
You Can Save Everyone is a heartfelt horror meta-puzzle game. Trapped deep within a facility with only a console to communicate with the others inside, decipher the proper methods to control the console, and - just maybe - save everyone. But be careful. The locks aren't just there for you.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A very cute game - thank you for this!
Absolutely loved this game - the premise and storyline is well-executed, especially when you take into consideration that this is the first release from a solo developer. Would definitely recommend this!
Indie devs really be like "I'm going to give you one of the most emotionally impactfull pieces of fiction you have ever seen in your life with gameplay mechanics you've never even concieved of before. It will cost you 3€."
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A short but amazing game! Playing with a controller instead of the arcade stick (as recommended) is a little bothersome at times. Anyway, the gameplay and story really entice you to keep on. Just wish it was longer. I'm looking forward for their next game.
Fantastic game. It does get pretty challenging as the game goes on and I heavily recommend to play with a controller, but I absolutely adored this. Especially the music, I have tried looking everywhere and I cannot find the soundtrack for this lol. The whole thing seriously reminded me of the Zero Escape series and another game called "No One Has To Die". It's an absolute joy of an experience if you're into those games.
It has the subtlety level of a brick wall, and unfortunately unless you specifically have a hardwired arcade stick you are [i]going[/i] to run into some issues somewhere; like the precision to hold directions on my PS4 controller was too sensitive for the audio puzzle, and frankly some of the button combinations requested were uncomfortable. And I [i]don't[/i] have any physical disabilities that might get in the way. Fortunately the game [b]does[/b] have a "skip this bit of gameplay" option available for all of its segments. Having said that, it's neat, has a very distinctive central gimmick, and only takes about an hour. I've spent worse hours in gaming, for sure.
Genuinely amazing short game, really fun mechanics even if the fighting game sections were a bit of a nightmare on my controller.
you do be savin everyone tho
very unique and creative gameplay elements, the story is alright, its short and simple, and overall i liked it. you do need a controller to play it, and you dont need to worry about missing some ending or whatever, i guarantee you will get every little thing this game has to offer on your first playthrough. the puzzles can be frustrating, but its very satisfying to finally beat them without help. all the hints are these, just got to see what works
While I do rate this game as a recommendation, that's with a very, very, VERY big asterisk. I'll come out of the gate and say it, the segment where you save Joy brings the whole experience down IMMENSELY. There's a reason 85.7% of people have gotten the achievement for ascending the first floor and then it drops to a staggering 46.6%. I understand the point of the scene - it's meant to throw you into the deep end and begin questioning the game's title, putting the player into a position where they're almost guaranteed to let Joy die on the first try. And for that, it's clever... for the first time. After that though, every reset you're taken back to the beginning of the conversation and have to mash through it to get back to the actual challenge. Then, you have to not only fight against the time limit and reversed controls, but also you're own controller. The game says at the beginning that it was built with a specialty controller in mind and it SHOWS - D-Pad is too stiff while control stick is way too loose. If you don't want to feel like you're pulling teeth like I did, wait until you get the code for a file that will disable the timer. Have the patience to let that play out because I'm certain you'll have a MUCH better time without having to deal with the timer. And it's a shame that one part is such a pain in the ass, because I think the rest of the game is a decently evocative story about overcoming depression. While the controls on controller aren't the most intuitive, most of the rest of the game is forgiving enough for it to not be much of a problem. And while I wouldn't say the story and characters were earth-shatteringly profound (I kinda found some parts on the corny side but that may be my lingering bitterness from the Joy section), I can appreciate the clear heart that went into telling this tale - to let other people know that they have the strength to push past their current troubles. Finding the codes for each of the files wasn't too hard, all numerical ones are given to you while the words are either the same or intuitive enough to feel good unlocking them. And the music is great, especially for the game's climax, would be willing to listen to that casually. Overall, I think this is a good game, just one with an absolutely abysmal section that can and likely will bring the experience down for most players. If you're still open to the idea of an interesting little experiment with cheesey-yet-heartwarming writing, I'd say to feel free to give it a shot. If nothing else, I'm still intrigued to see what this dev has coming up in the future.
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