
YORG.io is a game with an original twist on supply chains and zombies. Your goal is to build a base which survives the night which is when zombies attack. Build and upgrade defensive towers to protect your base and try to survive as long as possible.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Arabic*, Czech*, Danish*, Dutch*, Greek*, Hungarian*, Korean* +8 more
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
没有压力的时间杀手
simple tower defense game
这个游戏建议打折的时候买,绝对值得10块以下rmb,整体购入性价比还是很高的。 游戏整体简单易上手。物资的运输设计是亮点,有点意思但是其实作用不太大…因为即使再优良的路线和几何设计也不会有多大的收益,更别说后期还有瞬时传输,瞬间让整个系统变得无聊。 三种防御塔实际上成型只需要两种甚至一种,感觉生态位重叠太大以至于中期就开始有点磨人。以及中后期每升一级要挂机很久还是有点坐牢。到了一百天之后僵尸来袭的阵型可以用δ(t)来形容(理工科的朋友应该知道这是什么意思,想象一下这时候的画面和帧率……)线性增长的数量观感不甚佳,每天都是一样的冲击,僵尸boss的行动逻辑也很简单没有变化,玩几个小时就会觉得有点乏味。 前期玩起来很有变数很有趣,但是后期其实是有很明显的最优解的,地图也不是很大,非常单一乏味。 拿来消磨几小时的时间还是可以的,作为一个非常轻量的游戏还是比较爽快。 以及这个游戏是有网页版的,建议大家直接去玩,玩得比较开心再回来补票才是上策。因为这个游戏设计就注定了你不可能一个存档玩很久,否则纯坐牢。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is like if a scout made Shays Rebellion and softlaunched it to the portal heroes roblox game
停不下来
Залепательно, рекомендую.
童年的回忆,好玩爱玩
AM I FLYING A PLANE??? WHAT AM I DOING
Fun game - but it's missing a *lot* of QoL features for me to suggest it as something to invest your time in.
磨时间,卡顿,无聊
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $384.5K | 807 | 70% | $11.39 | |
| $89.1K | 325 | 76% | $9.99 | |
| $4.3K | 20 | 85% | $7.99 | |
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| $970 | 9 | 89% | $3.99 | |
| $636 | 2 | 100% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $12.1K | 63 | 70% | $9.99 | |
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| $12.1K | 147 | 95% | $9.99 | |
| $12.1K | 91 | 86% | $4.99 | |
| $12.1K | 72 | 71% | $7.99 | |
| $12.1K | 64 | 80% | $7.99 |