
A fighting game in card form. Learn your character, practice combos, and read the opponent's tendencies. Strategic, turn-based card battling that lets you experience the nuances of fighting games like Street Fighter and Fantasy Strike by a lead designer who worked on both.
Modeled estimate, not a reported figure. How we estimate →
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 128reviews | 94% | — | $64.5K |
| $19.99 | 20ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I also bought the physical game which I love. Enjoyable way to play fighting games without requiring quick reflexes. Good single player matches, excellent for on-the-go play that you can put down and pick back up any time.
+1 有中文 没成就
《先觉斗牌2》是一款格斗风格的卡牌游戏,核心玩法是通过卡牌进行格斗。玩家需要操控不同的角色,识破对方的破绽,打出精彩的连招,直至将敌人打败。 游戏提供了多种模式,包括在线对战、本地对战、单人对战AI以及连招练习模式。游戏目前提供了11个可玩角色,每个角色都有独特的技能和战斗风格。游戏的战斗系统深度和策略性较高,玩家需要通过不断练习和思考,才能掌握角色的技能和战斗节奏。 不过游戏有一定的上手难度和学习成本,新人需要花费一些时间来熟悉规则。但整体而言,这是一款值得一试的创新之作。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Russian, Simplified Chinese, German, Spanish - Spain*languages with full audio support
| $19.99 |
| 5ratings |
| 84% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
The original Yomi was my favourite tabletop card game. WAS.
到底是什么天才才会把自己的桌游主题版图中加入“格斗游戏”这样一个格格不入的奇妙元素?《先觉斗牌 2》就是一款这样的作品,把格斗游戏的各个招式克制博弈和蓄气操作,以及全盘的FTG思维加入了一个互动式的桌游中;本作包含丰富的模式地图,包括各类主题性的限制塞,各个组别的锦标赛,以及在线的异步对战玩法。 为什么说本作是“格斗游戏思路”,而不只是“格斗游戏风味包装”的桌呢?因为这个《先觉斗牌 2》真的把格斗游戏的设计逻辑渗透到游戏的方方面面了,远不只是个攻防换皮。你完全可以把他看作一个双方都有无限反应时间,但是招式帧时间一致的真正格斗游戏。 比如,相比大部分战斗DBG“个位数角色+每个角色独特卡组”的职业系统,本作真的能像街机格斗游戏那样拎出五类二十余个的丰富阵容,但是配上了更有限的独特卡牌——上下段各类攻防卡牌都是全体通用的;所以实际产生区分的,除了有着丰富动画演出的大招,最影响每个英雄特征和流派的就是被动技能,比如在每个回合主动损失血量来获得手牌数优势,或者通过成功闪避触发免费的道具牌。这些被动会让你快速建立对一个英雄优势流派的认识,但是也会让你陷入固定的出牌pattwrn而可被预测。 对这个游戏来说,记牌是所有中高阶操作的基本逻辑。因为本作中,你可以在每个回合交换自己墓地中的牌和当前手牌,让手牌的灵活性增强了很多。所以你需要更主动关注对手更换了什么牌,他是真的即将在这个回合使用刚刚换上的牌,还是故意尝试干扰你的障眼法?因为游戏的核心运作依旧是猜拳,所以心理博弈无比重要。而且这也远不止于锤子剪刀布那样的简单胜负,一次对方防御位置以外的重攻击足以破防,闪避和翻译也经常有收益和可靠度的差异,投技更是博弈的核心,先后手和技能增强状态都会影响你到底是将对方摔趴击倒,还是反露出破绽。游戏的核心玩法已经验证,十分扎实,有深挖的空间。 游戏的缺点也显而易见,《先觉斗牌2》本身并不是实体桌游转电子化的作品,但是它当前的状态明显更适合实体桌游那样节奏更慢,有更多确认和交互环节的载体。一方面,各类基础动作的卡图均使用线稿姿势,难以辨读,让换牌攒气弃牌这种高频操作经常需要后续去墓地确认;另一方面,回合结束,或是需要追加进攻的反馈都过于平淡,很难分清自己的主阶段和战阶等。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪[/hr]
Love the first game, cause I lack the dexterity to play an actual fighting game. This 2nd game hits all the right spots for me. I'm loving the new gem system which adding more uniqueness and diversity among the characters. Highly recommended to fighting game lovers who seeks the methodical dopamine than the adrenaline rush. Good job and thank you to the developers, and keep up the good works.
Simulador de juegos de lucha con cartas excepcional. Reproduce fielmente las interacciones entre los jugadores de alto nivel y las decisiones que se deben tomar sobre la marcha intentando leer las intenciones del rival -Yomi, en japonés- ). Mejora mucho el original, y añade nuevas mecánicas, personajes y personalización de luchadores.
Very good card game. Elegantly encapsulates a lot of what makes fighting games fun. Tense, mind game focused game play with some card shenanigans thrown in. Software wise, great ui, and generally very pleasant to play. Single player will never be as fun as playing a human (due to the mind game aspect) but they didn’t just gloss over single player and it does its job for learning characters/matchups. Unfortunately it’s also incredibly niche, so it’s (ironically) a discord “fighter”. Having said that there does seem to be a real discord presence.
Good stuff so far. I'm not a big fighting game guy although I can casually enjoy them, but I do like card battlers. I feel like Yomi captures the essence of a fighting game into a card battler really well.
Players by region
Where this game's players are, estimated from review languages.
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