
Before Megaloot, there was Yollen - a brutally minimalist game by solo dev axilirate. Your peaceful life is gone. Now it’s all about the grind. Climb every skill tree, master every craft, and turn the grind into pure payback.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Before Megaloot, there was Yollen - a small, brutally minimalist game from solo developer axilirate. Originally made as a personal project, it's now finished in its most complete form.
You had a good life. Simple and safe. Then he came. No one knows where Yollen came from but one thing’s for sure: he broke your world into pieces. Now it’s on you to grind through every skill tree, master every craft, and build yourself into the ultimate weapon of payback.
This isn’t just another incremental game - it’s your long, bitter road to revenge, one perfectly-timed tap at a time.
Level everything. Use everything. Break everything. Every skill you train feeds into the next - craft better gear, gather rare materials, unlock abilities, and prepare to face the corrupted minions Yollen left in his wake. Whether you're cooking or smithing, thieving or fighting, every action brings you closer to taking him down.
Max out your stats, conquer master your craft, and finally, face Yollen himself.
Game Features:
Chop, smelt, fight, craft, and brew your way through dozens of skills, each one fueling the others in unexpected ways.
Every next step is harder than the last. You have to understand how the world works in order to progress.
Manage a full inventory packed with hundreds of items, materials, weapons, and trinkets.
Yollen Idle runs smoothly in the background while you go about your day - accompanied by a relaxing soundtrack, satisfying game sounds, and the quiet joy of progress.
Yollen Idle was the first step towards the development of full fledged Roguelike that is Megaloot. Just like in the game, you have to grind your skills to make something really worth your time.
You didn’t ask for this life.
But you’re going to end his.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ok for what it is. Basically a faster basic melvor idle. I personally prefer idlers that lasts infinitely, this one has a couple of days of playtime, you also have to be active as you can only idle one stat at 5 minutes at a time or so due to crazy inventory management. Worth the price, wouldn't have reccomended if it cost any more though.
ye i am so confused this might be the worst game i ever played like progression is so slow and its not like u can afk it so that means there should be a way to progress faster but unless i am missing something since the game literally doesnt explain anything the game is so ♥♥♥♥♥♥♥ grindy like wtf
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +91 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Perfect game for a second monitor. I'm stealing from villagers all day today while doing my work
great game.
My only complaint is the fact that "achievements" unlocking more inventory space ONCE YOU CLAIM IT is not properly conveyed to the player (?) so I played for a while with unclaimed inventory, creating some completely unnecessary frustration and several potential "quit-moments". Otherwise this game is amazing and awesome of what it sets out to be with ample potential for min/maxing strategic planning for satisfying results while "mistakes" are not not punishing and "bricking" is impossible. Cookie-clicker without the clicking with relatively deep and fun strategies in an elegantly simplistic and engaging package. Considering the type of game and what it sets out to do, it is about a 8/10 game, worth the price, a steal at 50% during current winter sale, all-in-all very nice!
Look's like Melvor Idle but from wish. I finish it because my OCD but regret it.
Продукт игросодержащий
O jogo é divertido, requer um grind, e não deixa você ficar parado 100% do tempo, isso é bacana, a evolução é bem de boa, jogo 10/10 na promoção vale a pena
Looks tiny, has teeth. Really like how everything seems to feed into everything else
[h1] Yollen Review [/h1] I want to give this game a positive rating. The game in its current state is decent, but there needs to be some quality of life fixes in order for this game and it’s reviews to change from a negative/mixed into positive. I bought this game while on sale for a dollar or two and for that price for the amount of time I put into this minimalist incremental inventory management game can be fun. But after those three or four hours, the problems of this small game began to arise. From playing the game and reading steam reviews, there seem to be three major problems for the depth to fix in order to turn this game around. [h3] 1. Progression, grind, and XP scaling. [/h3] When you first start the game, it’s going to be pretty fun with managing your small inventory and swapping between different skill sets in the menu. You’re interacting the most at this stage of the game as you are leveling up and gathering items. As you progress to the game, you will unlock achievements, which will grant you inventory space; helping you further down the road as you juggle more items. The problems arise when you reach levels 70+ as the XP scaling and interactions within the game slow to a crawl. This leads from an active play style to a non-active play style; where the best course of action is to set a skill to idle and turn off the game and come back to it later and receive the items and XP from offline mode. This leads to… [h3] 2. Waiting/lack of interaction. [/h3] As you progress from mid game to late game, the interactions in each of the skill sets take longer to perform at higher levels. While there are bonuses such as gear and other items to speed up these interactions, they are not permanent and thus forming a feedback loop of finding the right items to speed up the interactions. However, with the limited inventory, the speed in which the interactions progress, and the temporary bonuses applied in said inventory, it is not substantial. This leading to idle play and/or shutting off the game to come back later. I have played other incremental games before and while those games do have waiting periods where you’re gathering XP and items, there are usually other interactions in the game to do while you wait for your inventory to grow. Having to resort to turning off the game while in idle mode or even resorting to cheat engine to speed hack the game just to interact with the game more should not be the intended way to play. [h3] 3. No replay value. [/h3] Since the game takes so long to complete and there is not much fun to be had past hour 4-5; there is no incentive for players to return to the game after completion if even if they complete the game. [h1] Constructive Criticism/Feedback/Changes/Fixes [/h1] 1. Achievements should grant inventory space and passive global XP gain. If passive global XP gain is too much, just fix XP scaling past level 70 or visa versa. 2. There should be a character menu with body parts to allow accessories and gear to be equipped permanently. This should be separate from the inventory system. Tools such as pickaxes, axes, fishing, rods, saws, and cooking pots can remain in the inventory. 3. A soft reset/prestige system needs to be added. Most incremental games when you reach a certain point have a soft reset/prestige system that allows for bonuses to be applied to the player. This increases playtime and replay value as you never fully enter the idle phase of an incremental game. 4. Maxed out skills should have a golden border around the small icons in the box grid. This is simply to let players know at a glance which skills they need to focus on. If there are future updates to this game, I will change the review to a positive as I want to see this game improve and potentially come back to play again when it is in a better state.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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