
Yoko no Hanashi is a first-person survival horror game where you need to survive in an abandoned college with one of your chosen yandere: Yoto (male version) and Yoko (female version)
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 1 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Yoko no Hanashi - is a first-person survival horror game where you need to survive in an abandoned college with one of your chosen yandere, while solving puzzles and collecting items that are unique to each antagonist. The task is to escape from college, or to gain yandere's favor and survive.
Yoto: A 20-year-old guy who goes to college with you. One day his gaze fell on you and since then you have become his addiction. He will do everything to make you belong to him.

Yoko: A mysterious girl who claims to know something about your father's death. You decide to go to a meeting with her after she throws you a note with the address, but you are ambushed.

Game Features:
Explore the college, study the history of Yandere, and solve any puzzles you encounter along the way
Unique interactions with yandere
8 main endings and an unknown number of secret endings
Genres
Engagement
Reviews
Themes across 157 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Developed and published by MerendaTeam, Yoko no Hanashi is an indie first-person survival horror experience that combines psychological suspense, exploration, and branching storytelling into a compact but memorable adventure. Rather than centering its horror around overwhelming combat or relentless action, the game focuses on creating unease through the unpredictable behavior of two obsessive yandere characters whose motives slowly unfold as the story progresses. The premise immediately stands out by offering players two distinct narrative routes. One path revolves around Yoto, a fellow college student consumed by an unhealthy obsession, while the other introduces Yoko, a mysterious young woman who promises to reveal the truth surrounding the protagonist's father's death. These parallel scenarios ensure that every playthrough offers fresh discoveries, making replayability one of the game's strongest qualities. The abandoned college where the story takes place becomes a character in its own right. Empty classrooms, dim hallways, forgotten offices, and locked facilities create an atmosphere of constant discomfort, encouraging players to proceed cautiously as they search for clues and puzzle solutions. Environmental storytelling gradually fills in the background of both the location and its inhabitants without relying on excessive exposition. Instead of rushing players from one scare to another, the game allows tension to build naturally through silence, uncertainty, and the feeling that danger may emerge at any moment. Every new area explored contributes another piece to the larger mystery while reinforcing the oppressive mood that defines the experience. Gameplay emphasizes exploration, puzzle-solving, and survival rather than direct confrontation. Players must gather important items, solve environmental challenges, and carefully navigate the college while avoiding encounters that can quickly become deadly. The puzzles are integrated naturally into the setting and encourage observation instead of trial-and-error guessing, while progression depends on paying attention to details hidden throughout the environment. Since each of the two story routes features exclusive events, collectibles, and interactions, returning for another playthrough rarely feels repetitive. The inclusion of multiple endings, including several hidden conclusions, gives players meaningful incentives to experiment with different decisions and thoroughly investigate every corner of the school. The game's greatest strength lies in its two central antagonists. Yoto and Yoko are far more than simple horror villains, as each possesses a distinct personality, motivation, and relationship with the protagonist. Their differing behaviors significantly influence both the pacing and emotional tone of their respective routes. One presents a more familiar portrait of dangerous obsession, while the other gradually transforms from an enigmatic guide into something considerably more unsettling. Their contrasting stories help maintain player interest throughout repeated playthroughs, and the possibility of escaping, uncovering the complete truth, or reaching one of several alternative endings makes every choice feel meaningful within the larger narrative. Visually, Yoko no Hanashi embraces a stylized indie presentation that prioritizes atmosphere over technical complexity. The lighting, confined environments, and careful use of shadows work together to establish an unsettling sense of isolation. Sound design further enhances the horror through subtle ambient effects, moments of complete silence, and music that shifts appropriately during tense encounters. The mature themes involving violence, disturbing situations, and psychological instability are presented to reinforce the story's darker elements rather than relying solely on graphic imagery for shock value. As a result, much of the horror comes from emotional discomfort and the unpredictable actions of its characters rather than excessive gore. Although the game's relatively modest production values occasionally reveal its independent origins, they do little to diminish its overall effectiveness. Players seeking fast-paced combat or expansive gameplay systems may find the mechanics somewhat simple, and revisiting familiar environments across multiple routes can occasionally lessen the sense of surprise. However, these minor shortcomings are outweighed by the compelling narrative structure, effective atmosphere, and strong replay value. The combination of branching paths, multiple endings, engaging exploration, and memorable antagonists allows the experience to remain entertaining well beyond a single completion. Yoko no Hanashi succeeds by understanding that psychological horror is often more effective than constant action. Its unsettling setting, layered storytelling, satisfying exploration, and dual-route structure combine to deliver a horror experience that feels distinctive despite its relatively small scale. Fans of narrative-driven survival horror, especially those who enjoy unraveling mysteries while navigating tense encounters with unpredictable enemies, will find plenty to appreciate. While it may not redefine the genre, it demonstrates impressive ambition and thoughtful design, making it a worthwhile experience for players looking for an atmospheric indie horror title with meaningful replayability. Rating: 8/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Russian**languages with full audio support
Hours played at review time, across 157 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game and recommended if you like male yandere games in survival and pulse settings. It has good mechanics and satisfying endings, along with a well-developed lore that leaves you wanting more. I recommend it to anyone who wants something short but interesting and fun
очень милая игра! ждем обновлений
He's hot
как осеменить йото?
i love yoto <3 its really cute being able to pet him .
it's an alright game. i see why people in the reviews say it has potential; it really does. for now it just seems like any other survival horror game. just. y'know. with a yandere, so that's the whole appeal. it's cheap, fun enough, and is still undergoing development. hopefully it sets itself apart from other games soon.
Откровенно, игра ♥♥♥♥♥ сделанная на коленке. Я хз чо там разрабы делали несколько версий подряд что они аж до версии 2.1.0 дошли. Уровень сложности нормально ♥♥♥♥♥♥ жопа какая, а когда играешь на версии "сложно" это ♥♥♥♥♥ ♥♥♥♥♥ невозможная. Ты выходишь со стартового кабинета, она начинает погоню. Идёшь по второму этажу и начинаешь бежать? Она начинает погоню. Сидишь в кабинете и открываешь большой шкаф в котором по задумке надо прятаться, она начинает погоню и не просто начинает, а идёт прямо к шкафу и пиздит тебя в нём. ♥♥♥♥♥ добавлять место чтобы спрятаться если она ♥♥♥♥♥ знает что ты там прячешься? А погоня? ♥♥♥♥♥, я от неё оторвался на целый коридор, стамина закончилась, а её ♥♥♥♥♥, она дальше бежит за мной. Кинул ей в ♥♥♥♥♥ книгу? Ей ♥♥♥♥♥. Кинул вторую? Ей тоже ♥♥♥♥♥. Кинул третью? Она увернулась. А что насчёт четвёртой? А у тебя её ♥♥♥♥♥ нету потому что у тебя ключ к следующему кабинету. Ладно, ♥♥♥♥♥ с погоней. За 10 минут беготни и три удара ножа она отстаёт. Но ♥♥♥♥♥ ты ходишь от кабинета до кобинета на кортах, ориентируешься на звук её шагов и в момент когда ты перестаёшь слышать её, ты слышишь шаги в твою сторону. Нет, она не на первом этаже, на тебе просто висит ♥♥♥♥♥♥ маячок который каждые 20 секунд даёт ей информацию о том где ты там шляешься в такой поздний час. Я пытался всеми способами сбросить погоню. Кто-то скажет, да она не тупая. Она понимает что когда ты убежал за угол и пропал значит что ты прячешься где-то рядом, но ♥♥♥♥♥ это не аргумент на то что она ♥♥♥♥ на похую как ♥♥♥♥♥♥ джагернаут бежит прямо к тебе. Я ♥♥♥♥♥ не скуф, я не воняю, я моюсь каждый день в отличии от некоторых, так какого ♥♥♥ она находит меня везде где можно? Я думал это яндере, а не ♥♥♥♥♥♥ DareDevil, который видит всё будучи ♥♥♥♥♥ слепым. Ещё из бесячего то что она видит тебя с расстояния километра. Тоесть густой туман чисто чтобы игрок с зумом смотрел в туман из которого бежит эта конченая с ножом. ♥♥♥♥♥, клянусь я думал что он будет останавливаться на долю секунды чтобы увернуться от книги что даст мне миг на побег, но даже когда я как снайпер кидаю ей эту долбанную книгу в голову что работает с шансом 1 к 10, прям как в геншине когда ты крутишь по ебучей крутке считая через каждую крутку сколько у тебя процентов на выпадение перса без учёта отсутствия гарантов, она ♥♥♥♥♥ стоит и думает 3 секунды прежде чем вспомнить как ты ♥♥♥♥♥ убежал через пол коридора чтобы снова догнать тебя когда у тебя 0 стамины. А эта ♥♥♥♥♥♥♥♥ озвучка при подборе каждого предмета? Хвала разрабам что можно выключить эту обосанную озвучку на русском, но я ♥♥♥♥ так и не нашёл эту ебучую кнопку для смены озвучки без смены языка. Короче ♥♥♥♥♥ сырая. Я первые два часа забыл игру выключить, поэтому не смог рефанд оформить, но стоит похвалить того кто делал локализацию достижений. Ему или ей респект. Короче, читающем этот щит пост не хварать и ♥♥♥♥♥♥ не страдать.
Бдсм игры
Top tier scared the ♥♥♥♥ out of me, I recommend it, best short gmaing I ever had, I wish we could have more interactions with the Yandere.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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