Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 38reviews | 84% | — | $3.6K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
i hate this game so much, oh my GOD (proceeds to start another run anyway)
https://blog.naver.com/jampuri/223045900763 <- 장문의 리뷰는 이쪽. 일본 요괴를 소재로 삼아, 요괴 자체를 플레이어 셀렉트 캐릭터로 선택해 진행하는 로그라이크 게임. 일본 요괴 로그라이크 게임이란 컨셉이 신선하고, 요괴 일러스트도 엄청 귀엽고. 게임 자체도 아기자기한 맛이 있어서 좋으며, 가격도 저렴해서 가성비가 좋다. 다만, 요괴 언락 조건이 좀 어려운데. 지하 10층 던전 끝까지 내려가 스크롤 3개 모아서 보스 불러내 때려 잡는 거라. 던전 클리어 1회당 요괴 1마리 랜덤으로 언락되는 것이다 보니 플레이어의 인내심이 요구된다. 캐릭터 전투 스타일과 스킬을 파악해 필승 패턴을 익혀 철저히 준비해 플레이하지 않으면 지하 10층에 도착하기도 전에 죽는 경우가 허다해서 귀여운 비주얼과 다르게 게임 난이도는 얕볼 수가 없다.
This game is quickly becoming an addiction. I fired it up on a whim last night and lost two hours immediately, and then another one today. The gameplay loop is addictive and the difficulty makes you play tactically and think ahead for every single move. When you die, you just want to jump back in and see if you can use your new knowledge to get a little further. This is a super fun roguelike and well worth checking out!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Japanese
Hours played at review time, across 38 reviews with recorded playtime.
直接上总结,这是一款相当不错的精品游戏,但是他还是有比较可惜的不足之处。游戏时长9.8h通关了一次正常难度,以供参考。 这个游戏有教程!这个游戏有教程!这个游戏有教程!选择游戏模式右下角那个御符就是了。我直接进入游戏,没有玩教程绕了很大的弯路,所幸是用steamdeck玩的,操作没有任何问题才能正常游戏。 游戏优点: 1、 yokai hunt模式(后面统称正常模式)一局的时长挺短的,没有具体统计,但是我觉得我这10个小时,开了50把是有的,这样算下来不科学统计平均12分钟一局?因为有些局死的飞快。 2、 游戏非常耐玩,收集各式各样的“宝可梦“(对不起,真的好像小时候玩的不可思议迷宫)。一般模式打过了还有无尽模式。还有各种有趣的突发事件,比如,我刚一上楼三个敌人在你前面开party,吓得我马上退回去,重另一个楼梯上去,结果另一个楼梯出口在他们旁边。。。 游戏缺点: 1、 他的BGM非常单调!!虽然很有特色,但是10个小时都听同一个BGM(虽然第10层会换BGM),真的很痛苦。重点是我还觉得他很吵,然后不知道是不是刻意而为之,音质有时候会突降,这个是lofi吗? 2、 玩家不能查看的信息太多了,比如敌我的状态、敌人的血量。敌方资讯就算了,连我自己中了陷阱,连我要流血几个回合都不知道是不是有点不合理? 3、 运气成分有点高,由于伤害计算好像是D&D那种1d2要roll点。前期血量就低,一点点伤害就差很多了。如果你只剩下2hp,你的敌人是1d2的伤害,你有一瓶血药回复10hp,此时你的血量上限大概是7hp,50%的概率死亡,吃了血亏,死了快速重开一点不亏,你吃不吃?后期4级技能说会与角色等级挂钩,不知道是不是直接乘法那么粗暴,正常模式点到4级游戏差不多就结束了。 教程没有教的游戏小技巧(没有剧透): 1、 正常模式中看到卷轴1、卷轴2,请把它捡起来,最后在第10层会需要把它们摆放到正确的位置来打boss。卷轴3并非像其他人的评论一定出现在第10层,有概率出现在第9层。 2、 怪物的尸体放久了会变成骨头导致营养下降,就算放在背包里面也会变成骨头。唯一的保鲜方法是放在其他楼层。 3、 小心狸猫,狸猫的模仿技能我还没有确认过,但是又出现过狸猫在第10层放出了boss的技能直接拉小弟,我原本1打2,结果变成1打4,根本打不过。 4、 灯笼怪和雨伞怪是可以拟态成场景的灯笼和雨伞(他们的技能),但是这个技能有一个bug,我在游戏讨论区发了bug的报告,不知道作者会不会看到。灯笼怪在拟态的时候是不可以移动的,但是可以回血且不会拉仇恨(变身的时候不能被看到)。但是在踩中陷阱或者蜘蛛网的时候开拟态技能,在不能移动的debuff结束后,灯笼怪可以在拟态状态下移动。表面上看是良性的bug,但是之后有机会导致地图上地方走不过去的恶性bug。现在时间是2023/1/26,游戏是1.02版本,bug是没有修复的。
A very basic rouge-like game, but still enjoyable.
Pretty fun game, gets hard fast though!
A nice, simple rogue-like themed on Japanese folklore monsters. Not terribly complex, but can be brutally difficult.
Interesting little japanese roguelike, with a wider variety of character/class selection. Not that I've unlocked any new ones of course yet. Learned about this from roguebasin and picked up once it dropped on steam. As I said in another review, roguelikes tend towards the cheap end of things, which makes gambling on them easier. Has a switch port, which I might get sometime.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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