
The Horde is coming, but you're ready to fight it! Assemble your squad, choose their upgrades, and build powerful synergies against thousands of undead. Survive. Then evolve. Then break every limit in this deceptively simple but addictive bullet heaven game.
Most likely between $3.1M and $8.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 92% | approximately $5.2M |
| PlayStation | $13.49 | 92% | — |
| Xbox | $14.99 | 96% | — |
| GOG | $9.75 | 92% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1999 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
コツコツとキャラレベルを上げていくのが楽しい。 そういうのが好きな人におすすめ。 キャラレベルが低い内は理不尽な難易度に思えるが、 レベルが上がると無双ゲーに変わっていく。 キャラの格差はあるものの、これもレベルを上げれば相当縮まります。 値段も安いし暇つぶしゲームとしてはかなり良いです。 難点はスキルポイントを振る価値の無い 弱スキルが結構ある事。 これテストプレイしてる?って言いたくなる程に 存在価値のないスキルがある。
Désormais en français, et à -50% soit 7e39 vous n'avez plus d'excuses. Plein de personnages, de compétences, de couleurs de zombies et de sang ... foncez
já recomendaria antes, ai na data de hoje tenho a feliz notícia de que adicionaram PT-BR, apesar de não precisar de muito pra entender da jogatina, fiquei feliz de enxergarem os fãs tupiniquins
I really wanted to like this game, it had a lot of potential in the gameplay but I don't think there's a lot of variety, your choices are basically the same every time. I didn't get the sense that there were real choices to be made that would drastically change how you play a particular run. you can play on harder difficulty but that's just more of the same but you die faster until you upgrade more permanent things
Разработчики отлично знают жанр. Игра отлично работает на всех уровнях. Изучать скиллы, открывать новые режимы, качаться, придумывать билды очень интересно и затягивает на много часов. Как по мне, главное, к чему можно придраться, что игра полна отсылок и механик из других игр, но своих уникальных идей в ней как будто бы и нет — просто великолепный микс из всего, что работает.
前两小时的游戏流程体验与后几十小时几乎一模一样:在5个绕边缘一圈花70s的空旷小地图中杀僵尸捡随机生成的道具,134个物品抽4选1(8次以上),8角色抽2选1(共2次),单人5武器技能抽3选1(共32次)三人15武器技能抽4选1(共96次)这就是该游戏的所有随机性。 不同角色、技能、物品之间缺少改变玩法的互相配合,导致局内角色升级只会添加十几个独立不相关的伤害判定源与美术贴图,也导致游戏只有一种build:DPS build,所有机制都过拟合成了 DPS,局内升级加dps-局外升级也加局内dps。 评分:5/10,缺失的玩法设计,重复的数值成长割草
This is probably one of the best Survivorlikes out there right now. Some light plot, 9 great characters that feel different to play, many many types of modes of play for each of the maps, and a lot of things to unlock. Can't recommend this enough.
第一次玩游戏能玩得睡着了的,这游戏做到了
So I beat the game at around 35 hours. Despite earning the achievement, the global tab still shows 0.0% on earning the beat the game T pose achievement. The game is outrageously easy and simple to play. I did not play with manual aim, and instead let all the guns and abilities auto aim and use. You max all of your stats far before the end, so it is unclear what the point of difficulty 3 is (in theory you trade more experience for tougher enemies, a trade that never seems to make sense.) There are a number of different game modes, but they all feel mostly the same. Default has you killing enemies, Endurance is the same but with no time limit, hardcore and boss rush are 10 mins instead of 20 with the only difference being that boss rush ends with a super enemy. Finally there is extermination which is by far the most unique, where you just destroy 20 waves. The thing is, all of those modes give you the same powerups in the same order, so once you understand how to plan your level ups all levels feel the same. There is some randomness in the powers and items you can select from when you gain them, but this is easy to configure how you want with bans and rerolls. So regardless of the character and mission, everything feels very much the same. Some builds let you stand still, others will have you going in circles clockwise, but in all cases the threat to you is minor. The 5th map of 5 forces you to move sometimes, but otherwise it is the same as the others. The overall pace of the game is therefore very predictable. The game does a good job of constantly feeding you more points to spend on meta progression, although overall the trees are small and as I mentioned I maxed them all out far before the end. The strangest part of the game is that 2 of the 3 strongest characters, SWAT and Tank are 2 of the first you get access to. This makes unlocking the others anti-climactic as they are all downgrades (except the medic who is priceless). The final character you unlock is by far the worst character of the group. So, anytime you need to beat something, you just take your starting 2 chars. I feel the game would have been more interesting if the later characters were stronger rather than weaker. Overall I had fun with the game. The meta progression is the real hook, and it is very easy to make good choices at the camp that make all the other missions a piece of cake. If you do a good job at camp, the real drag of the game is how many missions are 20 minutes long.... 20 minutes of boredom with the exact same powerups in the exact same order. You CAN speed this up by altering your PC clock speed, but it would be nice if the game just supported faster play speeds. Maybe the engine doesn't handle it smoothly if it goes faster? All that said, not every game needs to be super tryhard. It is nice to have a relaxing super easy option on the market. Just know that the real meat to success is the training upgrades and not the missions themselves.
ヴァンサバ系色々プレイしてきましたが個人的に一番面白い 日本語訳は全く問題ありません ゲームスピードやUIサイズ等自由にカスタマイズできるもよい