
These are troubling times, Your Grace. The petitioners’ petty matters exceed our limited resources, to say nothing of the war. A careful balance must be struck. Your throne awaits.
Most likely between $757.2K and $2.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 918 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Good story ~ I felt poor the whole time, but had fun
Comprei esperando nada, joguei recebendo tudo. Otima historia
前提:打折八块钱买的。没看到宣传,单纯喜欢画风来玩了。如果是冲着当国王的爽感或者是受不了剧情杀,又或者原价购买我是不推荐购买的。 虽然说确实是视觉小说,一些剧情大走向的内容选择也确实匮乏,但不影响我认为这确实是不错的游戏。一些小的走向选择有平衡有一定的可玩性。很多人因为剧情按头杀意难平而给这个游戏打了差评,但我觉得其实有时候这反而算是一种真实感,有时候人生就是会有很多意难平...虽然我还是很期待这个游戏能有更多的自由性选择。 游戏还有一些细节需要更多打磨,比如交互设计:为什么我偏偏得让人物走到边缘才能切换在城堡中的场景呢?是否可以出一个按钮直接切换场景?在地图界面,当你这个下属目前处于无法执行任务的状态时是否直接把可以派遣这个下属的按钮删除更好?而不是给我一个按钮按了才告诉我“无法派遣这个下属”的提示。 以及“主殿”这个场景我习惯性是按左边的偏上方,但这个地方的判定会让国王往回走几步。 另外也有一些bug,我不知道为什么有些地方国王走过去交互的时候会瞬移。还有一些事件实际支付的代价和文字描述不符(是汉化的错误吗?) 以下有一些简单剧透 [spoiler]女儿的性格非常可爱,很喜欢大女儿,小女儿的胡闹小剧情也非常可爱,二女儿性格有点矛盾,虽然我更期待的是这个角色能有更多成长,但不是很影响我的观感。就连成人都有着这样那样的缺陷,游戏中二女儿也只是才十二岁的小孩而已,不成熟很正常。 另外其实我一开始提到“真实感”,我要长篇大论一些废话。我觉得不得不表扬的是这个游戏的代入感。虽然作为一个坚定的唯物主义者我绝对不相信现实世界上有什么神鬼、魔法之类的超自然,但这个游戏最让我代入的点就是“超自然要素是否存在”的辩题。臣民们会上报关于龙、怪物、魔法的信息,但我们始终没有“眼见为实”的机会,而由于游戏氛围的塑造,每件事情给的答案飘忽不定,我始终在怀疑这个世界观中是否存在“超自然”,或许这就是中世纪的某位国王会有的“这世界上是否真的存在魔法”的一种疑惑感的代入。游戏中确实有各种各样的证据指向了这个世界观没有魔法的答案,但后面剧情女巫给女王生孩子施法又坐实了魔法的存在。不过可能由于我是一个唯物主义者,所以最终这个游戏世界观“世界上是有魔法的”这个答案让我不太满意(你知道的,如果它出现在一些主要是魔法题材的游戏我不会介意的)。[/spoiler]
O jogo é muito mais interessante do que parece. A drama realmente me envolveu, e os plots foram muito bem criados. A jogabilidade é criativa, embora seja um pouco repetitiva. Ainda assim, eu recomendaria esse jogo.
Да, Ваша Милость!
sigma
Jogo Simplesmente maravilhoso, Gostei Bastante dele e em algumas partes do Jogo ele Conseguiu me Emocionar, Recomendo que você de uma Chance para ele, não irá de Arrepender, Como nosso Rei Eryk Diz "Aconteça o que acontecer hoje... lembrem-se do motivo pelo qual lutamos. Não é por glória. Nem por vingança. Lutamos para que nossos filhos tenham um futuro."
Not bad. Kinda doesn't know what it wants to be but it's still enjoyable all the way through and emotionally in tune. Got sick of the economics halfway through.
war geil
You decide whether to help villagers while managing your resources and recruiting allies to prepare for war. The story is good, the the failures are punishing, but success is rewarding.