
Take control of a cyberdragon and annihilate swarms of rocket propelled chainsaws either online or via LAN in this high speed, high skill 8 player co-op twinstick shooter.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English**languages with full audio support
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 172reviews | 82% | — | $35.4K |
| $14.99 | 21ratings | 73% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Runs nearly flawlessly on the Steam Deck, 60FPS and all. The classic Asteroids reimagined as a twin-stick shooter bullethell, you play as a customizable cyberdragon in space fighting against UFO buzzsaws, sword-chainsaw ships, and a variety of other enemies with both sci-fi and other sorts of more exotic weapons; beating bosses randomly gets you new weapons, upgrades to existing, as well as upgrades to your own skills and sometimes new skills to choose from. You will need to revisit earlier bosses if you get stuck on later levels to get upgrades to compensate for your lack of skill (or just to practice more); you don't lose upgrades if you die, just have to start the map over but you keep whatever you earned.
Only thing missing here is a slot to eat quarters.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $14.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
uçmalı kaçmalı piu piu yapmalı oyun fena değil.
Mindless fun but, sadly, not much fun to go with the mindless.
çok iyi oyun
基本的に敵は物量で押して来るので難易度は結構高めです。 それだけならいいのですが、第2ステージ以降ステージ中に小惑星をバラ撒いて(当然ぶつかると大ダメージ、画面の数割はこれで埋まります)こちらの動きを制限して難易度を高めようというゲームデザインなのであまり面白くはないです。
Bought only for emoticons letters. The game sucks.
3/10 Askin' the wrong guy. Bullet Hells are not for me and I don't understand the joy that is gained from forcing your eyes to water from straining and stressing over and over with ostensibly arbitrary rules on what is or isn't OK to do in a game that seemingly revels in sadism. I was forced into this game and, of course, my completionist self is all, "Hey you GOTTA do 100%, especially since you managed to do 90%! Just ONE more, man." But the last achievement is what really makes this game terrible for me. The goal of getting 1million points is virtually impossible because a lot of the ways to get it (certain bosses and long-winded endless runs) are either extremely difficult for the reason mentioned above or will crash because of poor programming. And since this game is no longer supported, the chances of you earning this final achievement is much more difficult. Sound design is relatively poor as well. It has what I feel like Warcraft 3 and Starcraft 2 did: try to soyboy the sounds so that it's just a bunch of soft pewwwwwwwwws and booooops so that the destruction of your enemies feels like an afterthought and have powerful weapons just feels like your thumb slightly twitched. If you're going to do Bullet Hell, you should ramp up the feelings of what makes players enjoy Bullet Hell. RNG is a natural part of the genre but this game does it a lot more by peppering you with 10-20 smaller enemies that fly around on their own patterns while big bosses have their artillery, missiles, and beams firing on you on independent patterns. Meaning - you see the boss face you so you dodge to the side thinking you'll evade its cannon only to be blasted by it anyway because its on it's own turret while the bombs litter the front of the boss all while little ships are whirling around you with unblockable buzzsaws that you either have to dodge or block (both of which were used up because the boss unexpectedly just blasted you in the face). It could be that I'm simply not good at these games and playing on nightmare takes a lot of the fun out, but then you're arguing for what the true experience of the game is. Is playing on EASY mode what the developers intended? Is fighting the toughest boss on the highest difficulty not the only way to achieve 1million points? Are players supposed to just sit in a comfort zone and not experience the rest of the game because it's too hard? Are you supposed to laugh and go, "GEE WHILLIKERS! THE GAME SHORE GOT ME! HUH HYUK! GUESS I GOTTA PLAY THOSE LAST 10 MINUTES AGAIN AND STRESS MY EYES TILL THEY TURN PINK! OH BOY!!!" Maxed out weapons? Naw, the Boss has BILLIONS of HP so your mere 1.6k damage per super blast is not gonna take less than 20 min of constant fire to kill it. If you can recommend a GOOD bullett hell game, perhaps I will re-evaluate on how good this genre is. Otherwise the genre itself already causes this to be a 4/10 and the general ♥♥♥♥♥♥♥♥ of the high difficulty decreases it by a further -1. Reverse the score if you just love maiming yourself. 7/10 for you psychos.
super Spiel, bis auf den Schwierigkeitsgrad. leicht sollte auch wirklich leicht sein. Egal welche Schiffskonfiguration, irgendwann hat man selbst auf leicht keine Chance mehr, Gegner von allen seiten. Wer programmiert nur so ein Frust?
Great? No. Finished? Barely, at best. Polished? No way. But [i]fun[/i]? Yes. XenoRaptor routinely goes on deep sale, and for its low price you get a crazy-fast shooter with basic but solid arcade action and a bunch of parameterized weapons to unlock and play around with, and that's pretty much it. It's not the kind of game I'm thinking about when not playing, and there's definitely some jank among its intended space goofiness, but it's quick, reliable, bite-sized fun when I do happen to play, and that makes it well worth that $2.50.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 7.4K | 95% | $9.99 | |
| $830.7K | 2.3K | 86% | $18.99 | |
| $19.7K | 104 | 81% | $7.99 | |
| $7K | 74 | 78% | $4.99 | |
| $1.8K | 8 | 88% | $9.99 | |
| $1.5K | 12 | 75% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.4K | 163 | 58% | $4.99 | |
| $35.4K | 93 | 86% | $8.99 | |
| $35.4K | 84 | 45% | $24.99 | |
| $35.4K | 221 | 79% | $4.99 | |
| $35.4K | 133 | 84% | $6.69 | |
| $35.4K | 84 | 94% | $13.99 |