
X3: Reunion continues the epic space saga, blending deep space trading and intense real-time combat. Explore a vast universe, establish your empire, and shape the new frontier. With enhanced graphics and intricate economies, it's a journey of strategy, simulation, and interstellar intrigue.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 11 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 743reviews | 72% | — | $228.6K |
| $1.99−80% | 137ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The first of the X3 series. It is a good game... but imo it is far exceeded by the subsequent games in the series... Terran Conflict, Albion Prelude & Farnham's Legacy.
good
X3: Reunion to jeden z tych tytułów, które nie próbują być przystępne. To kosmiczny sandbox w najczystszej formie — ogromny, skomplikowany i absolutnie bezkompromisowy. Jeśli szukasz gry, która od pierwszych minut daje ci spektakularne bitwy i prostą fabułę, to… X3 nie jest dla ciebie. Ale jeśli chcesz prawdziwej symulacji życia w kosmosie, z ekonomią, handlem, walką i budowaniem własnego imperium — to jest gra, która potrafi wciągnąć na setki godzin. Największą siłą X3: Reunion jest skala. Galaktyka jest ogromna, pełna sektorów, stacji, frakcji i statków, które żyją własnym życiem. Handel działa naprawdę — ceny zmieniają się w zależności od podaży i popytu, fabryki produkują towary, a ty możesz w to wszystko wejść, manipulować rynkiem albo stworzyć własną sieć przemysłową. To nie jest gra, w której jesteś bohaterem. Tu jesteś jednym z wielu, a twoja pozycja zależy tylko od tego, jak dobrze potrafisz wykorzystać system. Walka jest wymagająca, ale satysfakcjonująca. Statki mają masę, bezwładność, różne klasy i role. Nie ma tu arcade’owego latania — każdy manewr ma znaczenie, a starcia potrafią być chaotyczne, intensywne i pełne adrenaliny. Kiedy pierwszy raz zestrzelisz pirata, czujesz dumę. Kiedy pierwszy raz stracisz statek za kilkaset tysięcy kredytów — czujesz ból. X3: Reunion to także gra o budowaniu. Możesz tworzyć własne fabryki, łączyć je w kompleksy, zarządzać flotą transportowców, a później nawet dowodzić całą armadą. To powolny proces, ale niezwykle satysfakcjonujący. Każdy kredyt, który zarobisz, ma znaczenie. Każda inwestycja może się zwrócić — albo zbankrutować cię na amen. Fabuła? Jest, ale nie jest najważniejsza. To raczej pretekst, żebyś miał cel na początku. Prawdziwa gra zaczyna się wtedy, gdy przestajesz śledzić misje i zaczynasz tworzyć własną historię: jako handlarz, pirat, przemysłowiec, najemnik albo wszystko naraz. X3: Reunion to tytuł, który nie jest dla każdego. Jest trudny, powolny, momentami nieprzystępny. Ale jeśli dasz mu szansę, odpłaci ci się czymś, czego nie daje żadna inna gra: poczuciem, że naprawdę żyjesz w ogromnym, funkcjonującym kosmosie. To nie jest gra, którą się przechodzi. To gra, którą się zamieszkuje.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Italian, Russian*, Simplified Chinese, Traditional Chinese, Czech, Polish*languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
УВЛЕКАТЕЛЬНЫЙ КОСМОС.
In English at the bottom SVK: Mám rád scifi a aj hry s vesmírnou tematikou a hrozne veľmi by som chcel mať rád aj túto, fakt veľmi! Ale aj napriek tomu, že som si vybral rýchly štart teda najnižšiu obtiažnosť tak aj tak mám problémy hneď v začiatkoch som na 4. misii: "Meet Thomus" a absolútne netuším kde nájsť kňaza Thomusa, korý by sa mal nachádzať v sektore "Freedoms Reach" lenže hra vás vôbec nijak nenavedie. Takže bez toho aby som si nevygooglil mapu všetkých sektorov tak by som jednoducho blúdil po celom X univerze. Na slepo som sa dostal len po "Split Fire" kde som narazil na partičku 3-4 pirátov a tí ma zakaždým zničia (skúšal som nechať boj aj na autopilota a to dopadlo ešte horšie, čakal som teda podstatne nižšiu obtiažnosť) už som sa poučil a ukladám si hru v každom sektore na nejakej stanici, lebo ma prestalo baviť umierať a znova prechádzať tie isté sektory. Hodiny a hodiny strateného času kedy opakujem to iste bez progresu. Veľmi frustrujúce. Po vyše dvadsiatich pokusoch postúpiť ďalej v misii 4. som zakaždým zlyhal v sektore "Split Fire" kde sa neviem dostať cez skupinu pirátov ktorí sú v okolí východnej brány, par krát sa mi podarilo zničiť im 1-2 lode ale boli aj také pokusy kde som nezostrelil ani jednu. Takže som to zabalil a hru odkladám na neurčito. Plus 3. misiu "Find the Crystal" som musel niekoľko krát opakovať pretože mi Saya Kho síce poslala súradnice pre skok ale ked som skočil tak tam nebola ani ona so svojou loďou Nikonofune ani loď ktorú máme za úlohu prenasledovať "The Maurauder". Samozrejme stále mi hlasila že sa mám postarať o pirátov ktorí bránili loď "The Maurauder" ENG: I like sci-fi and space-themed games, and I would really love to like this one too, really! But even though I chose the quick start, i.e. the lowest difficulty level, I'm still having problems right from the start. I'm on the 4th mission: "Meet Thomus" and I have absolutely no idea where to find the priest Thomus, who is supposed to be in the "Freedoms Reach" sector, but the game doesn't give you any clues. So without Googling a map of all the sectors, I would simply be wandering around the entire X universe. I blindly made it to "Split Fire," where I encountered a group of 3-4 pirates, and they destroy me every time (I tried leaving the fight on autopilot, and that turned out even worse, I expected a significantly lower difficulty level). I've learned my lesson and now I save the game in every sector at some station, because I got tired of dying and going through the same sectors over and over again. Hours and hours of wasted time repeating the same thing without any progress. Very frustrating. After more than twenty attempts to advance in Mission 4, I failed every time in the "Split Fire" sector, where I can't get past a group of pirates near the eastern gate. A few times I managed to destroy 1-2 ships, but there were also attempts where I didn't shoot down a single one. So I gave up and put the game aside indefinitely. BTW, I had to repeat mission 3, "Find the Crystal," several times because Saya Kho sent me the coordinates for the jump, but when I jumped, neither she nor her ship Nikonofune were there, nor was the ship we were supposed to pursue, "The Maurauder." Of course, she kept telling me to take care of the pirates who were defending the ship "The Maurauder."
То что нужно от космической симуляции. Жаль что в 4й переработали систему перемещения не в лучшую сторону.
Kann man Tagelang Spielen.
Сюда бы перемещение по кораблю как в Х4 и было бы идеально.
An excellent game. I played it for the second time—but finally finished almost everything—and enjoyed it just as much as I did when I was younger. I enjoyed the story, the improved graphics, and the gameplay compared to X2. It isn't perfect by today's standards, but then again, which game is.
It’s an X game... If you want the definitive sandbox experience of the classic X3 era, Terran Conflict is honestly the better choice. I am moving over to it the second I finish the Bala Gi missions (I just need to buy my TL and the trading station, otherwise I'm completely done). The only real reason to play Reunion today is if you are deeply interested in the lore and want to see the conclusion of the original Brennan trilogy (X: Beyond the Frontier, X2: The Threat, and this one). Ironically, this campaign feels like the longest but easiest in the trilogy, and unfortunately, the least fun. Personally, I still prefer X:BtF because it felt tighter, simpler, and more like a true space adventure. X2 didn't quite feel like an Alpha, but it did feel like a Beta. I liked X2's visual style more because it feels less empty, more colorful, and much more lived-in and atmospheric—especially with its cool cockpits. X3 feels a bit dull and colorless by comparison, and it completely lacks cockpits. X3 trades that unique charm for a more 2000s modern, Homeworld-like ship design. There is nothing wrong with that look, but I honestly prefer X2's 90s-style toy spaceships. It makes me sad that Egosoft never put enough effort into their story campaigns to make them tight and genuinely fun. It always feels like they had a mountain of very cool ideas and features in mind that they simply never implemented. I bet there was originally a much bigger adventure game segment buried in the design—complete with dialogue choices, puzzles, mini-games, more varied missions, and better fleshed-out characters (I very much got that impression from playing X2). I genuinely liked the premise of the Brennan plotline, but it is sadly just a very unpolished, rushed story that was completely abandoned after this game. With that said, I do appreciate the banter between the characters in X3 (even if it's a bit buggy), and it was nice that Egosoft actually gave Julian a voice actor. In Reunion's main story, you don't actually need to grind or trade much. If you capture or steal an upgraded M3 fighter, you are set, but you could honestly finish the entire narrative in your starting Buster with a bit of luck. The campaign has a very "alpha," unpolished feel and isn't particularly engaging, but at least it's relatively quick and doesn't force a massive grind on you. For both the main plot and Bala Gi, I highly recommend keeping a walkthrough handy. The game can be a bit tricky and buggy at times, and using a guide will definitely save you from some massive headaches. The Bala Gi endgame missions unlock after you hit 5 million credits and some flight time. They are completely optional and have absolutely no relation to the main plot or lore of the X universe—except maybe for explaining how the M3+ class ships came into being :P There is no real story to it, just a series of semi-hard but short tasks (minus the brutal part where you suddenly need 40 to 60 million credits to buy a TL and a Trading Station to finish it). Ultimately, unless you are a completionist who wants to experience the full narrative trilogy, feel the retro history of the franchise, and see how the X series evolved into what it is today... you can easily skip Reunion and just jump straight into X4.
Players by region
Where this game's players are, estimated from review languages.
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