
In the distant future, the X universe faces a period of profound and irrevocable change. While the universe stumbles towards an uncertain future, countless adventures await as new enemies rise in search of power.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7.3Kreviews | 44% | — | $8.7M |
| $8.99−70% | 175ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really feels like I got ditched. This was the next X game and marketed as such. They abruptly stopped making it; repackaged it as X4: Foundations; and jacked up the price 20$ Now I have a crappy unfinished game and they still have my money.
Absolutely fantastic space game! Playing public_beta and cannot fault even after 35 hours play. Thank you everybody who worked on this project. Not anything like RSI. Well done! Had real difficulty with freeze at loading in the past and discovered simply changing screen resolution of my monitor on desktop has the game running flawlessly. Beautiful game and absorbingly enjoyable.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Italian, Russian, Simplified Chinese, Traditional Chinese, French*, Korean*languages with full audio support
Hours played at review time, across 804 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Injouable, tout est pénible et compliqué dans ce jeu, d'une mocheté incroyable. Autant les versions précédentes de X étaient un pur bonheur autant celui-ci sonne le glas d'une licence qui fut mais qui n'est plus! A fuir
i will reccomend this title, with some caveats. rebirth is a continuation of egosofts X series with the most beloved being X3:TC/AP, in this title egosoft took a risk with the limiting of your ship to be only one and allowing you to move around on stations as an actual pilot. one of these features was loved, one hated. X:rebirth is a solid sandbox title on its own right and very solidly improves on many things but the lack of ship changes is a deal breaker for many. i would highly reccomend getting it on sale if you arent a hardcore X fan and if you havent played X3, to play that first. thankfully egosoft listened and brought different pilotable ships back in x4 so hey, enjoy this till the bugs are fixed in 4
I have been flying since frontier ii elite Atari computer 1992 and still have the log book that says it all
This Game is one of the worst game i'ev ever played +trash
Говнище ♥♥♥♥♥♥♥
I bought this game years ago because I was such a fan of the series. I've tried to play it about 15 or so times over the last few years. I kept waiting for them to fix bug issues. I've tried to play it a couple of times in the last month. I can't get past the first 20 minutes without a crash. It's a real shame. Because the game is beautiful. I tried it again because I saw youtube videos of gameplay. But..... what does it matter if I can't play it? I'm ok with some issues. But wow.... 20 minutes? C'mon.
норм
游戏是好游戏,游玩时间一目了然,但是这款游戏实在年久失修,各种问题 1. 下达命令非常繁琐,例如给空间站管理员转账、让飞船飞到指定地点等,命令层级太深,强制锻炼肌肉记忆才行 1.1. 譬如让飞船飞到指定地点,飞船到达后会进入等待(wait)状态。然而这个状态非常坑,例如矿船在 wait 状态不会执行贸易命令。令其“停止当前任务”、让其处于 None 状态时才能进行贸易,这不是脱裤子放屁么... 1.2. 可以批量选择让船只加入自己的小队,跟随自己,但不能批量选择让他们离开队伍...来都来了是吧? 1.3. 指派给空间站或其他战舰的船只,不能直接让其脱离管理进入自由活动状态。非得先让他们加入自己的小队,然后再让他们一个个离开...你可以理解其他地方的操作有多么蛋疼 1.4. 下达位置命令时,默认以你的位置为操作起点。什么意思呢?如果你想让另一个星系的飞船飞到隔壁星区,你得先从地图界面一直缩放,然后再进入它的星系、星区,选择它隔壁的星区再点确定。而不是直接打开地图就是那艘船的星区,当然,这种需求可能太看个人,但游戏设计时却又只考虑玩家所在位置优先。 2. 刚开始看到小小的无人机建设空间站、出去战斗或是在船舰和空间站之间运输物品,感觉牛x坏了。玩到现在状况是,能呆在空白空间(即没有任何空间站、船只的地方)就呆在那。莫非我是非洲人?只要我在场,任何活动都进行的奇慢不说,还特别容易卡无人机、丢失无人机、无人机不能回收等问题,只能去改存档。 3. 造船厂资源经常紧缺,但是依然孜孜不倦的接受客户订单。一大堆建造队列在卡着,有时候想买建设船都不行 4. 空间站中间产品爆仓了也不卖、转移给自家其他缺物资的空间站不行吗?还有自家的空间站原料缺的要死也不买自家的 5. 没出 SETA 加速之前很多事情只干等,一个空间站就要等一下午,建议无论如何先合成一个 SETA 6. UI 交互实在是一言难尽。有时候下达指令之后会回到操作之前的界面;有时候 UI 又回直接消失,体验很断裂。缺少空间站总览等功能,后期资源调度全靠脑中演绎 6.1. 飞到星区后,任务列表需要按刷新才一个个更新出来 6.2. 在贸易合约列表购买某种商品时,会默认展开该商品的所有购买点信息(默认显示的行是最便宜的购买点)。话说我想展开我自己操作不行吗...而且你展开了我下次打开它还展开,列表又长,找东西都不方便。更狗血的是这个行为在所有场景都是共享的,意思是,你的船只之间互相交换物品时,它们会默认展开货运无人机和建设无人机的列表。然后你再打开贸易合约界面时,这两个商品也同样被展开。你代码倒是满足了 DRY(don't repeat yourself) 原则哈? 6.3. 任务让你运送原料时,空间站会高价收购,但是你点开它的贸易合约会发现人家是低价收购。如果你的商船上恰好有足够的资源,你卖给它之后会发现它的贸易合约会突然出现一个数量和任务要求一致,开价+50%的合约...所以每次你得先给他运送、等任务要求的合约刷出来之后再取消货船的任务,再重新送才划算 7. 战略地图和消息栏居然共用一个界面。到后期,转账、求救信息会一直占据消息窗口,如果在战斗中迷失方向会让你抓狂。 8. 莫名其妙的卡死,自动存档没开的话能把死人给气活了 9. 维修空间站得一个个模块去点击查看血量。有时候全看完了都是百分百,但明明有炮台已经损坏或被摧毁,就不给你修 10. 让建筑师建设模块,忘记转账他也不告诉你,等你想起来去看看时发现没给人家预算,白等 11. 小船购买之后会默认跟随你...你跟着我干嘛,赶紧去空间站帮忙运货啊 12. NPC 废话太多(打 MOD 可解),但唯一不可解的是接任务的时候,并且这时 NPC 说话的时候你还不能动,非得等人家说完,说的还是废话,有的还挑衅你...假如我旁边突然出现一个 K 或者海盗冷不防给我两炮弹我就只能坐着挨打是吧 想起什么再慢慢更新
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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