
X-Fitness is a fun and innovative way to enjoy an intensive VR full-body workout! Stand and fight off the pounds in the virtual arena. Punch, cut, block, and dodge your way to a slimmer you! Start burning those calories with handcrafted tracks or your own MP3 files.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Japanese, Korean*languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wow, I love this game. It's the most fun I have ever had exercising. The fact that you can use your own music is the biggest reason that I love this. I have specific and uncommon taste in music. Stuff like Weird Al and They Might Be Giants and show tunes. You never get that kind of music included in rhythm games so I need to add it myself and this game does a great job crating a routine out of your own files. It's also fun with a variety of styles mashed together and customizable in what to include and how challenging. My only major want is more environments. Maybe put a video player in there .
Just bought this game in Steam in order to say to developer thank you. I have pirated this game on Meta Quest 3, because it's really hard to buy something in my region. For me was hard to go to the gym and it helps me to do excersices regularly. I've been doing it for 2 week for at least 30 minutes (500 kk). I haven't lost weight yet, but it's better than nothing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty decent workout game with selectable modes and options, including built in tools that lets you turn your own local .mp3 songs into stages you can play!
OK This is one of the best boxing training apps and rythm game. Far better than BoxeVR and more variated than other rythm games. Beat maps are great, having you to dodge and counter attacks from different heights and angles. Just do the whole program (Full + Boxe, 5 trainings) once a day with good form and you will soon find yourself moving like Tyson. Ingame movements feels fluid and very good on the back. I also like the whole interface, very vr friendly and minimalisitic. I also like the soundtrack. I believe the game would benefit from having 5 more scenarios, realistic enviroments maybe, to put along these other more abstract ones. Beside that, this game it's my new fav of its kind now.
This is the best rhythm / fitness app that I have. Game hasn't been updated for a couple of years and the discussion forum is dead but I still recommend this for a good work out.
This FItness game are good. Finally i find good game with good price. i leave my Beat Saber becasue not comp. with my Pico 4 (sometimes my controller not detected for no reason). For people who don't have much time to go fitness outside. Maybe this game can help you a lot :'D
This is one of the better VR workout games I've played. Pros: It knocks beatsaber out of the park according to my calorie tracker. It's fun and engaging play. There are a lot of tracks You can string tracks together in playlists for longer workouts. Cons: The songs themselves are pretty basic instrumental music. Some of it can get repetitive. My thought is that it's a really fun workout but when compared to say a really fun game it's not quite as engaging. Overall: An excellent workout especially in the VR space where there is a lot of crud. I really hope the dev has time to continue working on it either in the form of regular updates or paid for DLC. I'd be happy with either.
X-Fitness is a virtual reality fitness and rhythm experience developed and published by NiVision that places physical movement at the absolute center of its design philosophy. Rather than attempting to disguise exercise behind elaborate storytelling or traditional game systems, X-Fitness embraces its identity as an interactive workout tool, transforming punches, blocks, dodges, and rhythmic movement into the core mechanics. From the moment a session begins, the game makes it clear that success is measured not only in points or accuracy, but in sweat, stamina, and sustained physical engagement. The gameplay revolves around standing in a VR arena where targets, obstacles, and cues appear in sync with music. Players use motion controllers to strike incoming targets, block attacks, and physically move their bodies to avoid hazards. The design encourages full-body engagement, demanding consistent arm movement, core stability, and leg involvement through squats, side-steps, and directional shifts. Unlike many rhythm games that can be “cheesed” with minimal motion, X-Fitness actively rewards proper form and broad, deliberate movement, making it feel closer to a guided training session than a casual rhythm game. One of the title’s most distinctive features is its music-driven workout system. In addition to a selection of built-in tracks designed to support pacing and intensity, X-Fitness allows players to import their own music files. The game analyzes the rhythm and generates workout patterns dynamically based on the beat, effectively turning any favorite song into a personalized training routine. This feature dramatically increases replayability and personal investment, as familiar music takes on new life when paired with physical challenge, helping sustain motivation over repeated sessions. Intensity and pacing are highly customizable, which makes X-Fitness accessible to a wide range of players. Beginners can start with slower tempos and simpler patterns to focus on coordination and endurance, while experienced users can increase speed and difficulty to push cardiovascular limits and muscle fatigue. Sessions can be adjusted to fit short bursts of activity or longer, more demanding workouts, allowing the game to function equally well as a warm-up tool or a primary fitness routine. Progress tracking adds an important layer of motivation. After each session, players receive performance statistics that highlight accuracy, timing, and overall output, offering tangible feedback on improvement over time. Leaderboards and score comparisons introduce a competitive element, but the real sense of progression comes from physical improvement—lasting longer, moving faster, and maintaining form under increasing intensity. This alignment between in-game metrics and real-world fitness gains is one of X-Fitness’s strongest qualities. Visually, X-Fitness prioritizes clarity and responsiveness over spectacle. Environments are clean and minimalistic, ensuring that targets and movement cues are always easy to read even during high-intensity moments. Visual effects emphasize successful hits and clean timing without cluttering the player’s field of view, which is critical when physical safety and spatial awareness are involved. Sound design reinforces rhythm and feedback, with audio cues helping players maintain flow even when fatigue sets in. There is a noticeable learning curve, particularly for players new to VR fitness or rhythm-based games. Coordinating timing, movement, and stamina can be challenging at first, and early sessions may feel demanding. However, this difficulty is largely intentional, reflecting the game’s commitment to meaningful physical engagement rather than passive interaction. As muscle memory develops and players become comfortable with the pacing, the experience becomes smoother and more rewarding. Ultimately, X-Fitness succeeds by fully committing to its purpose. It is not a traditional game with narrative arcs or mechanical depth in the conventional sense, but a focused VR experience designed to make exercise engaging, customizable, and genuinely challenging. For players looking to integrate fitness into their gaming routine, or for VR users seeking an alternative to static workouts, X-Fitness offers a compelling blend of rhythm, movement, and progression. It stands as a strong example of how virtual reality can transform physical activity into something interactive, motivating, and consistently engaging rather than repetitive or routine. Rating: 8/10
Самая лучшая VR фитнес игра. Стандартные треки неплохи, но и под свою музыку можно регенерировать тренировки, настраивая их под себя. Сначала может показаться, что здесь нагружаются только руки (а точнее спина и плечи), но можно так сгенерировать, что ноги до конца трека не доживут)) В общем, тренируюсь почти каждый день. Советую. Хочется больше вариантов окружения.
Świetna gra, nienawidzę robić przysiadów, ale w tej grze sprawia mi to radość xD Muzyczki też fajne, kilka rodzajów przeszkód na plus, bo się nie nudzi
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.1M | 76.3K | 95% | $19.99 | |
| $943.9K | 1.6K | 79% | $29.99 | |
| $242.8K | 1.7K | 92% | $7.49 | |
| $224.6K | 562 | 84% | $19.99 | |
| $150.2K | 362 | 90% | $15.99 | |
| $103.9K | 215 | 86% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $58.6K | 247 | 84% | $14.99 | |
| $58.6K | 165 | 88% | $14.99 | |
| $58.6K | 309 | 53% | $5.99 | |
| $58.6K | 218 | 97% | $9.99 | |
| $58.6K | 471 | 87% | $4.99 | |
| $58.6K | 214 | 88% | $19.99 |