
You are in control of X-COM: an organization formed by the world's governments to fight the ever-increasing alien menace.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 14 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I remember when this game was first released back in 1994; my friend was the only one with a computer capable of running it, so me and several of our friends all went to his house and took turns playing it. Surprisingly enough, we didn't end up killing each other to get more time to play. This game was peak at the time. I only have 18 hours on Steam, but I likely have more hours in this game than any other game in my library currently. Even 30+ years later, the original still holds up. If you are a fan of the current XCOM games, I encourage you to give this one a try.
great old skool game plenty to research, develop, base build, air and land battles, base raids a very underated game hours of fun
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I play this game since it was launched... many nightmares when I was 9-10 years about aliens thanks to this addiction. Still enjoyable!
I've been playing this game since it came out and my roommate at the time hooked me on it. Just fun to play and lose yourself in some fun turn-based alien hunts
One of the best games ever and most influential games. The OG. This game was the ground base of future games such as Diablo etc.
much like the og fallouts, this has its own style and uniqueness compared to the more polished squad based sequels. ufo defence makes it very clear you aren't in control, solider die and a lot of yours will early on until you get better tactics and gear but still you will lose guys. you don't have a crack team that'll clear every mission and survive. you have a temporary favourite until a grenade or stray cannon round kisses their face. its a fun side step from the sequels leading to hilariously grim moments where a 50% casualty rate is still considered a good outcome. the ai is amazing, they don't do the optimal movement which can be predicted but have a element of randomness that's leads to bizarre and tensely combat that at any moment can turn into a masscas or a one sided beat down. overall a wonderful classic of tactical turn based combat where cqb tactics are mandatory that lead to brutally tense combat while balancing on the edge of fair and unfair.
super hra, nostalgie která mi nedovolila vstát od pc, pro ty co si hru chteji zahrát poprvé doporučil bych si hru nastavit do češtiny a upravit dosbox aby se hra pri velkych ufech nesekala. chatgpt pomuze, je to jednoduche. S cestinou bych doporucil stahnout ufo s cestinou na internetu a vymenit soubory za ceske a jede cestina.
its a classic for a reason. while xenonauts has the QOL and i like nu-xcom, old xcom scratches a certain tactical and strategic itch and has more SOVL. i like the comicbook/anime-esque designs and how varied the aliens are, something that xenonauts struggled with. it also has support for mods so you can overhaul it in a ton of different ways, like making it into a wh40k game. a lot of the issues with this game are also fixed if you get openxcom, which adds some QOL features too.
This game is very good and fun. The long-term strategy is simplistic, but satisfying when you see yourself really dominating the alien forces, and the tactical battles are as satisfying as any in the genre. Sure, it feels unfair and random a lot of the time, but that's when you realise that you can send in 28 soldiers to battle at one time, which is more than what the aliens are bringing. And also, you can kill aliens with one lucky shot just as well as they can kill you. Mind control is also extremely busted. The result is a hilarious inverse difficulty curve, where it starts hard and drops off a cliff, but it is nonetheless immensely satisfying to go through, and to arbitrarily extend your campaign to set up more bases and shoot down more UFOs just for ♥♥♥♥♥ and giggles. I don't really know if I have to speak on the gameplay in any detail here. You move soldiers based on stamina and time units, which are basically just action points. There are multiple types of shots units can take, but you pretty much always use snap shots or automatic fire, depending on the range. Explosives are very strong, especially a guided missile launcher you get at the endgame, which has the biggest explosions as well as remote-guided missiles, so you could probably finish many missions by having one psionic mind-controlling the enemies, and several soldiers with blaster launchers blowing up the whole map. The main weakness of the game is the repetitive nature of it. The loop of shooting down UFOs and recovering them does get old, and the biggest issue is that the large supply- and battle-ships have static layouts. This means that you will be crawling through the same corridors over and over again, and you can't even blow them up with explosives. When you reach that stage, it's definitely better to focus on bases, which have random layouts, and then just finish the game. I dragged things out to set up bases armed with two of the best interceptors in the game around the globe, but you don't have to do that. Truly, you make your own fun... I don't know if I should try the X-COM Files again. It feels like it just adds a ton of padding before you get to the fun part, which is just the normal campaign. At least it's cool that it exists, alongside many other mods that I would recommend checking out.
Great Tactical game, lets you do research and customize base layouts. Good way to pass the time!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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