
Predict and outwit your opponent in a free-to-play TCG where every move is planned in secret and turns resolve simultaneously. By the original designer of Infinity Wars, Wyldernook is lovingly handcrafted and built by a team committed to sharing the kind of card game we’ve always wanted to play.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Be on guard! Here lies a strange world where the soil empowers everything it touches, and corruption is just around the next bend.
Wyldernook is a champion-led card battler focused on mind games. Each player plans their turn in secret, then actions are revealed simultaneously. Predict your opponents' next move and you'll be unstoppable.
Reckless Gremlins, Trickster Fae, and Primordial Beings will bend others to your will…
Wyldernook applies the love of champion style deckbuilding and classic TCG tactics into a new style of simultaneous turn based gameplay. This allows you to take time honored card dynamics (plus a few new mechanics!) and apply them in entirely novel ways to dominate in singleplayer Duels, multiplayer Court PVP, or a Roguelike Campaign.
A major perk of Wyldernook’s gameplay style is that even with 4 players, simultaneous turns keeps the game flowing quickly. Wyldernook is completely free-to-play, with all major features available during Early Access.
You can earn cards from gameplay, along with free daily packs. Cards can also easily be forged directly from dust earned through gameplay and your collection will stay intact after Wyldernooks’ full release. Every card you forge or pull from packs can also be traded.
With eyes never meant for the sane, Serincenthe could see through every plan of her enemy…
The journey into the Wyldernook starts with defeating each of its 7 factions to unlock their starter decks, each consisting of a champion and 40 starter cards. Once you’ve amassed these initial 287 cards, your journey into a whole new world of deckbuilding opportunities will quickly reveal itself.
Luck may create opportunities, but consistent victory will come from stronger deckbuilding, correctly anticipating your opponent and creative mechanic iteration.
With the Eye, the other races finally stood a chance against the arch-witch…
Starting with a standard deck, you can upgrade to customize it with powerful relics as you explore the Wyldernook, defeating enemies left and right. Along your adventure, you'll be presented with moments of storytelling and role-playing. Will you choose a path of good or power?
They told the story of a world that was wyld…
Every card in your collection features handcrafted art and is its own unique entity. Games played, wins, losses, and unique stats related to the card itself are all tracked. As you play with them, cards become worn around the edges, a badge of honor for a favorite card. Winning games and defeating enemies in the campaign unlocks fun stickers you can place on cards for added customization. You can even sleeve your cards!
Your story begins here…
Ever dream of designing your own TCG? With the custom Card Creator, you can make your own custom cards and play them with friends in custom games. The unique Rules Engine allows you to easily code your own cards. Wyldernook brings back the era of custom editors and community-made rule sets to the TCG genre.
If you have read this far, please consider playing Wyldernook for free today.
Studio Kejami is a small indie team with Wyldernook as its flagship title in active development. Wyldernook is the passion project of indie developer Ian Underwood, original game designer of one of the pioneering games of the digital TCG genre: Infinity Wars - Animated Trading Card Game. The studio is focused on building thoughtfully designed human-made games and growing an engaged player community around them.
Studio Kejami has a strict zero AI or crypto/NFT policy. All artwork and music in Wyldernook is handcrafted.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 94 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm a card game connoisseur, and this is the best and most generous card game out there (tcg/ccg) and it deserves our support, best of luck!
This game has so many cool features I have never seen in a digital TCG before. They make it almost like IRL cards with a lot of cool digital only features. Great campaign, Awesome art, wonderful music....man this is a TCG for the ages.
really enjoying the gameplay, love the way the UI looks. Devs did a great job, looking forward to more future updates as well.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 94 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Here's the short version: Wyldernook is the most excited I've been about a TCG in a long time & I think it has a very bright future ahead of it. The long version? Wyldernook is an online TCG (yes, *T*CG, you can trade between players) that has both a very strong foundation & very fun ideas. It has the color identities & concepts of a Commander/Loyalty (similar to MtG), has a fun single-player mode where you fight certain challenges + naturally increasing resource system (ie: Hearthstone), but also the collectible aspects & fun gameplay loops of many other modern TCGs. The mechanics are also interesting, & takes advantage of being an "online" TCG in ways that paper ones can't. By this, I don't mean "selecting random numbers", but the prediction-based actions. The concept of Initiative & the simultaneous play makes this game feel like nothing I've played on paper. The game is also generous to new players, not only giving a free pack per day, but the chance to earn crafting materials or straight-up cards when playing others! Additionally, Collectors also have a lot to enjoy here, with stickers, alternate artworks, showing fake "wear-n'-tear" on the cards, and stats of individual cards you own only being a slice of it. A couple rapid fire things that I'll mention that I like: -Color Identity/Mana Value are separate which encourages building interesting combinations. -Launching with so many different modes gives it a very long discovery period from the jump. -Takes advantage of the design space of being an Online TCG better than any others I've seen. -The Storybook artstyle & the distinct feel of each faction makes it a world I'm excited to learn more about. -Devs are very responsive, helpful, and always doing what they can to help the game grow. Bug patches are quick & attention to detail is high. -It ACTUALLY HAS TRADING in an online TCG, meaning it's so much more fun/easy to onboard your friends & build a collection with others online! There's even custom card modes, an active community for both Duel/Court (1v1 & 4P Free-for-all), and so much more I didn't mention here. Overall, if you consider yourself a fan of TCGs, or any sort of tabletop action, give this game a try. Like I said at the start, I think it has a bright future ahead of it, & I'm looking forward to where it goes.
Suffers from the usual CCG curse, just worse, since there arent ranks: As a new player, you will face players with perfectly refined decks full of epics and legendaries. Its as boring, as it is frustrating.
Very solid start to a TCG. There are no other digital TCGs that I have played that have such a fantastic monetization (hope I am helping Kejami!) strategy where one can relatively easily play F2P, but if you wanna bling a deck out a bit, or rush some cards, you absolutely can, but every single card can be obtained within a reasonable amount of time as F22P. I am seriously hoping the time to complete sets remains about the same, so those who play very often or those who spend a little bit per expansion can obtain a playset/dust for what they want. The community is already incredible with many aiming to help guide the rest towards the meta, though it is still entirely the wild west, and with the restrictions (good thing) to deck building, there should be a ton of diversity regardless of meta, incredibly hyped to see this games future! 100% recommend joining the Discord!
Great community, love to play this after a hard day of work to wind down. Just so satisfying!
This is a card game lover's dream. Alright so, summon monsters with the lane combat of Infinity Wars (or the late-great Elder Scrolls Legends), fun card voice lines like Hearthstone, and a campaign like Slay the Spire, all in one whimscal, beautiful package. Also, you know how Magic the Gathering has Story Spotlight cards with art of an important narrative-beat happening? This game literally has the relevant short story attached in the Collection viewer. Phenomenal game. Thanks for the single player content <3 And I would love to play DnD with Ian Underwood one day lol
Really enjoyed the tutorials, and already find myself preferring one faction (the faeries one seems powerful). Hoping for good things in the future! Maybe even a draft mode if we're lucky?
This is actually a very refreshing game in the TCG genre. It's simple and after beating all of the decks as CPU you unlock a roguelike mode that lets you build your own deck to take into and modify as the run goes on, all for free, and the free to play pve roguelike mode gives you rewards depending how well you do. It plays kind of similar to Runeterra from Riot Games but is vastly different in deck creation as far as I'm aware of might have changed things since I've played Runeterra years ago. Yes like most TCG's you can say it's pay to win because you can buy card packs with real money. The game is free chill. There is 1 free currency in the game that I have seen so far and you can either buy packs, forge cards directly, or buy cosmetics with it. I personally would like the free currency rate per game go up but I play aggro so my opinion might be skewed. Try it out, you'll be surprised.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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