
During WWII you are an American soldier who captured the german bunker in Normandy. You must defend it at all costs and survive this World War II. Complete missions, cook & shoot, search the bodies for medicines, ammo, and food to survive. WW2: Bunker Simulator is a mix of fps and simulator.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 20 → 0.33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 409reviews | 75% | — | $166.4K |
| $8.74−65% | 144ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
leuk gedaan
Lowk fun but only for 10 hours of gameplay
divertente
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Hungarian, Japanese, Portuguese - Portugal, Turkish*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun
WW2: Bunker Simulator, developed by BEPLAYER and Art Games Studio S.A. and published by Art Games Studio S.A. and Gaming Factory, is an ambitious attempt to merge multiple genres into a single experience. Rather than focusing purely on frontline combat, it shifts the perspective to a more confined and arguably more stressful role—defending and maintaining a bunker during the Normandy campaign. The result is a hybrid of first-person shooting, survival management, and light simulation, where success depends not just on fighting skill but on how well you handle a constant stream of responsibilities under pressure. At the center of the experience is a gameplay loop that blends combat with routine survival tasks. Players must defend their position from incoming enemy forces using mounted weapons such as machine guns, anti-aircraft guns, and anti-tank cannons. These defensive sequences can create moments of tension, particularly when multiple threats converge at once. However, combat is only one part of the equation. Between attacks, players are responsible for maintaining the bunker and themselves—cooking food, managing limited supplies, treating injuries, and ensuring that basic needs like hunger and fatigue are addressed. This constant juggling of priorities is what gives the game its identity, creating a sense of pressure that extends beyond the battlefield. One of the more interesting systems is the inclusion of communication mechanics, such as requesting supply drops using Morse code. This adds a layer of immersion and reinforces the idea that you are operating in isolation, relying on limited tools to survive. Scavenging also plays a key role, as players must search fallen enemies and the surrounding environment for resources. These elements contribute to the overall feeling of scarcity, where every item has value and poor decisions can have lasting consequences. Despite these strengths, the execution of the game’s systems is uneven. Combat, while functional, lacks the responsiveness and polish expected from dedicated shooters. Weapon handling can feel stiff, and enemy AI behavior is inconsistent, sometimes failing to provide a meaningful challenge and other times behaving unpredictably. This inconsistency can break immersion, particularly during moments that are meant to feel intense or strategic. The survival mechanics, while conceptually strong, can also become repetitive over time. Tasks such as cooking, repairing, and managing supplies are performed frequently, and without significant variation, they begin to feel routine rather than engaging. The day-to-day structure of the game reinforces this repetition, as each cycle follows a similar pattern with only minor changes. While this can create a sense of realism, it also limits the game’s ability to maintain long-term interest. Visually, the game adopts a practical approach, focusing on functionality rather than detail. The bunker environment is appropriately confined and utilitarian, capturing the claustrophobic nature of the setting. However, the overall presentation lacks refinement, with basic textures and limited environmental variety. While there are moments where the atmosphere works—particularly during nighttime or quieter intervals—the technical limitations are noticeable and prevent the game from fully immersing the player. The pacing of WW2: Bunker Simulator is another aspect that may divide players. The combination of combat and maintenance tasks creates a rhythm that can feel immersive in short sessions, but extended play can highlight the repetitive nature of its systems. Without significant changes in objectives or mechanics, the experience can begin to feel predictable once the player becomes familiar with its structure. That said, the game’s ambition is clear. It attempts to portray a different side of wartime experience, focusing on the strain of holding a position rather than advancing through it. When its systems align, it can deliver moments that feel genuinely tense, where managing limited resources and responding to sudden threats creates a sense of urgency. These moments highlight what the game is trying to achieve, even if it does not always succeed consistently. Ultimately, WW2: Bunker Simulator is a game defined by its ideas more than its execution. It offers a unique blend of mechanics that set it apart from traditional shooters, but its lack of polish and repetitive structure prevent it from fully realizing its potential. For players interested in experimental gameplay or simulation-heavy experiences, it provides something different to explore. For those seeking a more refined or consistently engaging war game, it may feel uneven and limited over time. Rating: 7/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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