
Wuxia archive: Crisis escape is a text adventure puzzle game. The player will play a knight who is trapped in an unknown dungeon, get clues with other trapped characters, use the props in the scene to solve the puzzle and get out of danger.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
5塊錢入手,其實挺無聊的。不是傳統武俠題材,具體劇情深意因爲文本量比較少,還是腦補爲主。 5 CNY +1 , in fact, quite boring. Not the traditional martial arts theme, the specific plot depth because of the amount of text is relatively small, or brain patch for the main. 5 CNY +1 , на самом деле, довольно скучно. Не традиционная тема боевых искусств, специфическая глубина сюжета из-за относительно небольшого объема текста, или мозговая заплатка для главного.
这也可以算是另外一种意义上的八方旅人吧……
武侠类型的点点点解谜,非常有新意,故事也很吸引人。缺点在于解谜过于简单,场景比较单调,还没过下瘾就继续剧情文字冒险了。 话说第七个结局简直破大防啊,看了都脑瓜疼。
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好评是鼓励,但是这故事真的狗屁不通。 华岳,峨眉,武当,药王,名剑,天工,那少林呢?最起码你把之前的门派后人凑齐来一个后人被安排揭示多年前失踪悬案可以吧? 安排了一个南宫燕一个马横山什么用意呢?南宫燕还有些人物弧光,马横山就一点用没有。 而且丁谦的人物动机根本就立不住,就武当和你有仇,其他门派和你都是受害者,你抓后人困住还玩什么游戏他吃饱了撑着了吧
莫名其妙的低幼解谜,莫名其妙的剧情,再加上莫名其妙的结局。 选择错误直接结局可还行,也不提示要存档。 想再来连中途选择进度都没有,只能重头再来,开发游戏你自己觉得合理么。
看画风买的,整体的画风美术都很舒服,解密难度适中,比较舒服,就,,,主要是这字体,,,游戏内字体为啥要搞个类似Q版手写体啥的,割裂感太强了,有些难受,如果能接受游戏内的那种有点学前手写体,比较可爱的字体的感觉,那还是推荐的
游玩4小时 一款中规中矩的国产解密游戏,画风很不错,诸如剧情、解密性和游戏性等其他方面显得就比较一般了,当时也是抱着支持国产的态度才买的。流程不长,4-5个小时就能走完。
This game is a super low budget version of Zero Escape. The story is rather short and predictable, puzzle is very simple. I like the wuxia style art, also puzzle room theme that is special tailored to storyline is a plus. I don't like how the scripts directly shown above character figure, which is hard to read sometimes. Another huge drawback is from the loose connection between characters in the story, which leads to very poor and vague character development. We as players didn't connect with them at all. The devs might have planned to add free dlc stories about the characters, which is very necessary in my opinion for this game. However, the last update is from 1 year ago so those content might not come. It's not a recommendation but I don't hate it as well. I hold my neutral opinion on this one.
实话讲一般般,一个古代侠客的恩怨故事,流程很短,但剧透无处不在,剧情太老套了,如果要夸也只能说很有经典风味(..... 流程非常短,人物塑造太脸谱,在一个密室解密类的RPG游戏中,既不去刻画主角的形象,让主角成为了一个没有什么感情的摄像头,也没有给其他人物有什么描写,根本就和大家都不熟,看所谓的感情也就觉得很出戏.不过喜欢玩解密的话这个价格可以等打折入手,解密的部分还是挺有创意的.. 美术的风格和独特,有种古早武侠小说的帅气,立绘的差分做的不多但是都算是用的恰当吧,感觉所有的差分其实只有面具人的是根据这个人的特色来的,其他人完全是要么没差要么纯脸谱...实在衬托不出氛围就只能用一个简单明了的表情来提醒玩家现在是什么感情了 音乐素材太少了,转场转的很突兀,感觉像手上一共只有喜怒哀乐惧五张手牌,根据心情和CG随机打一张出来,很出戏. 游戏流程设计有问题,想看懂需要刷全结局,刷不同结局非常枯燥无聊,大量重复劳动很没意思. 总体感觉初见一周目还挺惊喜的一个作品,但每条路线的信息量太少了,完成游戏不得不重复游玩,否则无法补完故事线,作为一个解密游戏想解开所有谜团就必须SL也太过分了.像一个半成品赶工赶出来的,内容实在是太少了,美术还是很优秀的,打折可以买一下. DLC的位置有三个,但是直到现在也只有DLC1,更像被腰斩的半成品.了
比较简单的解密类游戏 剧情其实也比较中规中矩 结局七有点意思 还剩下两个外传剧情不知道有生之年会不会出了
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Players by region
Where this game's players are, estimated from review languages.
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