
Wuthering Waves is a story-rich open-world action RPG with a high degree of freedom. You wake from your slumber as Rover, joined by a vibrant cast of Resonators on a journey to reclaim your lost memories and change the world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | Free | 88% | approximately $0 |
| App Store | Free | 93% | — |
| PlayStation | Free | 86% | #62 |
| Xbox | Free | 64% | — |
| Epic | Free | 92% |
Reviews
Themes across 3053 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| #20 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Despite the lack of playtime on Steam, I experienced the game up to 3.5 content. So, why not recommending after spending an unhealthy amount of time on that game ? First, the good : the game is looking good (some zones are gorgeous), and the musics are decent. Also, it doesn't have a Paimon, you can play without an annoyance that can't shut up. Saddly, that pretty much sums the good parts of the game. Next, the bad : - the monetization is bad, like very bad.... there are worst gatchas on the market sure, but it's nothing to take pride on. The game relies heavily on the FOMO with short pull windows, keeps releasing more and more powerful characters making the previous ones quickly irrelevant for the actual content and use multiple currencies per banner with separate pools. Their 50/50 is disgusting, making sure you waste pulls and you get very few currency in game to try your luck on the newest shinies. - the story is very generic. It does have shining moments (the Black Shores, parts of Lala-Roi) but in general it won't leave a lasting impact. It also suffers from the gatcha trope of imposing the newest character released in the story to boost up sales, character you may or may not see ever again once its banner is finished, in a attempt to make you cough up money because you feel invested for that time window. It also feels strongly "inspired" by another popular gatcha that may start with Gen and ends with Shin. - the combat sucks. On one hand, the game emphasis evades and parries, making you think it's closer to a Souls with tactical fighting, but on the other you have complete meat-sack ennemies (even trash mobs), timed combats, and most characters use nervous gameplay with long combos you can't interrupt, else you loose a ton a DPS, and flashy effects. And if you want to clear content in the game, you HAVE to be on the offensive non stop. Speaking of flashy effects, it's a visual clutter fest, you have so much shiny stuff going on screen it's hard to read the battlefield, and they have the annoying AF unskippable cutscenes everytime you use an ultimate move that kill any rythme (and for some characters, you have to spam those ults, get ready to see those 3~5 seconds cutscenes ad nauseum). - the equipment system is just horrible. You have to kill monsters in hope they drop an "echo" (what you use as gear), hope that echo is of the right set, hope it got the right main stat, and then level it in hope it gets the right substats, with the right numbers. It's layers of RNG on top of each others making the process long, complicated, unfun, and if you like to make builds or doing some theorycrafting, a complete pain. You can always admit defeat and slap whatever you finally got that doesn't suck too much, or get some bandaid solutions for money at the shop ! Woooo. - the invasive tutorials everywhere that take you hostage until you did what they want. Seriously, those tutorials shouldn't be a thing anymore. - the weekly boss drops... each week, you can farm up to 3 bosses dropping between 1 and 3 items required to level up characters talents. Don't count on having fun with that shiny new 5* you just got, you have to wait at least 3 weeks before you finally have enough of their material. You can also add the daily chores system, the exploration being dumber down with every new zone, the energy system, and the optimization going down the drain every patch. As a conclusion, it's a gatcha, with the same issues many gatcha have, but since people keep throwing money at them, they don't need to make anything better. If you are bored and want to explore a nice looking world, give it a try, just be warned it will do everything to try to hook you and keep you coming. If you are loking for a good story, good combat, or something different than other gatchas, it's not the right game.
I rly wanted to give this game a chance... but the story after 4h is so boring it is mind boggling. Flat characters, flat dialogues, flat combat. It is utter garbage.
terrific
dialogue simulator
optimization isnt a thing for this game at all. would be neat if it ran at more than 5 frames a minute
Anybody hoping to join this game late, don't. Any characters that are more than a few months old are unobtainable. This has been an ongoing issue for a long time with no sign of changes. Shorekeeper, the best general support, has only been available behind a $150+ spending event since her last rerun. Great game all around, but the gacha greed has slowly ruined this game. Watch the story on Youtube and save yourself the hassle, unless you want to be permanently crippled due to incomplete teams.
Como um jogador assíduo de gacha (não que me orgulhe disso), posso dizer que de longe esse é o mais divertido, criativo e diferente de todos. Muito conteúdo (muito mesmo), mapa gigante com varias áreas, diversos personagens interessantes, gameplay fluida e recompensadora pra quem tem habilidade em jogos mais rápidos. Vai consumir sua vida? vai... mas se for jogar um gacha esse é o gacha. E o melhor de tudo, não é P2W...
Очень бодрая гача-RPG с oxyенной боёвкой, быстрым перемещением и красивым открытым миром, который всё равно периодически скатывается в стандартную азиатскую зачистку карты. Драться приятно, персонажи эффектные, а сюжет и бесконечная сервисная шелуха периодически напоминают, что ты всё-таки играешь в бесплатный аттракцион с монетизацией.
жду когда добавят гатса из берсерка, а то уже устал смотреть на бубы
[h1]How Is This Game Free?[/h1] I genuinely don't understand how this game is free. I've played plenty of free-to-play games over the years, but Wuthering Waves is one of the very few that actually feels like a premium AAA experience. Between its cinematic storytelling, incredible combat, beautiful world, amazing soundtrack, gorgeous visuals, and constant updates, it honestly feels like a game that should have had a price tag. The best part is that you don't need to spend money to enjoy it. [hr][/hr] [h2]My Experience:[/h2] When I first started playing, I thought the story was good, but nothing extraordinary. The beginning follows Rover, the protagonist who wakes up with no memories and gradually uncovers who they are while helping the people of Huanglong. It was enjoyable, but I wasn't completely sold on the game yet. Then I reached the Mt. Firmament (Jinhsi) storyline. That was the moment I realized this game had something special. Then I played through Black Shores. From that point on, the writing just kept getting better with every update. Every new chapter somehow managed to surpass the last, and by the time I finished the Version 3.3 story, I honestly just sat there wondering how this was still a free game. The story doesn't just improve. It grows into something far greater than the opening chapters ever suggest. If you're planning to try this game, I'd genuinely recommend playing until Black Shores (Version 1.3) before deciding whether it's for you. That's where Wuthering Waves truly finds its identity. [hr][/hr] [h2]Story:[/h2] The story is easily my favorite part of the game. It's emotional, cinematic, well-paced, and filled with memorable moments that actually stay with you after you finish them. Unlike many games where the protagonist feels like they're just watching everything happen around them, Rover feels like a true central character whose past, choices, and future are deeply connected to the world's story. You never feel like you're simply watching other characters be important. You're an important part of the narrative too. By the latest chapters, I honestly consider Wuthering Waves one of the strongest story-driven games I've played, not just among free-to-play titles. [hr][/hr] [h2]Combat & Gameplay:[/h2] The combat is phenomenal. It's fast, responsive, stylish, and incredibly satisfying. Every character has a unique playstyle, boss fights are genuinely fun, movement feels smooth, and the game rewards learning mechanics instead of simply increasing your stats. It's easily my favorite combat system in any game of this style. [hr][/hr] [h2]Free-to-Play Done Right:[/h2] One of the biggest reasons I respect Wuthering Waves is that it never made me feel forced to spend money. Yes, it uses a gacha system, but the game constantly rewards players through exploration, events, quests, achievements, and regular updates with enough premium currency that even free-to-play players can build excellent teams over time. At no point did I feel like paying was necessary just to enjoy the game or keep up with new content. It's also available on PC, mobile, and PlayStation 5, with Xbox support coming soon, and your progress carries across every platform. [hr][/hr] [h2]The Developers:[/h2] Kuro Games deserves a lot of credit. They actively listen to player feedback and continue improving the game with almost every update. Instead of feeling like the game peaked at launch, it genuinely feels like it keeps getting better every few months. That's something I wish more live-service games managed to do. [hr][/hr] [h2]A Common Misconception:[/h2] Because Wuthering Waves is a gacha game, a lot of people form an opinion about it before ever trying it. Part of that comes from the way some members of the community represent the game online. Like any large gaming community, there are players who focus almost exclusively on certain characters in ways that can overshadow everything else the game has to offer. Unfortunately, that's often the side people see first, creating the impression that the game revolves around that kind of content. I think that's a shame, because Wuthering Waves deserves to be recognized for its storytelling, world-building, music, combat, and overall production quality. Those are the reasons I keep coming back, and I hope more people experience the game for those strengths instead of judging it based on the loudest parts of its community. [hr][/hr] [h2]Final Thoughts:[/h2] When I first installed Wuthering Waves, I wasn't expecting it to become one of my favorite games. I simply saw a beautiful game with impressive graphics and thought, "This looks interesting. I'll give it a try." I came for the visuals and stayed for the story. What started as simple curiosity slowly became something I looked forward to with every update. Every new chapter pulled me in even more, and now it's one of those rare games that I know I'll remember for years to come. If we're talking about free-to-play games, I genuinely believe this is one of the best story-driven experiences available today. Even when compared to many paid titles, I think it stands alongside some of the strongest narrative experiences I've played. If you've never tried it, I'd recommend giving it a fair chance and playing at least until Black Shores before making your judgment. [b]"How is this game free?"[/b]