
Wulin Chess is a turn-based strategy game set in a captivating dark fantasy world. Employ diverse characters across various boards/battlefields, and devise strategic thinking for victory. Strengthen your heroes by collecting equipment and enhancing attributes to face the challenges that lie ahead.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]江湖中,每个人都是棋子[/h1] 《天下为棋》是一款暗黑奇幻风格的回合制战棋策略游戏,游戏以东方武侠为背景,融合了 roguelike 和 RPG 的元素,让玩家在变幻莫测的棋盘中,发挥每个棋子的特性,布置棋子方位,定制战术策略,探索未知的神秘地域,战胜一众妖邪。游戏的剧情与玩法紧密结合,玩家将扮演一位失忆的天机者,与各路豪杰高手并肩作战,揭开自己的身世之谜,成就暗黑武林传奇。 [h1]游戏玩法[/h1] 游戏的玩法主要分为两个部分:探索和战斗。探索阶段,玩家可以在地图上选择不同的路线,遇到各种事件和敌人,收集装备和道具,招募新的棋子,提升自己的实力。战斗阶段,玩家可以在有限的方寸棋盘上,用手中的棋子队伍展开回合制战斗,利用棋子的移动、攻击、技能和特质,以及棋盘的地形和效果,制定合适的策略,打败敌方棋子,完成关卡目标。 游戏的难度较高,需要玩家仔细考虑每一步的行动,因为棋子的死亡是永久性的,一旦失去了某个棋子,就无法再次使用,除非重新开始游戏。游戏的存档也有限制,只有在特定的地点才能保存进度,其他时候无法存档,因此必须和完成区域任务才好退出游戏,不然下次重新开始只能在初始进度,等于白搭。 [h1]游戏评价[/h1] 《天下为棋》是一款有着独特魅力的战棋游戏,它的画面和剧情都呈现出一种古朴而神秘的东方武侠风格,让玩家仿佛置身于一个充满了邪灵和奇遇的江湖世界。十分有趣的玩法,结合了战棋、roguelike 和 RPG 的元素,真的跟下棋一样,打斗画面也十分给力,目前玩下来,需要掌握几点可以快速熟悉游戏:先手,背手,天机的规则取决于运气,其次是棋子的攻击方式,这就有点类似于中国象棋。 [h1]不足之处[/h1] 目前游戏的新手引导不够完善,如果之前没有玩过战棋的玩家可能会觉得有点突兀,跟游戏名字一样,下棋是游戏的形式,本质是战旗;游戏的剧情对话有些晦涩难懂,有很多不同的棋子需要慢慢熟悉代入才会更好地体验游戏;希望在后续的更新中能够得到改进和优化。 [h1]总的来说[/h1] 《天下为棋》是一款值得一试的战棋游戏,它的硬核和创新让它在众多战棋游戏中脱颖而出,给玩家带来了一种不一样的战旗游戏。如果你是喜欢战棋和武侠的玩家,可以来体验一下demo,它一定会给你带来一场别开生面的江湖之旅。 [quote]点击关注「 [url= https://store.steampowered.com/curator/41448772//]三言两语评测」→ [/url]简洁的语言,实用的内容 [/quote]
挺好玩的,就是有的成就不跳
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $112K | 813 | 74% | $6.99 | |
| $111.9K | 351 | 85% | $9.99 | |
| $112K | 280 | 86% | $24.99 | |
| $111.9K | 648 | 40% | $7.99 | |
| $112K | 363 | 70% | $12.99 | |
| $112K | 374 | 99% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $303.4K | 616 | 71% | $19.99 | |
| — | 0 | — | — | |
| $8.8M | 13.7K | 91% | $24.99 | |
| $415.7K | 4.5K | 86% | $4.99 | |
| $820K | 2.5K | 88% | $13.99 | |
| $239K | 361 | 71% | $24.99 |
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
相当不错的游戏,策略性很强,强力推荐
挺好玩的,第三天了。还是有一定难度的,刷第四章了,感觉猴子有点强大,一不小心就被秒了。然后好不容易打死一个,又遇到个关卡,两个猴子,O(∩_∩)O哈哈~
不错~
给个赞是因为希望后续改进,画风还是可以的,就是给我难吐了,中期辛辛苦苦培养的角色过去就死,打个屁,累了,溜了
这游戏到第四关是个转折 第四关你发现,猴子根本打不了,解决办法是跳过猴子先过关 到了机关城你又发现,怪强的吓死人,一点刷的方向也没有 其实,这游戏最有用的两个棋子,法师和血浮屠,只要把这两个培育好 就能打机关城和猴子,boss全靠血浮屠打。
垃圾游戏,打的好好的突然卡住什么都动不了,关键是还没存档又得重头打,CNM
Overall it's a [u]good game[/u]: [list] [*]interesting, deep gameplay [*]nice, atmospheric music [*]absolutely [b]awesome[/b] graphics [/list] Buuut it has its flaws: [list] [*]The UI is a mess... it shouldn't be this much of a hassle to make your pieces do what you want them to do... [*]Most battlefield elements, mainly units in the same row, are standing so close to each other that it sometimes takes some moments more than necessary to precisely point at the one you want to. It slows down the process, and yes I know it's a chess variant and therefore it's expected to be slow... but being slow should only apply to the part where you think/strategize, not the part where you carry out orders. There's a button for an alternative top-down view on the battlefield where you can see the individual units much better, tell them apart, and tell which is which... but you can't play in that view; it's just for overview and nothing else... You have to play in the standard view where units obscure the units behind them, especially if the units in front are large and/or towering like e.g. bosses. [*]Also, I don't really understand why it's not possible to click on a unit and then click either on an empty space in range to make it move there without selecting the move action from a drop-down menu, or click on a target in range to make an attack without selecting the attack action from the drop-down menu. You have to click more often than necessary and that feels [u]clunky[/u]. [*]Again, regarding the bad UI: Some essential information (about units or items, that veterans might know, but newcomers certainly don't) are hidden deep in context menus which is fine outside of combat... but you can't access certain menus during combat. So, newbies and/or people who can't read kanji have no idea what certain items and other elements do and also have no way to look it up in-game during combat. Also, aside from getting hit in the face by them or memorizing them from earlier battles, I had a hard time finding out how enemy units move and what their skills are. If there is a way, I didn't find it, because it's somewhere buried in the lackluster UI. [*]The tutorial does a poor job of explaining anything but the basics, so you have to figure out the strategic and tactical nuances on your own... which is essential for realizing that [u]this game is actually really good[/u]. [/list] Can't say it often enough: [u]This is a good game[/u]. It has flaws, but those can be coped with. It's important to remind yourself that Chinese players most probably won't have the problems I had, because what are only pretty pictures to me are meaningful signs to them, signs that probably explain most or even everything I thought was missing. [u]The language barrier is mostly the only reason for the game's drawbacks[/u]. Due to the mediocre translation the dialogue is weird and the tutorial is partially hard to make sense of, but knowing that doesn't affect the game's quality. In essence, it's a good game.
2026年了 闲着无聊玩了下 还尼玛有BUG呢 至尊英雄丢个飞镖直接卡死,各种玩着玩着卡死,读档N次了 什么玩意
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