
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Most likely between $62.7M and $177.6M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 57% | approximately $104.5M |
| PlayStation | $49.99 | 76% | — |
| Xbox | $49.99 | 72% | — |
| Epic | $49.99 | 82% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2998 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Combate e Level design legais. Gostei da progressão do personagem ser por arvore de habilidade ao invés do padrão de souls. A mecânica de ganhar "mana" ao desviar incentiva um gameplay cadenciado. A performance poderia ser melhor
刚过完第一章,感觉是目前类魂靠前的游戏了!
牛逼!
地图设计真的不错
确实是个好游戏 我个人认为夏思源确实是天才 第一次制作质量很高
Insanely beautiful game that ran really smooth. The boss quality on average was absolutely spectacular, with not a single Boss that i would rate below a "C-Tier". Exploration and Leveldesign was good, BUT the rewards for exploration were horrendously bad. 98% random consumables, with new exciting Weapons being wishful thinking. Overall easily an 8/10 Game, with lots of potential to be better
[i]I'm sure you're looking for a review of the game instead of (valid) complaints about a certain patch, so here it is.[/i] [hr][/hr] [b]The Good:[/b] -The levelling system is nice and fresh, levelling a perk tree with branches for each weapon type and another for everything else. Respecs are free, allowing you to try out different builds. -You level a class, not a weapon. This allows you to give every weapon a shot to match your playstyle. No more maxxing a weapon just to regret it later. -Stability. The game runs well at high graphics, and I've only encountered one bug so far (visual one that fixed after a game restart). -Story and visuals. The story is engaging, following both yours and multiple others' stories across the game. Visually, the game is also pleasing, with multiple regions all with their distinct charm. In terms of outfits, there's a wide range of different styles and "coverages". The outfits also play a purpose, with different levels of protection against different types of physical/magic damage. [hr][/hr] [b]The Bad (some may call points 2/4 a positive, but this is my opinion):[/b] -Again, you can read all the other reviews for the details on the patch issue, but it is worth noting. -The bosses. The bosses in this game are almost all "attack spam with 0 down time unless if you use the build we want you to" bosses, meaning you can either find an unintended cheese to beat them (e.g. Baron's video), or use the intended cheese, which is longsword + blade counter. While other weapons can be viable with a lot of struggle (and are fun to use outside of bossing), the devs clearly designed the boss fights around using parry + punish, after which most (humanoid) bosses are trivialised. -Continuing the point above, a lot of the humanoid bosses feel the same. Sure they may look different and wield different elements, but they almost all have the same "traverse the whole arena then spam attacks for 30 seconds, mixing in a bit of ranged for fun" formula. -The DS2 BS. Always be on your guard wherever you are, because the devs definitely took inspiration from DS2 for their enemy placement, meaning if you're not on high alert, you're going to constantly be dying to enemies pushing you into the void or 1-shotting you with a grab attack from a dark corner. [hr][/hr] Overall enjoyable, but it would be nice to have some more variety in the bosses. At least respeccing is free, so you can swap to a longsword build for the boss fights then go back to a more fun build (like spear or axe) afterwards.
666
This was an amazing game. Beautiful music, really cool bosses, fun unique combat, and a good amount of difficulty without it being or feeling impossible. As a souls veteran who has 100% just about all of them I would highly recommend this game!
这是我玩过的最好玩的魂类游戏了,再加上女主的颜值,真是爱不释手,越玩越好玩