
Become an unstoppable force in this intense high-speed space combat roguelike. Master the Specter Drive’s displacement dash, build a devastating arsenal with your companion Merlin, and grow more lethal with every mission as you spearhead the counter attack across a solar system under siege.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Wrath and Retribution is an intense, high-speed space combat roguelike where every mission forges you into an unstoppable force.
The Remnants have seized the solar system’s transit network in a single coordinated strike - and you are spearheading the counter attack.
You are Specter One, pilot of the Retribution, a one-of-a-kind prototype armed with the experimental Specter Drive and its signature displacement dash that lets you tear through enemy fleets with brutal precision.
Earn powerful weapons and upgrades with every engagement, build devastating synergies with your companion Merlin, and grow more lethal with every run.
Each hub is an active warzone - a mission map packed with hostile formations to engage, shipyards to resupply at, and a transit node known as an Array to liberate at the end. Pick your targets wisely: every mission costs Array stability, and how you plot your path determines how prepared you are when you reach the final showdown.
Missions are immediate and intense. Enemy groups range from light fighter squadrons to capital ships bristling with turrets and escorts. Tear through their ranks with your weapon loadout, the Specter Drive’s displacement dash, and Merlin’s combat abilities - then choose your rewards and plot your next move. The higher the risk, the fiercer the fight and the better the rewards.
High-Speed Space Combat
Master dogfights and overwhelming warship battles with speed, precision, and the Specter Drive’s displacement dash at the heart of every engagement.
Weapons Hot
Every mission drops you straight into the action - intense, focused, and rewarding from the first second to the last.
Forge Your Arsenal
Earn and upgrade your gear after every mission, invest in permanent ship upgrades that expand your options and firepower, and stack combinations until your arsenal becomes something the Remnants weren’t prepared for.
Merlin: More Than a Co-Pilot
Your onboard companion automatically fires abilities in combat - shields, hacks, reactor overloads and more. Upgrade Merlin’s skills to create powerful synergies that change how you fight.
A Solar System at War
Each planet hub is a distinct warzone with its own enemies, loot pools, and escalating challenge - and a powerful Remnant capital ship standing between you and liberation.
Engagement
Reviews
bu allahsız oyun çalışmıyor 2. indirişim hala daha aynı oyunu oynayamıyorum bozuk oyun
Ok, I was confused at first as to the gameplay mechanics outside of the combat. Array stability, missions, degrading, all of that flew over my head at first. It was a little discouraging, and I almost decided to pass on the game. But for some reason, it suddenly "clicked", and my enjoyment of the game improved immensely. The flight model is very tight and responsive. 6dof, with left/right/up/down strafing. Your ship has a "specter shift" that allows you to teleport or jump a short distance away, which comes in handy when the enemy is coming from all sides. Missions are fast paced, so if you're in the mood for a quick get-in, get-out dogfight, this will be the game for you. Combat is satisfying. The upgrades unlock as you progress, and you can choose which ones you want from a selection given to you at the end of each mission. This is like if Everspace and Top Dog had a baby--and I mean that in a good way! Very enjoyable, I highly recommend!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*languages with full audio support
Hours played at review time, across 26 reviews with recorded playtime.
Great idea but middling execution. At later levels, there just aren't enough power-ups to have enough hull and shields to tank some of the salvos being thrown at you by mobs. The result is a lot of instant death, so there's no ability to figure out what you're doing wrong and adjust as you're dead. Maybe that would be a fun difficulty level if there was a lower one and we could work up to it once we've been able to survive long enough to realize what creates those situations, but it is currently just a hard out. Still, I had fun up until this point and the price was low. I may come back and take on the lower sectors or start cherry-picking interactions and immediately going to the space station to save after every win so that I can try out different weapons. If you spam shifts, it's possible to win any of the "hard" encounters. The problem is that the enemy's firepower is so high that you're gambling and the instant-death prevents learning which gambles are a mistake because you can't see where the fire came from or what hit you, etc. My suggestion to the developer is that they add difficulty settings and stop making the loot decide the difficulty OR give us greater upgrade depth so that we can get enough shields and hull to survive long enough to learn what we're doing wrong. Additionally, I'd like modules that are for basics to go away and have those in the main upgrade path instead. Modules should be a fun loadout that changes gameplay - not just stat increases. Fun game but I think changing some background numbers could smooth out the advancement experience a lot.
It took me a couple of deaths to really figure out how everything works, but after that I got hooked pretty fast. Controls feel really responsive, there’s a lot of different weapons, and enemies actually force you to think a bit instead of just shooting everything the same way. The risk/reward balance is also done really well, it makes the gameplay more tense in a good way. The story isn’t heavy, but honestly it doesn’t need to be. I think the amount of narrative they added is just right — more of it would probably slow things down. There are also quite a few different ways to play, so you can adjust your style depending on what you like. Overall, it feels like a really solid, polished game. I definitely recommend it.
I had some fun with this but I keep getting a new game only screen when starting. I have saved the saved games folder many times but it's getting old trying to find a backup that doesn't say new game only and not continue. If I could find a solution to this I will update my review. I have played this game for 16 hours so it is fun. Only gripes I have with gameplay are the constant missiles that are fired at you to which there is no defense that I can see and the Banshees that are always instant death when they are present. I have played many many space games and this is by far the most difficult IMO. It needs balancing and a few tweaks and the new game issue fixed and then maybe it's ready for prime time.
You know what? in the scheme of all the ♥♥♥♥♥♥♥♥ out there, all the cash grabs and random tiny dev teams building some alpha sandbox of some bigger idea yet to come, this ones got something. Lots still tp polish but there has been a steady stream of updates since I bought it and I feel I have already gotten my moneys worth. It's great to be able to just jump into some frenetic action for 15 min without a care whatsoever. oh no, I died... I guess ill just start again and keep having fun? without any real negative impacts of death it frees you up to just enjoy the explosions. The combat and music are what keeps it going. It's a great loop but right now its best in short bursts. As good as the combat is, it lacks the depth to keep you going for an hour or two, but ♥♥♥♥♥♥♥♥♥♥ nice to smash out 25 min between rounds of something else.
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Players by region
Where this game's players are, estimated from review languages.
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