
World Zero is a simple easy to pick up turn based rpg. You play as Shouta Kitano, a boy who fell from an alternate universe thanks to his missing father's watch. Now he is tasked to deliver the core and save the world from the Black Mist to return home.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
It's an RPG Maker game that isn't inspired by Earthbound! (I never played Earthbound)
Play as Shouta Kitano, travelling through the lands of a dying world in a parallel universe and save the world by bringing the core to the underground facility made by his dad. Through his journey, he will make friends that join his quest to get to the facility. He won't just meet new friends, he will also meet a strange man who tries to stop him from delivering the core by sending some hired mercenaries.
Genres
Stats
Languages: English
Engagement
Reviews
i caused the dev having stroke by performing an out of bound glitch in the game
Мир Нуля - это приключенческий квест про мальчика с именем японского пoрнo жанра. Надеялся на что-то хорошее, но играть в такие игры не всякий может.
World Zero is a small-scale turn-based RPG that puts accessibility and storytelling ahead of mechanical complexity. Created and published by Ashton Chiu, it has the unmistakable character of an RPG Maker project, using familiar genre conventions as the foundation for a strange journey involving parallel universes, a dying world, mysterious technology, friendship, and increasingly unsettling threats. Rather than trying to overwhelm players with complicated systems, it presents itself as an easy-to-understand adventure that can be approached by newcomers while still offering the exploration and party-based progression associated with traditional JRPGs. The story follows Shouta Kitano, a boy who unexpectedly falls into a parallel universe because of a watch connected to his missing father. The world he enters is gradually being consumed by the Black Mist, immediately giving his situation greater importance than simply finding a way home. Shouta must transport a core to an underground facility created by his father, with the hope that completing this mission will save the world and provide a path back to his own reality. The missing father connection makes the objective feel personal, while the parallel-world concept gives the narrative enough science-fiction flavor to distinguish it from a conventional medieval fantasy adventure. Shouta does not remain alone for the entire journey. As he travels through the deteriorating world, he encounters characters who become friends and eventually join his party. This gives the adventure a classic JRPG rhythm in which reaching the destination is only part of the experience, with companionship and encounters along the road contributing to the broader story. Opposition comes from a mysterious man determined to prevent the core from reaching the facility. Instead of relying entirely on direct confrontation, this antagonist sends hired mercenaries after Shouta and his companions, providing recurring obstacles while preserving some mystery around the larger conflict. Combat follows a traditional turn-based format and deliberately emphasizes straightforward mechanics. Players who prefer highly technical RPGs filled with elaborate character-building systems may find the approach comparatively simple, but that simplicity also makes the game approachable. Battles fit naturally into the overall adventure rather than dominating it, allowing the narrative, exploration, party interactions, and journey toward the underground facility to remain important. Its combination of turn-based combat and party-based progression should feel immediately recognizable to anyone familiar with classic JRPG design. The 2D top-down presentation reinforces that traditional identity. Pixel graphics and colorful environments provide a distinctly independent aesthetic, and the game does not attempt to compete with larger RPGs in animation quality or cinematic spectacle. Instead, the presentation has the handmade quality associated with personal RPG Maker projects. This can be charming for players who appreciate games where imagination and narrative ideas matter more than expensive visual effects, although anyone expecting extensive animation, detailed 3D environments, or lavish cutscenes should adjust their expectations accordingly. One particularly interesting aspect is the contrast between the colorful visuals and the darker material that eventually appears. Despite elements of comedy and an initially approachable tone, the adventure becomes considerably more disturbing later on. The developer specifically warns of body horror toward the end and enemies represented as mutilated people. This changes the emotional character of the experience and prevents the cheerful pixel-art appearance from accurately representing everything players will encounter. The deterioration of the world therefore becomes more than background exposition, eventually receiving a disturbing visual dimension that strengthens the sense that Shouta has entered a genuinely damaged place. There are also some worthwhile secondary incentives for players who enjoy completion goals. The game contains 30 Steam achievements, providing objectives beyond simply reaching the end of the narrative. It is primarily designed as a single-player experience, which suits the story-focused structure and allows players to proceed through the adventure at their own pace. The straightforward design means that much of the appeal comes from discovering the world, meeting new companions, following the mystery surrounding Shouta's father, and seeing how the conflict involving the Black Mist develops rather than repeatedly engaging with elaborate side systems. Steam Deck compatibility is reasonably good but not completely seamless. The game is categorized as Playable rather than fully Verified. It runs successfully on SteamOS, its interface text remains readable, and the default graphical configuration performs well on the handheld. However, some functionality is not fully accessible through the default controller configuration and may require the touchscreen, virtual keyboard, or a community controller layout. Players can also encounter keyboard, mouse, or non-Steam Deck button icons. External controllers may require manually changing the active controller through the Quick Access Menu. These inconveniences keep it from being a perfectly optimized handheld experience, but the underlying game is functional on Steam Deck. The strongest quality here is ultimately the game's willingness to remain focused. It does not pretend to be a gigantic RPG filled with hundreds of interconnected mechanics. Instead, it offers a compact adventure built around an understandable objective, an unusual parallel-world premise, traditional turn-based battles, companions who gradually join the protagonist, and a darker atmosphere that becomes increasingly apparent as the journey progresses. The RPG Maker origins are obvious, but they are part of its identity rather than something the game attempts to conceal. As an independent turn-based RPG, it is best suited to players who enjoy modest pixel adventures and can appreciate straightforward mechanics when they are accompanied by an interesting premise. Its limited production scale and relatively simple combat prevent it from reaching the complexity of more ambitious JRPGs, but the combination of science fiction, humor, friendship, mystery, and unexpectedly disturbing imagery gives the adventure a personality of its own. For players willing to accept its humble presentation and occasional Steam Deck control inconveniences, it offers an accessible and unusual journey with enough narrative intrigue to make its dying parallel world worth exploring. Rating: 7/10
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Hours played at review time, across 38 reviews with recorded playtime.
when you die, you restart game, i think there should be checkpoints cuz i cant get to abigail without my party being absolutely mangled, wrecked and decapitated by snakes.
That was... brutal... the enemies have like quadruple times my HP and I go through all my healing items at every fight... EVEN THE RACCOON
☀️
we need Chinese
World Zero is a short yet fun game with great characters, art and dialogue. I 100% recommend it, especially since it's free.
Average rpg, some bugs and too many snakes on the first level. Game not the worst, but not the best I've played either.
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