
WWII GI is the invasion of Normandy. The paranoia. The fear. the intensity that was D-Day. You will experience it first hand.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.39−80% | 82reviews | 45% | — | $2.4K |
| $1.39−80% | 23ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хорошая игра. NAM всё таки может поинтереснее чуть-чуть... А так тоже любопытные локации. Завлекает.) Жаль, что у кампании TNT только две игры всего.
gameplay similar to NAM but needs even more patience, also healing and thompson accuracy is pretty bleh
Não é igual o original
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Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fps bellino per sue epoca lo consiglio per appassionati altri po meno
Even worse than NAM but for different reasons. The weapons are really inaccurate and the morale system makes them lose accuracy as you take hits. Dealing with the tanks can be tricky so make sure to save those explosives. The last maps are the worst as you need to snipe the enemies with your inaccurate weapons and the ammo is not plentiful either. About as fun as munching on a brick.
Fantastic use of the Build Engine. Great maps with lots of awesome vistas, battles and unique scripted elements. Go back to 1944 in 1998 and relive WORLD WAR 2 and fight the nazi axis powers! USA! 10/10
NOTE: TLDR is at the bottom, but I recommend reading the whole thing, especially if you haven't played NAM yet. This review is intended for people who have never played NAM or WWII GI so you can know a bit about what you're getting. (Shoot me a comment below if you have a question.) Just know primarily that this is a very old game and it plays in a very old manner. No lovable characters, no "balance," just a simple, hardcore shooter. There are two theatres ("D-Day" and "Fance"), 7 levels each. I have Windows 10 and it runs fine for me. I don't have a super-duper overclocked 10 million terabyte graphics card and 76 processor cores. Just an ordinary, mid-range NVIDIA GeForce card (can't remember the model#). First I'll say what we already know: This game had outdated graphics even at the ToR. That's OK, just because it's not detailed enough to see the peach fuzz on the NPC's ears doesn't mean you can't have some fun here. I bought this some 20 years ago and back then the graphics were more like 2nd rate, rather than horrible. As an aside, I advise you to play NAM first. That's how I did it decades ago and I was glad I did because I already knew how to manage everything. You can die even quicker in GI than you can in NAM. Actual Review: (More like a very, *very* basic guide for the uninitiated.) Gameplay and Basics: You start off under fire at Omaha Beach. By the way the survival learning curve is straight up, you don't get eased into it and there are no tutorials; consult the key command list to learn what key does what. On the bottom left corner you have two meters that measure 0-100. The first is HEALTH (left square); the second is MORALE. What health does is obvious, but note, that when you get below 20 you will bleed until you use a portable health pack to restore it or find a bottle of wine, but wine is rare and sometimes well off the beaten path. MORALE on the other hand (which is not present in NAM) affects your accuracy. If your morale gets too low it's hard to hit enemies at a distance, especially with the Thompson. Which brings me to my next point... Weapons handling: There is no ADS, but there is a crosshair option, but it's neither help nor hindrance as the weapons operate on an auto-aim system. That's right, ordinarily you can just aim in the general direction of an enemy and they will (eventually, depending on the weapon) be hit. This makes speedruns kind of fun and simple. BUT this can also backfire. targeting a sniper that's about to knock off 50 of your health points? You just might hit one of his freunden in the vicinity. Shooting your bazooka at a tank turret? That's right, if the tank has infantry around it your rocket will fly straight to the nearest footslogger. Make sure you kill infantry first before you shoot rockets at a tank. Another quirk about weapons is sometimes one round will drop an enemy, other times it might take ten. Explosive damage depends on distance from the center, but can also damage enemies (and YOU!) further away than you might expect just by the look of it; be careful with explosives and watch out for random mortar and artillery shells that land occasionally. Mines are another concern, you can disable them (if you don't move once you step on them) by pressing SPACE (default, I have this set to RMB myself). But, sometimes, for whatever reason, they explode no matter what, and will detonate any other mines in the area compounding damage. The safest, but least economical way to remove them is with a grenade or demo pack; but you can go around them in most areas anyway so mines are not a big deal. Also, some mines simply can't be blown up with grenades. Tanks: Enemy tanks ("Panthers" they are called, but actually look like PzKpw IV's) are not really tanks, just the turret. In the old paper instruction manual they're even pictured as just a turret x). That's the only part you can hurt with explosives or rockets. NOTE: Create a Mulligan save before you shoot at the turrets with your bazooka. Sometimes 4-5 rockets won't destroy it, other times 1 makes it go boom. (Rockets are EXTREMELY rare, possibly the rarest I've ever seen in a shooter, so Mulligan to your heart's content in order to save precious bazooka rounds.) The most likely kill is with a TNT charge or Demo pack, but that has obvious risks to your health. Also, turrets rotate instantly, so you're always in their sights. More about enemy soldiers: Like NAM, they start already spawned on the map but they have to "activate" (start moving) before you can actually kill them. This can take some time to get used to, save your ammo for a killable enemy. The SS troops (black with red armbands) are also a pain in their own way. Sometimes they are invincible for the first few seconds after they start moving; save your ammo, just fall back and wait a few seconds, then shoot them. There's a whole lot more I could tell you but I think you can figure it all out from here. We did in the pre-Google, pre-YT era when you just had to learn what was where on your own. Fortunately, this game is fairly simple in both level design and gameplay. TLDR: I recommend this title if you want to play around with an old-style Wolfenstein 3D-esque shooter (but faster paced than Wolf with more weapons). I replay it fairly often just because it reminds me of when games were much more straightforward. And that's what this is, a simple, straightforward FPS. It can provide hours of enjoyment - and occasional frustration- on a rainy weekend. Again, it's not, and was never intended to be a first class title; but it can be very entertaining. And hey, what's wrong with one more chance to take out some NAZI's?
Bought on sale for nostalgia purposes. Does not run well under modern Windows.
Total garbage. For better fun and gameplay, please play the 1st Call of duty.
World War II GI, por su traducción Segunda Guerra Mundial: Problema Gubernamental; se trata de tal como indica el nombre del juego, de la Segunda Guerra Mundial; donde nos encarnamos en un soldado del ejército estadounidense en la Día D, Batalla de Normandía o mejor conocido en inglés como "Operation Overlord". Fue uno de los últimos juego Retro en haber utilizado el motor gráfico "Build engine", si no contamos otros juegos posteriores. [h2] Aspectos [/h2] [h3] Diseño de niveles [/h3] La gran mayoría de niveles de World War II GI, se basa en mapas abiertos con algunas partes de naturaleza; sin embargo, en algunos niveles donde hay bosques, se hallan árboles en geometría 3D y con las hojas también en 3D. En lo personal, lo veo algo incómodo y feo ver hojas bastante gruesas y sólidas, por suerte hay partes en donde hay sprites 2D de árboles. Sin contar, que hay lugares urbanos usualmente destruidos. No está tan mal el diseño de los mapas para ser un juego que usa el motor gráfico Build, pero para ser un juego lanzado a finales de la década de 1990, quedó atrás comparado a otros juegos de la época. [h3] Dificultad [/h3] La dificultad en este juego es abrumadora. Los enemigos te disparan de lejos y con un solo disparo quita de entre 10 a 21 de salud. Tiene una mecánica que es la Moral, esto sirve en valores más altos para tener una mejor precisión con todas las armas del juego, en especial para la Thompson que es la arma que nosotros iniciamos el juego. Si eres un jugador casual, principiante o ambas cosas; este juego se te hará muy complicado de avanzar. Buen juego si quieres desafíos interesantes y a la vez retros. [h3] Historia [/h3] No tiene casi nada de historia, hay veces que el juego trata de crear interacciones de PNJ hacía el jugador. Y aunque está bien implementado, no suele servir de mucho a largo plazo; pues el juego de igual forma te vuelve a la acción de ser Rambo a matar enemigos a diestra y siniestra. Sin mencionar que algunos PNJ suelen estar programados para disparar a enemigos, pero sin moverse mientras disparan. Probablemente algo que está atascado en los juegos de Build, pues muchos juegos que usan el Build engine, si se observa bien hay PNJ que te disparan o te golpean estando quietos y mirándote a la vez. Por lo cual, World War II GI no tiene la culpa de tener una pésima inteligencia artificial. Y aún más si está acostumbrado a juegos con IA exigentes. En resumén, no tiene una historia clara, son más interacciones que el juego trata de hacer con los PNJ hacía el jugador. Sin funcionar muy bien. [h2] Recomendaciones: [/h2] 1. Si eres un coleccionista de juegos de Build Engine, puedes comprar este juego para solamente completar la colección y serie. 2. Si te gustan juegos de la Vieja Escuela y a la vez difíciles, este juego es ideal para ti. 3. Antes de iniciar a jugar el juego, usa dos source ports: [/b] EDuke32 [/b] y [b] Raze [/b], preferiblemente [b] EDuke32 [/b] porque al jugar con [b] Raze [/b] algunas armas están bugeadas y no hacen daño a los enemigos. 4. Recomiendo esta guía para entender el juego, está en inglés así que tendrás que traducirlo sí o sí: https://steamcommunity.com/sharedfiles/filedetails/?id=554061311 Puntaje final: 4/10
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Players by region
Where this game's players are, estimated from review languages.
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