
World to the West is a standalone followup of Teslagrad, the indie hit that sold more than 1.6 million copies worldwide. A vast world of blue skies and dark caves awaits you in this 3D action adventure, as you try to unveil the mysteries of an ancient prophecy.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Sums Steam only; PlayStation, GOG, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 400reviews | 77% | — | $126.6K |
| $19.99 | 76ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
子供向的轻松慢节奏游戏
Cute and Enjoyable game, somewhat in the vein of Rare games (but with less collectables). Has a pretty varied cast of characters with equally varied talents, though not every character is equal (Ironically the Strongman becomes the weakest character quickly, being rather slow and unwieldy while not having many unique use-cases). For fans of Teslagrad, though this game does have connections with Teslagrad 1 and 2 through Lumina, this game does strike a different tone and seems geared to be friendly towards younger audiences, so keep in mind that, comparatively, this game is a good deal easier. The weakest points of this game are probably its control scheme, which can be pretty inaccurate, especially using ranged abilities, and the fact that you do have to individually control each character, often one at a time. The latter often means a lot of "backtracking" where you have to move each character in between fast-travel points, but on the upside this fact is used pretty effectively narratively where often characters move in and out of the story. I definitely think this could have been changed to Donkey Kong Country scheme where each character automatically follows the one the player controls near the end of the game though, just to make your life easier. Ultimately, I don't think these cons ruin the game at all though, more that they're points that should be improved upon if this game were to ever have a sequel or remake.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Norwegian, Dutch, Arabic, Simplified Chinese, Portuguese - Portugal, Portuguese - Brazil
| $5.99−60% |
| 44ratings |
| 82% |
| — |
| not modelled |
| $19.99 | 21ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is totally unique, the store page says based off of British comics. There are 4 characters and the landscape is designed around their abilities. You start with one character at a time, and you can only reach certain areas at a later point when you have the others. Then they team up in 2 pairs, and you switch back and forth between them at totems/save points, and it doesn’t take much catching up to get them to the same place, but you are doing the same thing twice. Then all 4 met together, and I stopped playing. Before there was one glowing spot on the map you had to trek to, or a linear plot. Then there were 2 different spots in opposite directions and no clue as to which character goes which way. I tried one way and it wasn’t working and I tried the other way, I kept getting stuck. No way am I going to separately maneuver 4 characters to the same place with a set of limitations each, and not even knowing if I’m going the right way. The puzzle aspect of traversal is clearly well thought out, I might have just hit a hard part. I didn’t have the mental endurance or patience to make it through, but if you enjoy getting lost in a deeply complex map system, there is a lot of content here.
pretty fun, great lil dungeon puzzles, easy fights. cool secrets. if you want a zelda-like experience, this is one of the btter ones on pc
Developed and published by Rain Games, World to the West is an engaging action-adventure that expands upon the universe introduced in Teslagrad while telling a completely independent story. Rather than revisiting the side-scrolling gameplay of its predecessor, the game adopts a top-down perspective that emphasizes exploration, environmental puzzles, and character-driven progression. The result is a vibrant adventure that blends classic exploration mechanics with modern puzzle design, inviting players into a mysterious world filled with ancient civilizations, hidden secrets, and memorable personalities. Even without prior knowledge of Teslagrad, newcomers can easily immerse themselves in the game's setting and narrative. One of the game's defining strengths is its use of four distinct protagonists, each possessing unique skills and personal motivations. Lumina, a gifted Teslamancer, manipulates electricity to overcome obstacles; Knaus relies on agility and stealth to navigate dangerous situations; Miss Teri uses her remarkable mental powers to influence creatures and solve challenges; while Lord Clonington approaches problems through sheer physical strength and determination. Instead of making these abilities feel like simple gameplay gimmicks, Rain Games builds much of the adventure around them, ensuring that every character contributes meaningfully to exploration, puzzle-solving, and story progression. Their separate journeys gradually intertwine, creating an adventure that feels cohesive while offering different perspectives on the same mysterious world. Exploration remains the centerpiece of the experience. Players travel across lush forests, frozen landscapes, forgotten temples, underground caverns, and settlements inspired by colonial-era themes, each filled with environmental details that encourage curiosity. Hidden passages, optional collectibles, secret chambers, and clever environmental storytelling reward players who take the time to investigate every corner of the map. Rather than guiding players through a strictly linear path, the game encourages experimentation and backtracking as new abilities unlock previously inaccessible areas. This gradual expansion of exploration opportunities gives the adventure a satisfying sense of progression without feeling repetitive. Puzzle design consistently showcases the creativity of the development team. Every protagonist interacts with the environment differently, requiring players to adapt their thinking instead of relying on repetitive mechanics. Some puzzles revolve around manipulating electricity, while others emphasize stealth, mind control, or brute force. The game frequently combines these mechanics with exploration and light combat, ensuring that solving challenges rarely feels routine. The gradual introduction of new mechanics keeps the gameplay fresh throughout the campaign, rewarding observation and experimentation while maintaining an enjoyable level of challenge. Combat serves as a complementary feature rather than the primary focus. Each character approaches encounters according to their strengths, allowing players to fight directly, avoid unnecessary conflicts, or use special abilities to gain tactical advantages. Although the combat system remains relatively simple compared to more action-focused titles, it effectively supports the overall pacing of the adventure. Enemy encounters, environmental hazards, and boss battles provide enough variety to maintain excitement without distracting from the exploration and puzzle-solving that define the game's identity. The narrative unfolds through exploration and interactions instead of relying on lengthy cinematic sequences. As players uncover forgotten ruins and encounter unusual inhabitants, they gradually piece together the truth behind an ancient prophecy and the forces influencing the world. The story balances humor, mystery, and adventure, while the interconnected paths of the four protagonists provide multiple viewpoints that enrich the overall narrative. Fans of Teslagrad will appreciate the familiar setting and subtle connections, but the story stands confidently on its own and never depends on previous knowledge to remain engaging. Visually, World to the West embraces a colorful art direction inspired by European comic books and animated adventures. Every location possesses its own distinctive atmosphere, with expressive character models, lively animations, and imaginative architecture bringing the world to life. The vibrant presentation is complemented by a pleasant soundtrack that enhances exploration and emotional moments without overwhelming the gameplay. Together, the audiovisual design creates an inviting world that maintains a sense of wonder from beginning to end. The game is not entirely without flaws. Some players may find the camera occasionally awkward during combat or while navigating tighter environments, and certain sections involving backtracking can briefly interrupt the otherwise smooth pacing. Combat mechanics, while enjoyable, lack the complexity that fans of dedicated action games may expect. A handful of puzzles can also become challenging if environmental clues are overlooked. Fortunately, these shortcomings remain relatively minor when compared to the game's impressive world design, inventive puzzles, and engaging cast of characters. World to the West succeeds by delivering an adventure built around exploration, creativity, and character diversity rather than constant action. Rain Games demonstrates remarkable attention to world-building by crafting an interconnected journey where each protagonist feels valuable and every new discovery encourages further exploration. Its combination of clever puzzles, rewarding progression, charming visuals, and an intriguing story makes it an enjoyable experience for fans of classic adventure games and thoughtful exploration alike. Rating: 7/10
++++ Oustandingly well designed enemies +++ Great gameplay and puzzles +++ Great music and sfx +++ Good controls ++ Nice graphics + OK story (forgettable) - Ends somewhat abruptly -- I got lost several times This is a metroidvania, where you control 4 characters with different skills each. The gameplay and music are the highlight of the game. The story is entirely forgettable, but at least it doesn't take itself seriously and is sometimes funny. And the characters are colourful. Achievements are getting collectibles, which there is an in-game locator for.
Como decirlo sin parecer que me contradigo vasto... No es mal juego, sigue un poco la historia de Teslagrad y juraría que es precuela de Teslagrad 2. Pero esta bastante mal pensado en la mayoría de cosas que mete o no tienen sentido. Me das 4 personajes que sólo se diferencian en un poder para tener que llevarlos al mismo lado por el mismo camino, lo que hace que al final se sientan desaprovechados y el camino simple tedio... Los controles de 8 direcciones y el combate la mayoría de las veces es incompatible, porque hace que golpear ciertos enemigos frustre al ver que los tienes delante y por estar a un píxel no los das pero ellos a ti si... Las cartas no sirven para nada y dan bastante asco de obtener (basta con que miréis el porcentaje de los logros, nadie casi las quiere). Y los bosses son más fáciles que los enemigos base, ya que algunos te acorralan y atacan sin descanso, haciendo que escapar a veces sea 'difícil'; ya no contemos los dos bosses finales... En definitiva, creo que esta todo bastante mal pensado, pero puede disfrutar bastante, y si no vas a por las cartas vas a ganar en salud mental. ¿Tras 8 horas lo recomiendo? Con una rebaja si, pero una vez y no más por desgracia.
actually surprised how cool it is. quite fun. also pretty easy but interesting enough to clear your mind if your not feeling too good. there are some funny moments in it.
A very mellow little casual indie game. I highly recommend it if you are losing for something cossey and simple.
Bom jogo
Players by region
Where this game's players are, estimated from review languages.
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