
World Strategy War is a persistent real-time medieval strategy game. Soldiers are born, age and die, kings rise and fall, and cities rebel. Build your army, conquer cities, forge alliances and protect your dynasty. The world never stops—even while you sleep.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 6 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
It’s not your turn. There are no turns.
World Strategy War is a real-time, persistent multiplayer empire game set in a medieval world. When you log off, the world does not stop. Taxes continue to be collected, your soldiers grow older, prisoners labor in your mines, and your neighbor may already be marching toward your border.
When you return, you won’t find the world you left behind. You’ll find a world reshaped by the hours that passed without you.
Every soldier is born, fights, gains experience, grows old, and eventually dies.
Three real-world days equal one in-game year. Some soldiers may live for only six days; others may survive for six months. If they do not die in battle, old age will eventually claim them.
Your army is not simply a resource. It is a generation.
Losing a veteran commander you spent years developing during a siege cannot be undone simply by recruiting ten new soldiers.
Every dynasty has a single king, and the king is the most powerful leader on the battlefield. An army commanded by the king fights with twice the strength.
But sending your king into battle also places him within reach of death.
When the king dies, another member of the dynasty inherits the throne. Every soldier born in the city where your king resides has a chance of becoming a member of the royal dynasty.
That means your future heir may be born years before the war that ultimately puts them on the throne.
Building and preserving your dynasty is a strategy in itself.
Taxes collected from your cities fill your treasury.
But your people feel the burden.
Raise taxes and loyalty falls. As loyalty declines, the risk of rebellion increases. When a rebellion begins, armed forces that do not belong to you rise inside the city and attack your soldiers.
Fail to suppress them, and you may lose the city entirely.
Keeping soldiers in the garrison increases loyalty — but every soldier costs money every day.
High taxes.
Strong garrisons.
Low expenses.
You cannot have all three.
That triangle lies at the heart of the game.
Construct castles, barracks, hospitals, embassies, agent headquarters, blacksmiths, iron mines, and ports.
Every building unlocks new capabilities.
Treat wounded soldiers in hospitals. Put prisoners to work in your mines to produce iron. Send that iron to your blacksmiths and turn it into swords and shields.
When seas divide the land, armies cannot simply walk across them. Build ports, construct ships, and establish the infrastructure needed to reach distant shores.
War continues on the server whether you are watching or not.
To capture a city, you must defeat its last defending soldier. A fortified garrison can make that exponentially harder, and walls cannot be breached without battering rams.
After victory, some defeated enemy soldiers may become prisoners.
Put them to work in your mines or negotiate their release for ransom.
But prisoners must be guarded.
If your forces in the city are wiped out, the prisoners can escape and return to their former ruler.
And a conquered city does not automatically become loyal to you.
Its people do not recognize their new ruler. From the moment you capture it, rebellion may become your next battle.
There is one exception: recapturing a city that once belonged to you.
Its people remember their former ruler.
Use diplomats to negotiate peace treaties. Bargain over duration and gold. Build alliances and reshape the balance of power.
If soldiers belonging to two players without a peace agreement meet in the same city, war begins automatically.
Agents work differently.
They operate in silence.
Track enemy armies. Discover their plans. Gather intelligence. And when necessary, find an enemy commander when he least expects it.
But an agent is still human.
They can be discovered.
They can be wounded.
They can die.
The world is divided into continents, and every player exists within the same persistent world.
At the center of the continents stands the Passage Stone, connecting them all.
To travel from one continent to another, you must pass through it.
That makes it one of the most valuable strategic locations in the entire world.
Control it, and you protect your own gateway while deciding who else is allowed through.
Every continent has its own geography.
Some are dominated by land, where marching armies, sieges, and battering rams decide wars.
Others are divided by sea. Without a port, you are going nowhere.
Impassable mountain ranges force armies into specific corridors.
The map decides where you can come from. You decide when you arrive.
Reviews
i really dont know what we need to do on this game i really dont like it and maybe if they give some update i play it more
Oyunda oyuncunun rahatlıkla fethetmesini sağlayacak bir düzenek yok.. askerler Lord's mobile'den kalma gibi çok yavaşlar. Bu oyuna tam 3 TL verdim.. 3 TL'ye eğleneceğimi düşünüyordum ama öyle çıkmadı. Düşmanlar bizden güçlü savaşamıyoruz bile. Kasılmak aşırı zor uğraşmaya üşendim. Dolayısıyla yani oyundan sıkıldım hiç eğlenceli değil. Türk oyun yapımcısının oyuna baya ekleme yapması ve dil seçeneklerine de Almancayı ve İngilizceyi getirmesi gerekli ki oyunu yabancılarda oynasın.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean, Portuguese - Portugal, Russian
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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