
World of Unlit is a fast paced, first person movement shooter where your goal is to utilize your grapple hook, melee weapons, guns and bows to destabilize a culture.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Fight your way through Unlit territory and destroy all the statues you find along your way.
The unique and skill demanding movement is your best tool to complete your mission.

Explore the world to expand your arsenal of weapons and tools.
Melee weapons are good for an aggressive attack style.
Using them effectively requires mastering the grappling hook.
Firearms are good for precise attacks and less aggressive attack styles.
There is a variety of firearms available. From handguns to snipers, you can choose the gun that fits your needs the best.
Bows are for crazy people. You do the highest amount of damage while having the hardest time landing shots.
A high skill is required to use bows effectively.

Complete 8 hand crafted missions and challenge optional bosses.
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 49reviews | 76% | — | $10.6K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the fps gameplay is great i like the graphiscs and i love the grappling hook
Decent game but very rough around the edges, gameplay is solid but the rest definitively could have used a bit more time in the oven. I'll leave the review as positive but do get it on a sale, and do expect it to be a bumpy ride. Most negative reviews seem to focus on how difficult and punishing the enemies are, and they are, to some extent, but not so much that it makes the experience miserable (Blood comes to mind, not even close as bad as the enemies in that game)... just take some time to adjust to how much health you have and how deadly their effective range is. Also helps that the healing ability is very spammable. My biggest issues are more odd level design choices in some areas, and how some mechanics are just not explained to you. I'll be vague to not spoil anything here, but let's say that you DON'T unlock any new upgrade or mechanic during the game, and what was once used to unlock secrets may end up locking progress in some later levels... which may cause confusion because you may disregard a path because you thought it was a secret, when it is actually the only correct path. Another odd choice is... some levels having some elaborate, labyrinthian dead-ends, specially the second-to-last level. Also lots of random decoration, which I assume are references or inside-jokes I don't understand. And then there's the final level, which is happy to throw traps, turrets, the possibility of accidentally soft-locking yourself, and 1-hit-kill respawning enemies, all in the longest level with no checkpoints. I didn't like it very much, to say the least. So yea, if the trailer looked interesting to you, and you don't mind trying out something rough around the edges, get it on a sale and give it a shot.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fast Paced , nice graphics , emmersive soundtrack , Slight Polish needed Also there "MUST" be support for user created levels , because 8 isn´t that much yet. But great game nonethless - i´d certainly say "BUY THIS GAME"
This game is insanely underrated. I got it on sale for two dollars that right there is silk song levels of value (okay, not that good, but I digress). There is a bit of story at the start but this game is about the gameplay well above anything else. The movement is crazy and there are tons of secrets and weapons to unlock and use. The game can get difficult at times but most of that can be solved by searching for better weapons. At its regular price I can only recommend it to people who are already fans of movement shooters but at its sale price it is absolutely insane.
Really good fast paced shooter about shooting statues and finding weapons in chests
Very nice.
Its a good game, a bit hard, some towers and enemies have insanely good aim. We can say that it is acceptable, it would be too trivial if you do not get shot and kill everybody in one go. My problem with the game is it has no checkpoints. Let me examine this problem. 1. In this game you do not have health problem, it almost fill up entire health bar after killing couple of enemies. 2. There is no problem about ammo etc or other consumables. So we may say putting check points might make the too easy however, since consumables and health is not a problem we can put some check points. Some maps are long and when you die at the end, you have to start from the very beginning which makes it a lot boring than it should be. Additional Notes: There is no help about finding the statues. Maybe after some time the can glow so we know where they are. There is no feedback when you get damage. Some Turrets are already aimed at you and hit you when you come to their range.
The game is fast-paced and a lot of fun
get it for 80% off if u really wanna try it its worth 1.50$
Very Nice game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 30 | 70% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $596.8K | 1.2K | 95% | $19.99 | |
| $103.6K | 1.3K | 98% | $4.99 | |
| $44.4K | 144 | 88% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.6K | 149 | 52% | $4.99 | |
| $10.6K | 149 | 58% | $4.99 | |
| $10.6K | 346 | 84% | $0.89 | |
| $10.6K | 96 | 95% | $4.99 | |
| $10.6K | 55 | 95% | $9.99 | |
| $10.6K | 249 | 34% | $1.99 |