
Set sail in World of Sea Battle, an action-packed open-world MMO in the Golden Age of Sail! Command historic ships, battle in PvP & PvE, shape the economy, and engage in territorial guild wars in your quest for glory across the high seas!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Reviews
Themes across 998 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game itself is good. However, the administration interferes with the gameplay of communities and allows certain guilds to gain an advantage over others. It also permits server administrators to collude with players.
Recommend not to play due to devs and managements
总结别玩,玩了别氪金,出个憨批活动有BUG,很多人尤其是老外全在利用BUG刷金币点点券,几亿金币几万点券,你氪几万块不如人家点点手指刷的多,这都算了,官网来了一句BUG知道了,也已经修复了,但是不会有处罚,利用BUG的人不会封禁也不会追回非法所得,这是什么操作?真正充值的玩家是啥比吗?
So... there will be a big comment here regarding this B20 update. I'm saying right away that I'm not going to go through all the aspects of the moment, but rather those that seem most important for balance and economics, as well as game balance. Economy 1. Redesigned the smuggling and cargo transportation missions, fixed payroll errors. 2. The bonus for completing smuggling missions has been increased by 30%, and the route length has been increased. 1.1 (All of this is lies and misleading. Tasks for the delivery of ordinary goods and tasks for the delivery of contraband were both given randomly, in terms of rewards and in terms of distance. That is, the delivery of ordinary cargo can take 12000 travel distances and with a reward of 16000 gold, while smuggling takes 9000 and with a reward of 8000 gold). 2.1 (Again, this is a lie and the 30% bonus to the reward for delivering contraband does not work. Only the bonus from works... the flag of the merchant guild. P.S. This also applies to the temporary abundance of guilds for the "False Flag Bonus". By activating it, in theory, you should receive +10% interest under false flags, but... this bonus stupidly does not work, only the Captain's seal works. And that's not all +40% to loot, gold and experience, but about 10-20 percent of the specified Captain's Seal bonus. Oh, yeah... With the Captain's Seal, you... have an increased chance of finding something rare and valuable at sea and... that's it.) 3. Missions leading to pirate cities that cannot be safely completed under a peaceful flag have been removed from regular ports. In pirate cities, such missions can now appear with a low probability and give double the reward of x2 gold, experience, and scrolls. 4. Fixed errors in calculating prosperity and wages. 3.1 (Another nonsense, you may still randomly get cargo delivered to pirate cities.) 4.1 (But this line of text was created just to be in the patchbook, and that's it. It doesn't make sense, it doesn't explain what it means at all and what exactly it changes. Another nonsense for the sake of a wall of text.) Sound and graphics 5. New music tracks have been added. 6. Updated fishing sounds, ambient sounds and battle sounds. 7. Fishing has received new visual effects. 8. Some models, icons, and visual effects have been updated. 9. Improved water graphics: added detailed waves and lighting effects. 10. The order of opening the sails has been clarified depending on the speed. 5.1 (Yes, new music tracks have appeared, they didn't lie) 6.1 (Now that's a lie. There were no new sounds of fighting or the sounds of a distant battle somewhere in the sea. The sounds remained the same. There were no new ambient sounds, as there were sounds of waves, creaking of the hull and ropes of the ship, howling of the frosty wind in the north, and so they remained. There are also no new fishing sounds. There is only (very rarely) a visual effect of a fish jumping out of the water.) 7.1 (There is only one visual effect, and it can either be played or not played, in short, as the game wants, it will display this moment.) 8.1 (ONLY the portraits of the Special Crew were updated, and they were lazily run through the AI. No visual effects have been updated, neither the effects of firing guns, nor the effects of wind and flapping sails and flags, nothing has been updated in terms of effects.) 9.1 (They didn't lie here, a rare foam appeared on the waves, which also sometimes appears off the coast and near the rocks, as well as around the hull of your ship. But again, this is a lazily made foam model that... which turns out to be under the wave model and you can see the visual junctions of the models.) 10.1 (I can't say for sure here. This may be true, but it probably applies to certain ship models, not all of them.) Balance 11. The speed of La Royale and Adventure when rowing against the wind is now 8.5 knots. 12. The aft parts of the ships no longer have protection, but the 20% bonus for hitting the stern has been removed. The calculation of the bonus for a well-aimed shot has been changed. The bonus is now applied to penetration, not damage. 13. Fixed damage calculation for imperial forts, which previously did not take into account ship protection. 14. Fixed the consumable item "White Double Powder": the +10 range bonus is now applied correctly, including when used together with the Enhanced Ports upgrade. 15. The "Emergency Powder Charge" upgrade has been redesigned: the base damage bonus has been increased from 5% to 10%, and the maximum bonus (+25%) is now achieved at 33% ship strength. 16. The central circle can now be entered starting from the 15th level. 11.1 (It's true) 12.1 (Complete and lazily made nonsense. Each ship has its own design and aft protection features, depending on the class of the ship and the school of shipbuilding. But the developer is just too lazy. Oh, yeah... The developer is also VERY CLOSELY connected with the top guilds of the game, which are already pushing THEIR INTERESTS around the interests of the players.) 13.1 (Another controversial point. Since forts now deal damage based on ship protection, they should now deal INCREASED DAMAGE to ships with weak armor. (This should also apply to ALL other guns in the game, not just forts).) 14.1 (It's true) 15.1 (It's true) 16.1 (It's true) What can I say... The B20 update was at least some step towards guilds and guild content. But... again, a lot of things were done carelessly. The same NON-WORKING BONUSES from both the CAPTAIN'S SEAL, FALSE FLAGS, and a GUILD TEMPORARY BONUS that can be activated by the head of your guild. New ships. Garbage. Meaningless and useless garbage that is simply created in order to get money from them. (They are in the Imperial Chest, and in order to get them, you will have to invest money in them.) They do not have any outstanding characteristics compared to those that are already in the game and that can be built for resources or redeemed for a large amount of gold in the port. They have most of the characteristics INFERIOR to those of conventional ships for resources. (It smacks of a scam to enrich players' wallets, doesn't it?) And yes, since the previous ships from the Imperial Chest were made available for purchase with war stamps, why didn't the developers make their models for NPCs??? Where is the diversity in terms of NPC opponents? Where are the new Imperial boss ships?
没玩的建议别玩,已经在玩的也别继续充值了,毛子运营不值得,7月的活动明明是毛子自己的疏漏,让大家刷了物资,隔了一周回收了大部分,没想到时隔一个月,还能回收,关键是这一个月的产出也能回收的?至此整个活动最后是负收益,傻逼毛子自己的问题,让玩家受损失,充值获得的资源都能回收的,我也是佩服,平时只有几百人在线的游戏,这么玩,我看这游戏离死也不远了
The current community complaints regarding monetization are largely exaggerated, especially when compared to traditional, high-grind MMOs like how ArcheAge was. As a free-to-play (F2P) title, microtransactions are present, but they do not lock out dedicated players. After putting nearly 100 hours into the game, I can safely confirm that microtransactions is not needed to make the game fair. If you enjoy a steady, achievable grind and want a true free-to-play experience, do not let the negative monetization reviews deter you.
Вроде бы неплохая идея и хороший визуальный стиль были загублены недалекой командой разработчиков. На определенном этапе просто понимаешь, что нового контента нет и не планируется. Разработчики просто штампуют новые донатные корабли с целью получения бабла и однотипные ивенты. Некоторыми весьма спорными решениями баланс и нормальный игровой процесс были загублены. Все это еще омрачается беспределом от модераторов, которыми являются игроки из гильдий, с которыми ты воюешь. Не скрытые предвзятость и панибратство. Про невидимые корабли, телепорты и хождение против ветра вообще молчу.....
Grundsolides Spiel für jedermann. Man kann alleine gut vorankommen egal ob Handel oder PVE Gefechte. PVP macht mit mehr Spielern Sinn. Pay to Win würde ich nicht behaupten, es gibt zwar einen Laden aber der bringt einen nicht wirklich schneller zum Ziel. Community ist einer der Freundlichsten die ich je so erlebt habe. Hilfsbereit und Witzig, ausnahmen gibts immer. Spiel mit sehr großem Potential und super Grundidee für noch mehr, in anderer Zeit spielende, Spiele.
Beware of the Monetization! World of Sea Battle has a lot of potential. The core gameplay is genuinely enjoyable, the naval battles are fun and engaging, and especially during the early stages it feels like you've discovered a promising pirate game. Unfortunately, that positive first impression is severely undermined by the game's monetization. What I find particularly concerning is the design of the in-game shop and the decoration menu for your island. Purchases made with regular gold and purchases made with premium currency are, in my opinion, not clearly distinguished. Instead of being presented in a transparent and unmistakable way, both currencies are integrated so similarly into the interface that accidental purchases are almost inevitable. That is exactly what happened to me. Without realizing I was spending premium currency, I accidentally purchased an item for 890 Premium Coins. It was only after I contacted customer support that I learned the purchase had been made with premium currency rather than gold. To me, this alone demonstrates that the user interface failed in its most basic purpose: enabling players to make an informed purchasing decision. What disappointed me even more than the accidental purchase was the response from customer support. Instead of addressing the lack of transparency in the purchasing process, I received nothing more than a standard reply referring me to the User Agreement, stating that premium purchases are non-refundable under any circumstances. The actual issue I raised was ignored entirely. I have absolutely no problem spending money on good games. Developers deserve to be paid for their work. What I do object to are monetization mechanics that, in my opinion, rely on confusion rather than transparency. If players only realize after completing a purchase that they have spent premium currency, then something is fundamentally wrong with the design. In my view, this monetization system comes dangerously close to crossing the line into deceptive business practices. The gameplay itself is enjoyable, but the monetization creates the impression that accidental premium purchases are, at the very least, accepted as part of the business model. Modern games should encourage players to spend money because they enjoy the game - not because the interface makes costly mistakes easier to make. My advice to anyone trying this game is simple: Double-check every single purchase, especially in the island decoration menu. Never assume that the currency being used is clearly indicated. It's a real shame. The naval battles are genuinely fun, and without these highly questionable monetization practices, I would have been happy to recommend the game. Unfortunately, I can't do that.
這款 World of Sea Battle 是 休閒自由 很農 又 很肝 又 真實 航海時代 有 繁體中文 所以不用擔心看不懂 我目前自己的心得拉 以下會教大家怎樣玩 剛開始 創角色(取名字 只能打英文 沒辦法打中文 但聊天好像可以會有些字會打不出來),然後直接上戰場了 沒有劇情喔 海盜(只要是黑旗子就是了 或者收刮殘骸 救人 會直接出現)除了偵查是主動喔 要注意 商業船(不主動攻擊 但可以打它們 也有隊伍 可是打他們 直接被懸賞喔 會有賞金獵人是 NPC 不用怕不過血亮會有點高就是了) 有 PVP 也有 PVE 但你們一開始是 PVP 保護的 不會直接玩家對玩家 是在港口休息時會有旗子更改(最左邊是保護你但無法攻擊玩家) 惟一是掛黑旗就是 PVP了 (打你的是玩家 或有加入公會 其他公會直接打你 但不能打 PVP 保護者),怎看玩家 簡單 血條旁邊會有人形圖案和名字前面有公會名稱 就是玩家 (血條黃色是有PVP保護的 紅色血條就是PVP玩家) 地圖上有藍色 就是 殘骸 船隻(可以撈人員也有貨物) 白色圖形是 魚(可以捕魚 撈三次 要有撈魚工具) 鏟子(可以挖寶 很好用) 稿子是分類 木材(可升級 最高5級)和鐵礦(可升級 最高4級) 有黃色的就是玩家 船的圖形是全滿的 白色船形圖(線條 沒滿)是 海盜 和 商業船 海盜會偵查會出現 紅色邊框 要注意 港口 有 貿易(有玩家交易 和一般買彈藥等等) 工房(製作船材料的和武器和消耗品) 酒館(委託任務 最多九個 分別 懸賞 運送 營救 每個最多三個)商城(常看到的 不做說明) 建造船隻(建你要的方向,但不多喔) 目前所能教的就這些 剩下就看大家摸索了 遺漏的可以下面留言喔 接下來講缺點 1. 所有港口建船是分等級 倉庫也是獨立的 不管是在工房製作的材料等等 都在這港口 所以你要建造超高級的船材料一定要去指定的港口才可以去存放 要不然你要從 A 港口 跑到 C 港口 很花時間的 2.島嶼上的 木材廠 和 鐵礦場 都要自己跑去拿的 有點麻煩 3.地圖上 海盜 和 商業船 的圖形是一樣的 但沒有分顏色 很難區別 一定要看轉視角 或 望遠鏡觀察 還有海盜偵查範圍 沒有顯示出來或者沒有提醒你被偵查 除非你跑很遠 才不追你 4. 快速旅行 是沒辦法在材料過去的 這點大家注意 也是唯一缺點 還有冷卻時間 5. 酒館 委託任務是一次給三個 然後要開船要開到 海外NPC 接在開始任務 有點麻煩 以上這些缺點 有遺漏在底下留言喔 別只按讚阿 雖然是搶先體驗 不足的地方 但看官方後續怎樣處理了 我會推薦 喜歡慢慢玩的就玩 不喜歡的別勉強了