
Set sail in World of Sea Battle, an action-packed open-world MMO in the Golden Age of Sail! Command historic ships, battle in PvP & PvE, shape the economy, and engage in territorial guild wars in your quest for glory across the high seas!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Welcome aboard! You are but one of many captains on the high seas. Trade, loot, explore, and wage war as you fight for control, glory, and riches! Will you fade as a nameless wreck or rise as a legend feared by foes and honored by allies?
From a modest schooner to a gigantic man o’ war and beyond, you’re at the helm of your fine journey, Captain. Featuring over 50 upgradable and customizable historical ships from the Golden Age of Sail - schooners, galleons, brigantines, frigates, and so much more - the Archipelago rarely sees the same ships wandering the deep.
Sail ho! Enemy ship on the horizon! Man your ship and show off the menacing captain that you are by engaging in epic PvE or PvP Naval Battles! Use round shots, heated shots, chain shots, and many more to beat the odds and become a feared ruler of the seas!
Set sail into the unknown as you push past the edges of the map into the Endless Sea - uncharted, untamed, and full of mystery. Amass enough gold, and you can claim your own private island - an outpost of power where fleets are mended and riches flow in from distant mines and workshops.
Gold fuels everything - and how you earn it is up to you. Raid merchant ships for loot, build trade empires through production chains, transport rare goods between regions, or fish the seas for profit. Whether through battle or business, fortune favors the bold.
While sailing solo has its pros, it can be incredibly risky. Team up with friends or form a crew and rule the seas. For larger battles and deeper strategy, join a guild and dive into port wars, politics, and the race for dominance across the Archipelago!
Genres
Stats
Languages: English*, German, Russian*, French, Spanish - Latin America, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Turkish*languages with full audio support
Engagement
Reviews
Themes across 949 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Enjoyable game if you are into constant progression and mulitplayer
网络老是不稳定,毛子特色了
Красота!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 955 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好遊戲,使我打發時間
Pickle is good, Pickle is life.
another classic age of sail mmorpg love em all
:D
World of Sea Battle has strong baseline mechanics, a limited p2w nature, and mainly revolves around skill, technique, strategy, and teamwork to win fights rather than pure numbers. While there are certainly some pay to win ships that - solo or in guilds - can make fighting painful or feel unfair, with enough time any willing player can figure out how to deal with these situations. The flag options to be peaceful or hostile gives the game more depth and diversity in its playerbase, as trader guilds don't have to worry about getting ganked as long as they stay out of PvP waters, and ships can choose whether or not they'd like to engage in PvP. The economic aspect of the game is particularly interesting because it's fluctuations provide new incentives for traders, and also incentives for pirates to intercept ships crossing into PvP waters. Personally I find the trade routes and faction missions a good way to make money while just sailing the map and listening to music, which can be very calming. It's also a good game for beginners, as shallow waters limit higher tier ships from interfering with newer players, and the arena mode gives them a way to practice PvP without losing anything or having to repair their ship. There are some drawbacks though, such as reliance on massive guilds for PvP and port battles, but as a solo player nothing incenivises you to interact with them. I'm sure it can be frustrating for newer guilds trying to take down more organised ones, but that's simply a problem most of these MMOs have. As long as you have some level of commitment to understanding the game, it's not too hard to progress and abuse the market system for personal gain, but if you don't have an economic mind, killing non-player ships is also a great way to make quick cash. The game combines PvP and economics well, and I'm excited to see what route the developers take in furthering their concept.
C’est vraiment prenant, peut-être pas autant que Sea of Thieves, mais c’est un bon jeu de combat naval. Les points forts, c’est la simplicité de la prise en main et les affrontements navals (c’est le but du jeu quoi). C’est toujours satisfaisant d’être entouré de bateaux ennemis et de s’en sortir avec son pote en coulant tout le monde tout en étant à deux doigts de crever. Il y a quelques points négatifs, comme l’argent, si on veut customiser son bateau, il faut payer, et la monnaie du jeu est, j’ai l’impression, assez difficile à obtenir. J’ai vu aussi qu’on pouvait mettre des images de notre galerie personnelle pour les afficher sur nos voiles. C’est une très bonne idée, mais dans la politique du jeu, il y a une dizaine de restrictions, dont une qui retire tout l’intérêt, "il faut rester cohérent avec l’univers du jeu". Donc imaginons, si je veux mettre une connerie comme un PNG de Poulet avec un chapeau de cowboy, bah je peux pas. Ça ne sert littéralement à rien, autant acheter directement dans la boutique et ne pas proposer cette option de fausse liberté. Il y a d’autres trucs chiants, comme le fait de devoir déplacer son inventaire d’un port à un autre manuellement plutôt que tous les inventaires soient reliés entre eux, ou encore le fait qu’il faille avoir 1 atelier max par port pour créer des matériaux au lieu de pouvoir avoir plusieurs dans un seul port. Ça retire pas mal de fun et ça rend le jeu un peu plus chiant pour pas grand-chose j’ai l’impression. Mais mis à part ça, ça reste un bon jeu de bateaux pirates gratuit et d'après mon expérience, sans bug ni cheaters.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $14.6K | 49 | 76% | $11.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $37.8M | 52.9K | 87% | $29.99 |