
Experience the quiet terror of this 1-bit love letter to Junji Ito and H.P. Lovecraft. Navigate a hellish roguelite reality with turn-based combat and unforgiving choices. Experiment with your deck of event cards to discover new forms of cosmic horror in every playthrough. The inevitable awaits...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 18 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9Kreviews | 90% | — | $4.9M |
| $19.99 | 762ratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is great!
Fantastic roguelike with great horror!! So far a 10/10 from me, I love the music and the visuals, and the writing keeps you engaged even if it's something you saw in a previous playthrough. Definitely worth picking up!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Simplified Chinese, Traditional Chinese
| $15.99−20% |
| 108ratings |
| 84% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常喜欢,而且也适合上班摸鱼的时候玩。喜欢这个系列和风格,也是感觉有在当伊藤润二的漫画主角的感觉了。不亏不亏
I had been following Panstasz on twitter for awhile before learning that world of horror was actually a game that I could buy and play. As a fear and hunger fan this scratches so many itches. The art is great, I personally find the gameplay to be fun and engaging, and the repeatability is awesome. I have only played about two hours, so my opinion could change, but so far I'm really enjoying things so far. I hope the game continues to get content at some point in the future, but it seems unlikely sadly
The artwork is actually what >:0
[h1]当古神入侵了你的世界——最有魅力的黑白漫画风恐怖游戏[/h1] 隐约有阴冷的影子顺着黑白的画面爬出屏幕,老式电视里突然冒出一阵滋滋声,你无法入睡,因为恐怖的怪物正在这个世界里游荡! 有的时候明明就差那么一点,灾厄却始终追在主角身后,而你将在怪异的1 bit世界中,寻找每一名角色的命运。 [h2]你好,欢迎来到《恐怖的世界》![/h2] 有一说一当我第一次接触这款迷人的类跑团游戏时,会让我想起《人格解体》或者DND跑团,同属于奇幻恐怖世界观下的洛夫克拉夫特式探险,而《恐怖的世界》相比于它们则另辟蹊径,采取了老式漫画风的诡异电视啸游戏的形式,指引着玩家探索这个怪诞诡异横行的恐怖世界,而最终的结果是迷途羔羊自取灭亡,还是发掘辛秘并驱逐上位者,那就对玩家的运气与操作提出了相当大的考验了。 仅以笔者从最初浅品的“血溅邪剪”谈起,毫无跑团经历的玩家初步上手本作,即便是面对的难度堪堪最基础而已,便足够手忙脚乱了,再加上最基础的教学扔到了“课外活动(正式游戏体验)”中是何意味啊?但对于《恐怖的世界》来讲确实是一个很好接触这个“世界”部分真相的方式:毕竟你的恐惧完全来源于未知的事件和怪物,而不是来自于一个用拳头和球棍就可以打趴下的小瘪三对吧?[spoiler] 啊?什么叫你有武士刀能刀刀精准暴击?不是鸽们[/spoiler] 好比在跑一次漫长的深度剧本杀,玩家通过不同难度下通过主动选卡和事件获取不同资源,并且不断收集5把“钥匙”进入封印邪神的灯塔直面恐惧。当然本作的克味与CRPG味相当之足,随着玩家逐步探索的过程中,根据不同属性和骰子投点都能产生意想不到的结果,进而走向不同的结局分支,从这一点上来看,《恐怖的世界》是一个将跑团和肉鸽深度结合的单机游戏(边怕边推完全流程之后倒是很希望制作者PEW继续更新了)。 单独拿出来本作的数值来看,其实更多的是在为CRPG的随机性服务,可以感受到《恐怖的世界》中充满了不确定触发的可能性,从这一点来看集中在玩家手里的每一份资源都相当宝贵,类似于一个鲷鱼烧的生命值加点往往能在最紧迫的时候救你一命,不管你是否乐意,触发负面事件的时候都得依靠自带的数值判定,或者实打实的资源管理储备脱离危险。 诚然运气固然重要,但是对于老练的攻略者来说并非没有应对之法。《恐怖的世界》中的结局依赖于一堆前置路线所触发,即想要触发对应结局,就拼命做前置任务,利用时间与次数的堆积完成全面收集,从这一点来看游戏的时间把握相当精妙,一次完整通关流程在1小时左右,每一局游戏都是一个又一个分散且几乎无关联的故事拼起来,按照灾厄的进度条确认游戏本身的进度,最后按故事进度结算各个结局。 游戏的流程通过灾厄串联起来,既紧凑又显得恐怖,目前主流媒体所展示的视频攻略主要是快速的skip选取,直接往对应结局奔去,而笔者真正上手时,遇见的裂口女,蕈人,鬼护士等怪物可谓是诡异至极,灵感取材自伊藤润二的漫画和H.P. Lovecraft混和世界观,其中有我们熟悉的下水道的美人鱼,也有邪恶的旧神眷属,大量的突脸杀和屏闪,对于玩家来说(新手难度)下仅凭大观园就能细品文字和剧情之间的恐怖,至于怪物?跑路or换血,找把武器也能试着一战。 无论从哪个角度来看,《恐怖的世界》都不像是一个恐怖冒险式RPG模拟,更像是带有一定的RPG要素的氛围模拟文字游戏,比较适合推荐给轻度游玩的玩家。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
Game has been abandoned by dev while the publisher who got get by private equity is shoving out merch. Dont even touch with a ten foot pole
muy bueno el juego, para mi lo que lo hace interesante es el combate con texto y poder utilizar aliados para luchar (aunque sea solo un movimiento es bueno poder reclutar personas y que no solamente den bonos y nada mas), también me gustan las historias tétricas que tiene en los misterios y los diseños de monstruos terroríficos y protagonistas bonitos, a este juego le doy un 100 de 10 \(¯ˇ¯)/
great game if you stick with it.
solo hace falta mirar un poco lo que ha pasado con este juego...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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