
Experience the quiet terror of this 1-bit love letter to Junji Ito and H.P. Lovecraft. Navigate a hellish roguelite reality with turn-based combat and unforgiving choices. Experiment with your deck of event cards to discover new forms of cosmic horror in every playthrough. The inevitable awaits...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 18 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.9Kreviews | 90% | — | $4.9M |
| $19.99 | 762ratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
been following this game since it was first announced and have always had fun playing it!
업뎃좀 제발
Короче хооорор типо спираль Сюнза Брито ээээ страшн короч жутка
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Simplified Chinese, Traditional Chinese
| $15.99−20% |
| 108ratings |
| 84% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's pretty decent and that's the most succinct way to put it. It was in development for eons and I think at several points people thought the dev was dead or took the cash and ran, but it did release. It didn't really change much over that time beyond additions, and those additions range from stuff that you'd expect as a baseline or banal. Still feels half-baked. To set your expectations as best I can to see if this game is up your alley: -Is this game a good roguelite/like? I'm not the most knowledgeable but the only random elements are the set of cases(a set of events you play out, think an Arkham Horror scenario to be topical) to choose from and the bits inside do not change at all. You can pursue different endings or actions in them, but you're not ever going to see major differences in gameflow. Your progression is mostly tiny bits after using incredibly specific setups or actions to unlock new things. Once the basic easy ones are done you end up doing suicide sprints for specific unlocks. There's not a lot of these cases, and there's not a whole lot to them. You will quickly be chasing unlocks just because there is so little. We could be pedantic about definitions but I think I could confidently say somebody expecting different builds or ways to play ala Slay the Spire or whatever would be letdown. There's not really "runs", as in I wanna do x as y or different spins, you just do the same stuff in slightly different ways. -Is this game scary? Not really, but neither are the Ito works it's based on. I think there are maybe 3 times something jumps out at you(one being when you leave the game tabbed out) and they make computer blip noises instead of loud violins. There's gore and body mutilation but c'mon. We play videogames. Like half this medium is blowing heads off and seeing monsters devour people as they scream to be saved. It's spooky, but like reading Scary Stories To Tell In The Dark as an adult you're not going to be feeling a lot of tension. -Is the gameplay good? It's a very basic turn based system with a set amount of action points alotted to you and dice roll odds. It works. Exploration is almost an afterthought as sometimes you can't do it at all and very often it is detrimental. The connective tissue between bumrushing key battles feels very shallow. It's probably closer to being worth $10, but there's always way better value for your dollar if we go by hours per dollar. Just don't pay $20, even if this is THE game you've always dreamed of like some weirdo who has been fantasizing about Ito x Arkham Horror all his life.
Ty dev really cool :)
there's just no content. it's the same mysteries over and over.
Could not reccomend this game more. Absolutely fantastic music and art, absolute ton of easter eggs and references, and very simple and fun gameplay. I've had an absolute blast 100%ing this game.
[h1] 恐怖の世界:说不清楚到底是什么,但某种感觉又萦绕在心头 [/h1] [h2] 这世界真的还有拯救的必要吗 [/h2] 在这游戏发售后的这么多年,我好像再也没见过与游戏画面,内容等相似的内容了,作者说是带给爱手艺与伊藤润二的情书,也感谢作者为我们带来如此精彩的作品 游戏画风是吸引人玩的很大一部分因素,游戏整体采用1bit和黑白风,虽说看着粗糙实际有狠多细节,且画风正与游戏的主题有一定的契合 不止为何,老旧电视或者类似的较古早的内容,失真画面,模糊情况等等,诸多恐怖元素在游戏中都有体现,我们本看到的内容就有古早电视的感觉,且游戏部分ui设计会有模糊的感觉 抛开设计方面内容,下面谈谈游戏的玩法吧,游戏有两个世界观,不同的世界观在一些游戏剧情上内容,遭遇等均会有不同,游戏可自定义难度等等,可根据自己需要更改 游戏中,我们扮演的角色前来调查被各种召唤旧神仪式和都市传说搞得很诡异的日本盐川町,调查一系列恐惧的谜团,最后我们到底是解开一些谜题还是被恐怖包裹甚至是遇见恐怖的东西直接当场殒命.. 游戏中有相当多的谜题让我们调查,我们在调查的过程中可以在城市中进行探索,购买道具,遭遇事件等等,通过在不同地方的探索收集各种线索,最后来找到我们存活下去的生机 游戏每个不同的谜团都有几个不同结局,根据世界线,游戏中选择进入不同的结局,结局后进行结算奖励经验值 游戏与coc跑团有些共同点在于游戏中遭遇部分事件选需要进行判定,部分需要技能,部分是属性点,有一定运气成分 但游戏各个谜团间割裂感挺强的,没什么先后关联类,基本都是在开头提一嘴补充这个故事情况就直接开始了,我觉得可以理解成各种副本,每个谜团都是不同的副本 最后说一下游戏的一些比较特殊的系统,战斗系统上,需要我们合理安排战斗,闪避等等多种操作,而不同的武器伤害,命中率,特殊效果也都不同 另一个系统是游戏中的灾厄值,我们每次行动都会消耗灾厄值,灾厄值满了就直接游戏结束,所以我们需要合理分配行动情况 总结一下,游戏玩法上有点coc的感觉,而画风与音乐的设计都相当舒服,将日式民俗都市传说与克苏鲁传说的未知结合,怪物设计与绘画上又有致敬伊藤润二的感觉,玩起来还是很舒服的,推荐喜欢解密游戏的尝试 [quote]关注&加入∶[url=https://store.steampowered.com/curator/45540934/admin/reviews_manage/]深澜探索者[/url][/quote]
Its unfinished and there has been no updates since 2023.
мир гача лайф страшилок хаха
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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