
From the author of Spice and Wolf, Isuna Hasekura, comes WORLD END ECONOMiCA. This is the first episode out of three part sci-fi/economic thriller visual novel set on the moon.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 734reviews | 84% | — | $169.9K |
| $6.49−50% | 20ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is the very first Visual Novel I've ever played through in full, and I thought it was an amazing story, despite being a linear one. Despite me coming in expecting a short 4 hour or so experience, and not liking any of the characters immediately, the last 3 or so hours (or basically everything from the start of the trading contest to the end of the game) somehow had me extremely invested in both the characters and the climax of the story. Even if you don't know trading terminology, it really can also be enjoyed through just the characters alone. I think the ending was amazingly done in a way that it could be left off as a one-off story with a satisfying conclusion, or lead into the next episode. My only problem was that it feels pretty slow in the beginning, even more so than most actual novels are, I don't really think it gets interesting or worth being invested into until the latter half of the game. Amazing story, 8/10, makes me want to trade stocks.
虽然是galgame但其实没有恋爱,恶俗的内容有但不多,主要的故事线是炒股赚钱。交代世界观的内容比较多,前面节奏比较慢,竞赛开始之后就渐入佳境了。主要出场的人物都有相对立体的塑造,角色的心理变化、感情发展都细腻自然。剧情很精彩!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A solid visual novel that weaves economic knowledge into its narrative, though at first it can be quite challenging to follow if you don't have at least a basic understanding of economic principles. The visuals are decent, the world-building is absolutely stellar, and the story is genuinely captivating. [spoiler]The twist is also absolutely wild, man......[/spoiler] The only real downside is the inconsistent and often sloppy translation. Expect typos, misplaced commas, and occasionally awkward or incorrect word choices. Still, while its there, it didnt stopped me from reading it to the end. Overall, it’s a classic work from Isuna Hasekura, I’d definitely recommend it. Tip: Don’t treat this visual novel as your go to guide to rl stock trading. If you’re interested in learning about investing, start with the many free resources available online. Build a solid foundation in how the economy works, then gradually deepen your understanding from there.
Shorting stocks as a visual novel theme is interesting, but there are many issues from the get go, - This is barely sci-fi, sure the moon have lower gravity....and? - Literal children have a chance in a public trading contest with big prize because...they optimised with high school maths? In an age with space elevators? - An entire town of people in debt turns to..illegal, ghetto mutual fund...at this point baccarat have better odds no? The writer dont know enough about sci-fi, economics, and humans in general, and the outcome is an amateurish short story that is not worth your time. Go read a real book if you're into these themes, the girls aren't even that cute
Wallstreetbets the Visual Novel 10/10.
Its joeover...
I find the lack of cloud saves really annoying. I keep forgetting that I need to copy my save from my other device, and so I haven't been able to read it as much as I'd like.
WORLD END ECONOMiCA episode.01, developed by Spicy Tails and published by Sekai Project, is a visual novel that leans heavily into ideas rather than traditional gameplay, offering a narrative that feels closer to a novel than an interactive experience. Set in a future where humanity has colonized the Moon, the story centers on Yoshiharu “Hal” Kawaura, a young man driven by an intense desire to escape poverty and achieve financial independence through stock trading. From the outset, the game establishes a unique identity by combining science fiction with economic ambition, presenting a world where opportunity exists but is tightly bound to one’s ability to navigate a competitive and often unforgiving market system. The setting itself plays a crucial role in shaping the tone and direction of the story. The Moon is not portrayed as a utopian frontier but as a harsh, capital-driven society where wealth determines status and survival. This environment reinforces the narrative’s central themes, particularly the idea that success often comes at a cost. Hal’s journey is not just about making money; it is about proving himself in a system that rewards intelligence and ruthlessness while often disregarding empathy. The writing explores these concepts in a grounded, almost analytical manner, weaving discussions of finance and market behavior into character interactions without losing sight of the human element behind the numbers. Much of the experience is built around dialogue and internal monologue, with little to no player choice influencing the outcome. This kinetic novel structure means that the pacing is entirely dictated by the story, which can feel slow and deliberate, especially in the early stages. A significant portion of episode.01 is dedicated to establishing characters and laying the groundwork for future developments, rather than delivering immediate dramatic payoffs. While this approach allows for deeper immersion into the world and its ideas, it can also test the patience of players who expect more frequent narrative twists or interactive engagement. The characters themselves are central to keeping the story compelling. Hal is intentionally written as a flawed and often unlikable protagonist, driven by ambition to the point of selfishness. His outlook on life, shaped by hardship, can come across as cold or dismissive, making it challenging to connect with him at first. However, this characterization is purposeful, as it sets the stage for potential growth and conflict. Supporting characters like Lisa, who brings warmth and emotional balance, and Hagana, whose intellectual brilliance contrasts with her social detachment, help anchor the narrative. Their relationships with Hal gradually reveal different facets of his personality, adding depth to what might otherwise feel like a purely conceptual story. In terms of presentation, the game adopts a relatively minimalist approach. The visual style is clean and functional, with character portraits and occasional CG illustrations that effectively convey key moments but do not aim to impress with high production values. The soundtrack complements the futuristic setting without drawing too much attention to itself, and the absence of voice acting reinforces the focus on reading and interpretation. These elements combine to create an experience that prioritizes narrative substance over audiovisual spectacle, which may appeal to players who value storytelling above all else. Ultimately, WORLD END ECONOMiCA episode.01 stands out as an intellectual and character-driven visual novel that dares to center its narrative around economics and personal ambition. It is not designed for instant gratification, instead offering a slow-burning story that builds its themes and conflicts over time. While its lack of interactivity and gradual pacing may not suit everyone, those willing to invest in its world and ideas will find a thoughtful and engaging introduction to a larger narrative. It is a story that asks players to reflect on the meaning of success and the sacrifices that often accompany it, making it a memorable experience despite its understated presentation. Rating: 8/10
Gg hahahahahahahahahahah
Stonks!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $169.9K | 1.4K | 94% | $4.99 | |
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| $169.7K | 1.2K | 81% | $4.99 |
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