
“Are you truly happy?” — A near-future dystopian RPG of corporate satire. In a world where work is everything, 【Work Life Balance】 may be the key to happiness—or a crafted illusion. Join the mysterious “Work Life Balance Fellowship” and uncover the truth.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In a future that seems perfectly optimized,
there’s no need to worry about food, housing, or employment.
The company provides everything — and expects everything in return.Work has been gamified: complete tasks, earn points, unlock titles.
Life is orderly, uneventful, and quietly consuming.
Until one day, a strange popup interrupts the routine:
"Are you truly happy?"
An invitation from a group calling itself the Work Life Balance Fellowship.
From that moment on, something begins to unravel.
● A dystopian RPG that questions the meaning of “happiness” in a corporate system where life is just another task
● Explore and interact with others to uncover buried truths
● Evade surveillance and sneak away from your workstation in subtle stealth segments
● Organize clues and navigate logic in the Maze of Thought
● Confront opposing views and argue your way forward in the Maze of Debate
● Will you conform to the system—or seek a freedom no one promised?
Your choices shape the story’s outcome.
Genres
Engagement
Reviews
先说结论:好评推荐! 作为一个不怎么玩像素类解密型游戏的玩家来说,不得不说这款游戏稍稍打破了个人关于一些像素小游戏的偏见。 首先从画面来讲,包括人物立绘与地图,整体比较简洁清爽,但是在演出方面(思维迷宫)让人眼前一亮。 故事方面,总体来说体量不算大,但是抛出了一个向所有玩家与打工人(社畜泪了)的尖锐问题。 至于问题的答案,我想制作组并没有给出单一的指向性,而是让玩家进行自我选择,当然因为故事没有过于深沉,也不会让玩家感到过于沉重。 至于游戏里提供的小游戏(健身房啊摘苹果什么的)都挺有意思的,我真是百战百输给阿阳................手柄玩家怒目而视 虽然没有全成就 但是个人感觉到已经心满意足,这个价格要什么自行车! 期待陆生海胆制作组的下一作!
[h1] 云中鸟,笼中梦 [/h1] 通关时长:2-3h左右 通关难度:简单易上手 推荐点:浓缩精悍,美术风格干练赏心悦目,演出非常新颖 全END通关纪念,感谢LandUni第一次就呈现出这样精彩的故事。 故事很能引起社畜玩家共鸣,故事虽然短小但感情推进较为流畅,探索和推理很有沉浸感,很喜欢通过“门”的表现形式来进行对NPC的辩驳,非常有节奏感。 整体来说非常有趣,期待下一次作品! 个人有一部分修改建议为: 1.添加skip已读内容功能,手柄按键一旦误触同选项之后就要全部再看一遍文本,会比较浪费时间。 2.添加查看log功能。 3.一部分中文文本能看得出来有些偏向日文的构成逻辑,个人希望能够改进一下更符合中文行文。 以下是剧透感想: [spoiler]非常喜欢true end2,一切的一切只是精心计划好的一场探索,实则天之音也会像会长一样受到另一套规则的束缚,而我们都是既定代码下的机器人,所谓的“突破”也只不过是笼中之梦。 一切的循环就像恐怖游轮一样嵌套着彼此,在大小齿轮的嵌套之下整个社会才得以运行。 但是正是在这样巨大的规则内,小白和阿阳这样纯净的心才更显得弥足珍贵…… [strike]所以不要带走阿阳好吗我愿意化身为龙只为带回阿阳[/strike][/spoiler]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 37 reviews with recorded playtime.
最大的感想是麦茶不足想要更多麦茶—— 初看游戏名字会恍惚知道作者想表达什么,但剧情的走向和思路并不会让人觉得教条,节奏很紧凑,本推理八嘎卡了一下但是整体还是不难的,打完一个结局之后会让人想不断探索其他结局。。非常会写!!! 每个角色都很有魅力,主控实在是很萌麦茶那就更萌了,希望作者会有DLC之类的,想更多的了解角色的同时知道一些后续(? 推荐大家都来试一下!是一款轻松但是又可以带来一些思考的游戏,非常推荐
是我很喜欢的解密像素小游戏,一进去就被阿阳感染了,特别小太阳的小天使,和白的友情线真的特别好品。一大早就等着首发真的一点都没有失望,每个结局都塑造的不错,难度适中没有攻略也可以推出来,还有很多小游戏,一杯奶茶钱买不了吃亏买不了上当。善用存档,祝大家玩的愉快。
Very Cute and fun Indie Game It was really fun, It left me craving more
そもそも会話という行為に慣れていなさそうな人々の描写だったり、様々な要素がディストピアらしいよい短編でした。
デモ版が面白かったので購入しました。 難易度は優しめでコントローラーにも対応しているので操作が楽です。 F3で枠無しフルスクリーンに出来ます(多少ぼやけますが気にならない程度)F2でFPSが指示出来ます。 価格の割には良く出来たゲームかと。。。1500円ぐらい価値は有るかと思います。 お勧めです!! ゲーム終了メニューが見当たらない?
平时玩主机游戏比较多,被名字吸引第一次下载了steam游戏。剧情总能很容易让我联想起自己工作时的回忆,引发思考(对过去自己的吐槽),这个过程还蛮解压的。游戏内任务大部分都很简单,个别难的任务也不用担心会卡住。目前还没有通关,有新的想法再来更新。
已经获得全成就,成就不难获取,游戏流程不算长,解密难度不高,剧情满分,表达的内容也很值得思考(话题很有吸引力,如果再丰富些那更好了,没玩够hh),如果对这类型游戏感兴趣很值得玩。 下面的评论有剧透内容,是一些给制作团队的建议,想看评论购买游戏的看上面足够,上面就是我的游玩体验。 在游戏性上...解密有待提升,引人好奇的剧情解密欠缺,在图书馆解密进密室那一段就做地挺好,花园的小熊草丛暗示,别处的解密就一般了,基本没什么可玩性,比如:破解电脑迷宫那一段就可以丰富内容,破解加上一些要输入数字或者英文,同时也可以在剧情里加入有趣的提示,比如导师...的名字或者书本的故事...成为密码,为什么是密码,做成一个小直线剧情成就,结局那一段全部人发现自己只是被试验的对象和逃跑时显示制作团队(不知道显示的是什么,英文看不明白)背景音乐做的很好。全屏和删除存档有的话就好了。 给制作组推荐一首歌,卢广仲的《工作与休息》,我看了b站的采访,祝你们游戏大卖,如果还制作新的游戏,希望制作的更好。
体量还不错的游戏,立意蛮有深度,对未来世界的想象也很有意思,人物写的还可以[spoiler](不要带走阿阳[spoiler]主角非常可爱,应该说游戏里每个角色的立绘都很可爱。不过躲避和辩论的互动关卡大部分做的有点难过(手柄玩家难操作)。小组长辩论结束之后我没办法存档重新打了七次,也不知道是不是我出bug了。等冷静下来会重新补评价的,
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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