
Just another boring word game? No. Words Can Kill is a roguelike deckbuilder. Travel through the world trying to build the strongest deck from letter tiles and find the perfect gear. And remember, here your tactical decisions matter, not your vocabulary!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a neat idea and CAN be fun sometimes, but there are some very unfair things that feel far more brutal than stuff in Slay the Spire and similar roguelikes. There are enemies that can reduce the value of your tiles to literally 0, and keep doing so repeatedly. Whilst I haven't had it happen yet, I'm sure they could effectively reduce your entire deck to 0, guaranteeing a game over. Similarly, there are enemies who will straight up DELETE tiles from your deck over the course of the battle. Again, once you run out, game over. Then we have a final boss who just disables your shield whenever he feels like it, making you take completely unblockable damage and once again guaranteeing a game over if you came in with low health to start with. Player strategu, skill and deck builds don't matter when you're not allowed to actually play your tiles or do anything to prevent what's coming. Meanwhile the enemies can have effects like requiring you to hit them once before you can actually damage them, but by that point you've wasted most of your tiles and can't block what they're doing to you. Whilst I'm sure 'pro' players could find ways around this, it's extremely unforgiving to casuals, even on the 'Gifted' ("easiest") difficulty. In general, there's just far too much "reduce the players options to pretty much nothing" moments in the game compared to other roguelikes. Whenever these moments occur, it seriously leaves a very bad vibe, as the loss doesn't feel down to my poor choices or bad luck like in Slay the Spire, but instead because the game just 'decided I lost'. So as it stands, I can't recommend it unless you are able to and would have fun getting around these particular issues. If these weren't so prevalent, I would recommend the game for sure. It's no masterpiece but it's a fun little time for a reasonable price. After one to many runs like this, however, I don't see me playing it very often from now on.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Quite intellectually oriented. One must take their time. Very easy to miss things! Frustration is going to be your best friend. RNG will be another and it can end a run in an instant. Still fun even if you cannot end your run before frustration kicks in. If these things are not an issue you will truly enjoy this game. I still play and feel satisfied just getting through the first two maps out of three.
not as good as bookworm
A neat little scrabble-adjacent type game. It's a little clunky and slow in certain moves, but it's entertaining.
This is a fun little word game for the low asking price. If you are into Scrabble or other word games, pick this one up. It functions well and is easy to learn. The artwork is charming and no two games are the same. Thumbs up for this little title. This is coming from a fan of Scrabble.
This game blends all the fun parts of of card games, scrabble and chess. I've run through the first level about 10 times now and I'm still working on my strategy. I've played an aggressive game and a defensive game and both have their pros and cons. It's very well balance and I'm enjoying it immensely!
This is a fun game, for a couple bucks, some nice time.
it's fun
Swear words don't work :<
金山打字通
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.2M | 218.5K | 97% | $6.24 | |
| $12.1M | 23.3K | 92% | $19.99 | |
| $1.1M | 1.5K | 76% | $19.99 | |
| $246.1K | 727 | 81% | $14.99 | |
| $62K | 264 | 60% | $13.99 | |
| $49.6K | 489 | 55% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.7K | 403 | 92% | $3.99 | |
| $22.7K | 154 | 67% | $5.99 | |
| $22.7K | 213 | 76% | $4.99 | |
| $22.7K | 193 | 93% | $4.99 | |
| $22.7K | 90 | 28% | $9.99 | |
| $22.7K | 1.3K | 52% | $0.79 |