
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
即使只有文字也有很强的沉浸感,音乐和创意都很不错,流程不长但真的很棒,希望能在创意工坊引入自定义关卡,一起来体验中华文字的博大精深吧!
玩法很新奇,但结尾剧情很俗套很无聊,强行升华自我感动。
好久没玩了,不知道更新了什么,现在游戏也打不开了。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 14.2K | 92% | $19.99 | |
| $4.1M | 15.8K | 94% | $6.99 | |
| $4.1M | 16.5K | 90% | $14.99 | |
| $4.1M | 4.3K | 76% | $49.99 | |
| $4.1M | 5.2K | 76% | $19.99 | |
| $4.1M | 9.7K | 75% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $55.5K | 74 | 91% | $34.99 | |
| $0 | 4.6K | 99% | Free | |
| $0 | 79 | 97% | Free | |
| $13.3K | 483 | 97% | $1.99 | |
| $7.9K | 37 | 97% | $8.99 | |
| $8K | 46 | 93% | $7.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
首发附近(?)入库,在库里放了很久最近才下定决心玩,以为难度会很高,但其实难度还行,第一遍就打出了真结局以至于后面几个结局要打一遍只能重开新档,于是就决定看看别人实况得了。BTW我为自己一开始认为主角是个无脑的弱智感到抱歉,
作为一款游戏,最重要的当然是好玩 这款游戏十分有趣,充分利用了中文的特殊性,并且埋藏了非常多的梗 虽然故事本身是一个十分老套的勇者斗恶龙的故事,但是新奇的玩法十分有趣 遗憾的是这是只有中文玩家才能体会到的
---------------------------------- --------- 好玩 ------------------- -------- 真好玩 ----------------- --------- 好玩好玩 -------------- ---- 好玩好玩好玩好 ------------ ----- 好玩好玩好玩好玩 - 真 ----- ------ 好玩好玩好玩好 - 好 ------- ------- 好玩好玩好玩 - 玩 -------- ----------------------------------
创意不多,折磨不少
刷差评的都是游戏没打完的
不管是劇情、畫面還是機制設計,真的都是做到頂中頂的作品,有一種只有繁體中文使用者才能理解的文字美,還能從中得到很多發人深省的啟示,真的是第一次玩一款遊戲玩到想留言,作者們都辛苦了!
对不上电波纯在坐牢
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.