
Wolfenstein®: The New Order reignites the series that created the first-person shooter genre. Wolfenstein offers a deep game narrative packed with action, adventure and first-person combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 30 → 13.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 62.4Kreviews | 92% | — | $23.8M |
| $19.99 | 19.3Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1487 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
therapeutic
Cinema game.
So overall the games is alright the shooting is good and there are a few places which I liked playing first was the subway though it was a ♥♥♥♥♥ at first. The bridge was hard but if you find out where to shoot and how it's fun. My favorite is the moonbase. I loved the laser weapons and the aesthetic. It was fun and deathheads base. The bad thing is that the scroll wheel acts slow like "do you want this?" im like YES!! I literally have to duck and cover or find some so I can swap even then it takes a long time. they fixed that in old blood and doom 2016 didnt have this problem it actually slowed the game down and let you choose. like how it was supposed to! also I did not like where you were at the secret base and you had to be an erran boy it disrupts the flow of the game and wasn't fun. I also dont know why they tried to make Blazkowicz deep which im like bro he is not he ♥♥♥♥♥♥♥ kills nazis thats all you need to do. I prefer just a scene by scene type of deal. also Furgus was a ♥♥♥♥ like ooh sorry I saved your ass you ungreatful prick he didnt even apologised and tekla was a ♥♥♥♥♥♥♥ crazy ♥♥♥♥♥ she is like "your so stupid" and "you need keys." and Blazkowicz had some bad pataicne I would has smacked and beaten that ♥♥♥♥♥. also at the ending they tired to make her cool but she wasn't. I swear she must have been one of the game developer ocs because thats how she acted im glad she died. Those type of women live in the woods for a reason and speaking of Blazkowicz bro fumbles more than a 13 year old boy with a stutter and zits on his face and frequent voice cracks. the ending also sucked like bro just toss the grenade away you idiot I mean sure they saved him at the end but like. brother you have a nuke you could have killed Deathhead and nuked the capital and then Hitler have that be the final cut scene where he presses the big red button and then have blasco and Anya merry. not this oh well guess ill lay down and be sad while my love escapes ♥♥♥♥ that ♥♥♥♥♥ ♥♥♥♥. over all its meh and you should just play doom 2016.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23.7M | 79.2K | 80% | $9.99 | |
| $23.6M | 29.4K | 91% | $49.99 | |
| $23.9M | 28.9K | 88% | $29.99 | |
| $24.1M | 31.3K | 81% | $29.99 | |
| $24.1M | 106.2K | 94% | $5.99 | |
| $24.2M | 18.1K | 72% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.5M | 23.7K | 90% | $19.99 | |
| $890.6K | 8K | 93% | $4.99 | |
| $2.7M | 5.7K | 67% | $19.99 | |
| $593.6K | 2.8K | 65% | $9.99 | |
| $240.6M | 234.1K | 85% | $59.99 | |
| $69.9M | 109.7K | 93% | $29.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, Spanish - Spain*, Japanese*, Polish, Russian*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great story, great gameplay, and you get to kill nazis, amazing game.
hyv
Лично я эту игру очень люблю, при первом прохождении она доставила мне массу удовольствий, на пиратке проходил ее раз 14, словами не передать как я люблю эту игру
Fascinating, thrilling
7/10
This game is very okay, sometimes a little more than okay, sometimes a little less, but never great. I was surprised that I didn't enjoy it as much as I thought I would, which is sort of a shame, because the devs MachineGames are not only from my country of Sweden, but based in my hometown Uppsala. Although, my favorite type of FPS are so-called boomer shooters, like Serious Sam, so bear that in mind if you wonder why I recommended this game while mostly complaining about it. I guess I'm a boomer as well, since I'm early middle age and have played games for more than 30 years. Wolfenstein: The New Order feels like a newer game to me, which might sound odd since it's more than 12 years old, but you don't know the extent of my backlog. If you like FPS games where there are lots of scripted scenes, where you simply wait until you can control your character again (sometimes you die if you're not quick enough), then you will feel right at home here. This isn't strictly a cover-shooter even if there is plenty of cover, some of which breaks after a while. The cover system allows you to lean out and shoot, but enemies can see you if you lean out. That is an odd thing to point out, I haven't encountered that before I think, but it's actually realistic, so that's not a negative thing. The shooting and different weapons were fine, but killing enemies wasn't that fun, especially the armored ones. There are perks you can unlock, but I didn't have much use for those, though I liked the different weapons upgrades you could find. Some small things annoyed me, like the idle animations for the weapons. You can't stand around for five seconds looking around at all the wonderfully detailed scenery without the player character checking his gun or moving his knife around. This design decision is part of a mindset I've seen in many other newer games, where the devs seem afraid that if nothing happens in-game for a few moments, then the player will get bored (or worse...), which absolutely must not be allowed to happen. To be fair, the above is the only example of that fear. I've played some games where there is almost constant radio messages and have heard of games where enemies auto-spawn if you stand in one spot for too long. This is a very linear game, though sometimes it wasn't obvious which way to go and the map didn't help much, but fortunately I always figured it out myself after a while (I hate having to look up walkthroughs). I did however need to google for a bug in Chapter 10 where you need to use a tunnel glider underwater. Players like me who use E for forward automatically exit the tunnel glider, which might have become a game-breaking bug if I hadn't found a solution online. I pressed and held down both W (Use) and E (Forward) when entering the glider, by which I could use the glider as long as I held down both of those buttons. That underwater sequence was quite short as well, so it wasn't a big problem. If you've read this far, I'll tell you how this game holds a special place in my gaming life, but not a in good way. It's the first time I've started a game, lost any will to play games for a long time and then completed that game. I don't play, let alone, complete games that don't deserve to be played, because my time is valuable and my backlog huge. Wolfenstein: The New Order isn't that bad, so it's surprising why it led to another of my longer non-gaming periods (where I also don't feel like watching movies or tv-shows, since that also requires some will/concentration). I've had a few longer non-gaming periods ever since I got my first apartment. It usually happens after playing a bad game or a game that makes all other games seem bad in comparison, but this game is neither great or so bad that I felt it was fair to uninstall and forget about it forever, like I've done with a select few other games. I started it in August 4 2025, played for 2 hours, then stopped playing, because it wasn't that fun. Then somehow, I never played it or any other game until August 21 2026, when I played this game for 4 hours and now I've completed it today after a bit less than 10 more hours, mostly to get it out of the way so I can start something else which is probably/hopefully much better.
yes
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.