
Wolfenstein®: The New Order reignites the series that created the first-person shooter genre. Wolfenstein offers a deep game narrative packed with action, adventure and first-person combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 30 → 13.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 62.4Kreviews | 92% | — | $23.8M |
| $19.99 | 19.3Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1464 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game, definitely worth it on sale. The good: I played on difficulty 4/5 and found the balance to be pretty tactical but with some room for aggression and experimenting. As in the best strategy was standing off away from corners and slicing angles slowly to pick enemies down one by one rather than duel weapons. On my second time through I'll play an easier difficulty for more variety. The weapon variety is ok, pretty standard stuff and some nice oomf to some weapons. There aren't quite branching paths or open worlds in this game, but combat scenarios provide a variety of positions to plan and stage an attack from. The narrative story telling and introduction missions are 10/10. Absolutely insane way to start a game. The villains are sickeningly evil. It makes you HATE them. The game looks nice too considering the age but... The bad: This game plays like dog water on AMD graphics cards even on modern specs? I have 20GB of vram on a 7900XT. Yet this game will only do Vsync and not have tearing at 45fps? Even then I still have pop ins happening. I'd turn on Vsync and lock to 45fps no matter the settings. COME ON?
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, Spanish - Spain*, Japanese*, Polish, Russian*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Got this game on sale & it was a great time! I had no issues with it and def would say to get this if you are considering it.
The atmosphere, the music, the gameplay, the gunplay, the vibes.
good game
Juegazo
Killing Nazis, dying yourself sometimes, some problem solving and some cool visuals. Pretty cool modern reboot with some challenge in there
I really wish I'd played this sooner... I liked the story.
Kinda staggered by this one. I wasn't expecting anything, especially with it coming out two years prior to Doom 2016 and that game not really clicking with me, but I like Wolfenstein New Order way, way more. The shooting is sharp and snappy. There's lots of little immsim elements. There's a *ton* of narrative, and the writing floats between Call Of Duty and actually quite good, with the occasional bit of eye-rolling cheese. Mick Gordon did the soundtrack, absolutely wild that Bethesda eventually managed to fumble him, and the directing is equally solid. There's a shot where the screen breaks into different comic panels, each of which shows something different, and then they naturally reassemble themselves into the original shot, and that should be an incredibly annoying flex but actually it was stylish as hell. Unlike Doom 2016, the progression system here is mostly tied to how you approach combat. Based on the types of things you do, you naturally unlock perks that fit that playstyle. There's some pickups as well, and you can secret hunt a little, but you spend a lot of time in setpieces and tbh they're good ones. I said the writing was kind of like Call Of Duty sometimes, but the gamefeel of the setpieces is a dead ringer. If I had to critique the game for something, it'd be that New Order has a pretty fixed idea of what it expects you to do in a given situation, and it will sometimes insta you if you behave unexpectedly. Deaths set you back a little ways, so this feels like a slap on the wrist for trying to play the way Wolfenstein wants you to play and think on your feet. Fortunately, outside of the instadeaths you can play fairly messy and get by just fine. If you screw up a normal stealth segment, that just means you're in a firefight. I do think the game's handling of the nazis is ultimately a little odd, in the sense that in order to tell the kind of story it wants to tell it's created some problems for itself. Basically, it needs its enemy to be both weak and strong. The nazis have to have conquered the world and present credible threat to the protagonists, but also they need to squish when you step on them and five guys in a garage need to be able to beat them. This leads to some moments where your suspension of disbelief takes a bit of extra effort, such as the getaway car being fully ventillated, running just fine, evading pursuit, and then going to a secret cool underwater trash base in berlin. That said, when the nazis are being weird and cruel, the game works. You don't need extra suspension of disbelief to sell that someone whose priority is hurting people might occasionally do something stupid. They're just following their priority. And this in turn gives them strong heel heat and makes the many, many times where the game kills a nazi as a punchline feel earned. I am a little worried that it's impossible for storytelling like this to hold up across multiple games. If every game ends with you beating the nazis, they stop feeling like a threat. But Wolfenstein is intrinsically about fighting the nazis. You can't just get a different villain. They have to keep coming back. I'm also aware that Youngblood... exists. So I guess the balancing act did ultimately implode. In any case, at least within this particular game, there's design and storytelling that hovers between good and great. It's hard to make any game at all, much less one this solid. If you like that particular kind of jank that was common in 00s shooters, this is absolutely worth it on sale.
Historia pica, matar nazistas kkkkk
Hey kiddo, Handsome Jack here... and I just played Wolfenstein: The New Order, and wow. Apparently somebody looked at an alternate history where the Nazis won World War II and thought, “You know what this nightmare needs? One extremely angry American man with a shotgun.” And honestly? Excellent solution. You play as B.J. Blazkowicz, a man whose entire personality can basically be summarized as, “I have seen some things, and now I'm going to shoot Nazis until the universe apologizes.” And I respect that. No endless philosophical debates. No committee meetings. No corporate retreats. Just B.J. waking up from a fourteen-year coma and immediately asking, “Where are the Nazis?” And unfortunately for them, they're still around. The shooting is fantastic. You can dual-wield guns, sneak around when you feel like pretending to be tactical, throw grenades, stab people, and generally turn every room into a very unpleasant workplace. There's something deeply satisfying about walking into a room full of heavily armed Nazis and thinking, “Well, this is going to be their problem in about six seconds.” Then the game gets emotional. Excuse me? I came here to shoot Nazis. Why am I suddenly attached to these characters? Why is B.J. having an existential crisis? Why am I sitting here staring at the screen thinking about mortality and the human condition? STOP THAT. I WANT TO SHOOT ROBOTS. And speaking of robots, the Nazis apparently decided regular soldiers weren't enough, so naturally they built giant mechanical murder machines. Because when you're already committing horrific crimes against humanity, apparently the next logical step is adding lasers. The story is surprisingly good too. It's dark, violent, weirdly funny, and occasionally hits you with moments that you absolutely weren't prepared for. B.J. isn't just some unstoppable action hero. He's a guy who's been through hell, and somehow that makes all the ridiculous violence feel even more satisfying. And the world itself is fantastic. Alternate-history Nazi technology, giant machines, moon bases, insane weapons, terrifying enemies, and enough over-the-top nonsense to make you wonder how anyone in this universe gets through a normal Tuesday. 10/10, kiddo. Incredible shooting, fantastic story, memorable characters, and enough Nazi murder to make even the most aggressive HR department nervous. I'd give it an 11, but apparently I'm not allowed to personally pilot the giant Nazi robot. Which is unfortunate. Because I have excellent credentials.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $23.8M | 48.2K | 95% | $19.99 | |
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| $23.6M | 79.1K | 80% | $9.99 |