
Carve your path in this Hack’n’Slash free from class boundaries. Purify a world shattered by corruption, and uncover the grim secrets and forgotten horrors lurking in the shadows of this forsaken land as you rise in Power. Your Inner aspect beckons—will you answer?
Most likely between $2.2M and $6.3M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $3.99 | 56% | approximately $3.7M |
| PlayStation | $49.99 | 57% | — |
| Xbox | $39.99 | 68% | — |
| Epic | $29.99 | 84% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 965 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Los controles dejan de funcionar, entre otras cosas
PoE 1 & 2 varke buna para verilmez, gerçekten de sıkıcı bir oyun. Hook atmayı hiç becerememişler. Oynarken hiç zevk alamadım
Şahsen ben Çok beğendim eğlenceli
I bought the game for about 80% off and feel like that was the right price. Let's go over it's points: - Generic: You start off as a member of a faceless black and gold army with skulls on thier uniforms (you might be the bad guys) and spend the rest of your time fighting a series of demons until you fight the biggest demon of all. - Unchallenging: There are achievements for completing the chapters without dying and I got all of them without noticing. If you want to turn your brain off and kill enemies by the thousands this game provides. - Good transmog system: Plenty of customization options you can change at any time, I made my character watermelon colored 30 minutes in and it undercut every overly serious cutscene and dialogue. Loved it. - Skills and Abilities: There are no classes, your skills are item drops with weapon requirements and every time you level up you add small buffs that have little to no consequences until the end game where your build is based around what legendary items you find. Your skills get stronger the more you use them, you can change their damage types to synergize with items, and while summons take up a space in your skill bar you don't need to keep re-summoning them which is nice. This game is a waste of time that will not stimulate your higher brain but if you need something to fill the void it will do. It’s not bad enough to be truly bad, just overpriced/boring/generic etc.
jeu sympa. Déplacement à la souris pratique . Jeu difficile : demande de la concentration .
sick game
Wolcen delivers flashy, fast-paced ARPG combat with impressive graphics and a highly customizable character system. Its unique classless progression and wide variety of skills allow for creative builds, and the action feels satisfying with fluid animations and devastating abilities. However, the game has struggled with bugs, balance issues, and repetitive endgame content, which can dampen the long-term experience.
Diablo alike
It is a good Diablo type game. I little too linear but still fun to play!
Cutscenes are just so awfully made and choppy. Sometimes dialogues could start with no proper orientation, making you talk to someone's back. It's just so out of touch when it comes to story-telling. Some lines are just there to fill gaps, it gets wordy and boring too often. The combat, though, is really satisfying and poses a real challenge towards late-game. Bosses are also quite a bump in your way, takes two or more attempts to finally realize how to exploit their weaknesses. Care for the cutscenes and story? RUN. Here for pure gameplay and dialogue skipping? HIT IT.