
Carve your path in this Hack’n’Slash free from class boundaries. Purify a world shattered by corruption, and uncover the grim secrets and forgotten horrors lurking in the shadows of this forsaken land as you rise in Power. Your Inner aspect beckons—will you answer?
Most likely between $2.2M and $6.3M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $3.99 | 56% | approximately $3.7M |
| PlayStation | $49.99 | 57% | — |
| Xbox | $39.99 | 68% | — |
| Epic | $29.99 | 84% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 965 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
如果你要玩这个游戏,一定要先把自己当傻子,不然你会被开发组气死。给大家说几个优点 1最开始发售的时候游戏真心好玩,之后开发组完全把已经购买游戏的玩家当傻子玩. 2玩家通过装备制作,造出厉害的装备,他们不会给任何通告,并且直接回档。 3你打的货币多了,回档。 4某次更新后,人物通过天赋与传奇装备搭配导致某方面比较出色?回档。 5好多人玩某个大天赋点?削弱。 6黑马流派?加强一点,再削弱两点,循环到没人再玩为止 7变身本来是特色,结果一而再再而三的削弱,游戏最开始还能多坚持到干死BOSS,现在消耗巨大五秒真男人? 暂时将以上7大优点在这里推荐给大家 中华文化博大精深
[h1][i]“Run away from the river to the street And find yourself with your face in the gutter”[/i] ~Green Day[/h1] Back in 2005, a small team called WildTangent released a tiny little Diablo clone called FATE. The guys already tested their skills in some simpler games and, the most importantly, they knew their limits. They didn't even try making yet another one of those big “Diablo killers” everybody on the market was obsessed with. Instead, they focused on a much more compact experience, threw in some unique ideas (like pets and fishing), and voilà! They got themselves a hit. A niche one, sure, but still, FATE used to be installed on, like, every second laptop out there. Why am I telling you that? Well, because WOLCEN Studio (and yes, the guys literally called themselves after their very first project) was nothing like that. What can I say? There's always gonna be this kind of people. Always. Young devs who, despite not making a single game before in their entire lives (neither of the key figures here had even the slightest role in a video game project before), think they can compete with the big guys. Because clearly, those just didn't have the right ideas. While our guys “clearly” do. What did our guys envision? Well, they wanted an epic saga on an AAA engine, with tons of cutscenes, spectacular views, and tons of things the other popular games are known for. You know how when you ask a kid about what they'll add to their game if they'll ever be able to make one? They just keep listing things they liked in the games they played, saying “and then, and then...” without knowing where to stop. Inexperienced devs? They can be like that too. Usually, there are publishers to say “no”. But guess what? Our guys were too cool for a publisher. They are radical indies (freedom, freedom!~)! So straight to Kickstarter they went. You can actually stop reading here. WOLCEN is yet another one of those Kickstarter games. Kickstarter > Steam Early Access > Abandonment. It's the same old formula again. We've seen it for countless times. The only thing that changes is the excuses. According to our guys, “...we’ve encountered foundational hurdles that prevent further improvements under the existing framework.” That's it. No more support. But OK, despite being abandoned, the game's still on sale, so... *SIGH* Let's take a look. Like I said, the people behind this game simply didn't know where to stop. And while dreaming big, they never really asked themselves “How?”. It was like with that popular meme. “–Who are we?!”, “–Game developers!!!” “–What do we want?!” “–A spectacular ARPG on an AAA engine with tons of the advanced features!!!” “–How are we going to achieve that?!” “–We have no bloody clue!!!”. The engine is a nice proof of that. They chose CryEngine. Even got featured by Crytek in their showcase. I mean, clearly, an FPS-oriented engine is a perfect choice for an ARPG title, right? [i]Right?[/i] Well, see the above. It shows exactly how our guys were thinking. They wanted their game to be spectacular. They didn't even try thinking about all the “buts”. Actually, you know what? It's a funny story. I keep saying that this game looks spectacular and it does in a way, but it also... doesn't? I mean, nothing here has a face. And when it does? You wish it didn't. Most of the time the game looks like a generic dark something with nothing special to remember, while when the design actually does have some interesting elements, those are downright stolen from random media. Like, the soldiers here combine the design taken from both the Warhammer [i]and[/i] MARVEL's Spider-man. Like, what the heck? Ah, and of course, the enemies are a downright Diablo rip-off. You can't come up with your own juicy baddie, just go steal from BLIZZARD. Who already stole from Games Workshop a lot back in the day. Jaysus... Anyway, back to our game. It's that part when we talk 'bout the gameplay, right? God, give me strength... Unlike WildTangent, WOLCEN Studio wanted everything. Everything the others had and more. The only thing that used to show some moderation was the multiplayer. Which was surprisingly old-school (no store, no seasons, etc., just four players reviving each other). The rest of the stuff? It was just stolen ideas over stolen ideas over stolen ideas (they even stole the bloody pets I mentioned, which feel totally out of place here). And while some of those things are quite universal (like potions from Path of Exile) and some others are actually fit quite well (like the “fight for your life” mechanic from Borderlands), nothing here really works. Even that “fight for your life” thing is feeling so cheap that it's cringey (remember good ol' Sacred 2? That's the stuff). If something, his game's giving me one heck of a cognitive dissonance. Things here [i]look[/i] expensive (well, not [i]expensive[/i] expensive, but you know what I mean), but they feel like something from those crappy games that utilize an engine's basic assets in order to sell you a scam. Don't get me wrong, I'm not trying to say that WOLCEN is a scam. Exactly the opposite, you can see that our dudes did try here. Which... only makes things more sad. If you ever played a properly balanced ARPG, like Diablo II for example, you know how much a tiny little skill alteration can mean. Now, our guys? They went all “Scottish”. Remember that famous Robin Williams' skit about golf? “F*ck croquet! I put the hole hundreds of yards away!”. That's what we've got here with the skill wheel. Yes. The. Skill. [i]Wheel[/i]. It's exactly like in Grim Dawn, except you can [i]rotate[/i] parts in order to make things even more complicated. The result? Yeah, good luck with that sh*t. And while during the early parts of the game it won't be much of a problem (there's even a so-called story mode for those who just want to see the ending, even though honestly, you won't want that cringey How to Train Your Dragon crap in your life), the final chapter? Well, it's like a whole new game. With some crazy difficulty spikes. Long story short, the big baddie is coming. And you need to prepare. All of a sudden, you're not just walking forward, killing everything on your way; you're in The Elder Scrolls: Blades now. Restoring the town. Because yes, our guys suddenly decided they wanted [i]that[/i] too. And, of course, since things are non-linear now, it only adds to the imbalance. But don't worry! There's a big chance you won't need to force yourself through that. Because the game just loves soft-locking itself at the beginning of that chapter. See? Even the game itself doesn't want you to play it. To be completely honest, though, I did like the idea. Dunno why they've decided to make only one chapter that way, but there's certainly something in it. But fighting with clunky mechanics, a lack of balance, game-breaking bugs, and other stuff just for that? I mean, come on. Are we [i]that[/i] desperate? And yes, there's more. Like, there's that crafting (ish) system that revolves around the consumables and re-rolls, but why? [i]Why[/i] would anyone want to waste their time on it, while everything else in this game is so ridiculously unbalanced and buggy? Heck, up to this day there are still infinite damage exploits that weren't fixed (and, most likely, never will be, since, like I said at the very beginning, the game is completely abandoned now)! No matter how you look at it, the only thing this game's good for is to serve as an example. An example of how [i]not[/i] to make games. So, if you're a young developer who's sitting there, thinking about starting to make your own ARPG? Look at the original FATE. Then look at WOLCEN. You'll instantly get why knowing your limits is so important. Not like dreaming big is bad. But one does not wake up one day and say “I'm gonna change the world today!”. Good things require experience. A lesson that WOLCEN Studio learned the hard way. Don't be like them. Learn from other people's mistakes instead. Dixi.
Got a cat here. Friends passing by can touch her and click Like to pet her once. __ /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) 二つ
Great action rpg for 40 hours. I like that this game is this way, I dont want to play it for hundreds of hous. Great visuals, gameplay, setting, also story is nice. Not every RPG needs to be endless!
Was an unacceptable buggy mess on launch. Still was when I tried again three years later. Stay away from this and get one of the many good ARPG instead, such as Grim Dawn
The story of the game is actually good and it was fun playing together with others *BUT* it's now abandoned and servers are shut down. Co-op mode is therefore not working any more. With the hype they received and all the copies sold they did really disappoint in what they delivered after the release and now just abandoning the whole game, removing features which were working before (online-mode) is a no-go.
They removed multiplayer from the game and I can't refund this turd. Save yourself the trouble and don't buy this or anything this developer makes.
3/5 The game is out of service, all servers are offline. Don't buy it unless you want a mediocre single-player Diablo clone.
to close servers is pathethic.you should reimburse players never will any of my community buy your games. fk off
Disable Steam cookies @ [url]https://store.steampowered.com/account/cookiepreferences[/url] Steam Support are [b]content[/b] [i](their words)[/i] with the current refund policy that allows devs to update games months/years after "purchase" where they can then remove [b][u]advertised features[/u][/b] that you paid for aka [b]bait & switch[/b] with no recourse [i](14day2hr - only exceptions are big backlashes).[/i] [b]We really have [i]no control[/i] over our own [i]Steam Libraries[/i][/b] and its only a matter of time before it happens to a game [i]you care[/i] about as this becomes more prevalent with more and more games adding launchers years later, requiring 3rd party accounts (to collect and sell our data), updating [i]our[/i] 8+yr old games just to add advertisements for their new games or worse adding kernel-level spyware [i]"anti-cheat"[/i] and as mentioned removing advertised features like OS support, cross-play, or anything else they feel like removing because they can so long as it doesn't result in a big backlash and mass negative reviews - although even that they are already making negative reviews less impactful. [h3][b]We get no offline installers, no (official) way to stop an update or revert it - not even to the version at time of [i]"purchase".[/i] Most games are now requiring an always online connection (even for single player) and have no LAN or dedicated server to host our own servers. We have [b]no control over our libraries.[/b] They want us to own nothing [strike]and be happy.[/strike][/b] [i]"Buy"[/i] only at [b]high discounts[/b] or [b]DRM free[/b] with [b]LAN/Dedicated Servers.[/b][/h3]