
3D Dungeon RPG The portal of despair opens again. The labyrinth calls you to destruction. Revel in the endless dangers, relish the risk, devour the rewards. Savor the risk.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best KR #30, worst JP #54 · 2 markets collected
About
Wizardry Variants Daphne carries on the lineage of the classic RPG series, Wizardry. The portal to the labyrinth of despair, where even destruction is pleasure, has opened once again.
Once every 100 years, the Abyss opens.
It is a curse of death that consumes the continent. A Warlock who coveted Death, devoured people and animals and enveloped the world in despair.
Inheriting the power to seal the Abyss over generations, kings have continued to protect the kingdom from its curse.
But now, the king has vanished, and the world is being consumed by death, moment by moment.
Resistance itself is meaningless.
There is naught but to perish.
Experience an adventure of your very own with unique allies based on combinations of classes and races.
Perilous traps and mighty foes await in the dungeon. Take on a high difficulty that only Wizardry can offer.
Main Character Design: Yusuke Kozaki
Manga artist and illustrator; in addition to writing manga, he also does design work for anime and games, and is well known for the fine touches in his character designs.
Boss Monster Design: Katsuya Terada
His work, centered on manga and illustration, includes character designs video games and movies, as well as poster for theater productions.
Sound: Hitoshi Sakimoto
Has composed for more than 130 game titles of all genres. With their rich sound and epic scale, his scores have received tremendous support not only in Japan, but also from overseas.
[English Voice Actors]
Lulunarde: Morgan Cambs
Pulgritte: Dev Joshi
Dylanhardt: Doug Cockle
Elmon: Laurence Bouvard
Vernant: Christopher Ragland
Pickerel: Alex Capon
Leaufonde: Garrick Hagon
Shagtis of Sorrow: Jay Rincon
- Other Voice Actors, etc. -
Beth Robb Adams, Mike Bodie, Sarah Borges, Davis Brooks, Shin-Fei Chen, Doug Cockle, Clare Corbett, Arlene Decker, Sarah Galbraith, Garrick Hagon, Arina Ii, Jules de Jongh, Dev Joshi, Samantha Kamras, Rae Lim,Elsie Lovelock, Meaghan Martin, Gianni Matragrano, Joseph May, Alexander McMorran, Eric Meyers, Sarah Pitard, Christopher Ragland, Matt Reeves, Jay Rincon, Cecily Bednar Schmidt, Kerry Shale, Martin T Sherman, Adam Sims, Ina Marie Smith, Colin Stinton, Alex Vincent, Alexandra Vincent, Glenn Wrage -- Other appearances (in alphabetical order)
[Japanese Voice Actors]
Lulunarde: Inori Minase
Pulgritte: Yui Ishikawa
Dylanhardt: Chikahiro Kobayashi
Elmon: Satomi Korogi
Vernant: Yoshimasa Hosoya
Pickerel: Junya Enoki
Leaufonde: Takaya Hashi
Shagtis of Sorrow: Takehito Koyasu
- Other Voice Actors, etc. -
Yutaka Aoyama, Masumi Asano, Koji Ishii, Maaya Uchida, Yu Kobayashi, Tetsuo Komura, Jiro Saito, Yu Shimamura, Yoko Soumi, Shinya Takahashi, Hiroki Takahashi, Yumi Toma, Yuichi Nakamura, Romi Park, Fairouz Ai, Shinshu Fuji, Takanori Hoshino, Anna Yamaki, Aoi Yuki -- Other appearances (in Japanese alphabetical order)
Wizardry is a computer role-playing game released in the United States in 1981 with elements such as party organizing, labyrinth exploration, monster fighting, and character development having such a tremendous impact on the various RPGs that followed, that it is often referred to as the origin of RPGs. Numerous sequels have been released, and nearly 40 years after its release, it remains a timeless masterpiece that enjoys strong popularity around the world.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 3.9Kreviews | 57% | — | $0 |
| Free | 9.2Kratings | 95% | — | not modelled |
Engagement
Reviews
Themes across 265 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
真难绷啊,这联动剧情被剧情杀还要自己花金币复活队友,心思全花在怎么恶心玩家上了
实在是玩不下去了。也抽了很多卡,推主线虽然很难但是比较又乐趣。主线过后就是脚本脚本脚本,无聊刷装备的过程。
hardest gacha game
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.9K | 63 | 83% | $11.99 | |
| — | 0 | — | — | |
| $1.1M | 1.3K | 77% | $34.99 | |
| $104.9K | 681 | 93% | $5.59 | |
| $68.9K | 646 | 78% | $4.99 | |
| $48K | 176 | 89% | $9.99 |
Genres
Stats
Languages: English*, Simplified Chinese, Traditional Chinese, Japanese*, Korean, German*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 265 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
취향만 맞으면 오래보고 할 수 있는 게임 단점을 굳이 뽑으면 BM이 너무 쌔서 과금을 안 하시는 분들은 원하는 캐릭터를 얻기 힘드실 수 도 있다
The Game is difficult and you will suffer if you do not read and learn to adapt. You need to change based on enemy floor or dungeon. Some strategy Unit perform better then others.
계정 연동 방식도 기괴함 코드를 내가 직접 가지고 있어야함 모바일로 오래 했는데 계정 날라가버림 현질도 많이 하고 해도 결국 코드 저장 안해놓으면 병1신 되니까 꼭 저장하셈. 게임 방식자체는 재밌고 탐험 하는맛이 있는데 불합리한 전투가 너무 많고 현질이 너무 매움 재화도 얼마 안주고 운영방식도 답도 없는거같고 골수팬들이 있으니 유지되는듯 ++ 3장부터 답도 없는 적들때문에 하기 실어짐
재밌음 그대신 엄청나게 하드코어함 서버는 어차피 구별없어서 돌계정 이라는걸 싸게 살수있음 제대로 하실분만 사는걸 추천 그리고 공략은 안보고 해도 무방하나 거의 필수적으로 봐야함 언젠가는 해야하고 없으면 약해지는것도 있어서 공략을 반필수적으로 봐야하는게 너무아쉬움
游戏是个好游戏,可惜是个氪金抽卡手游,当然不氪也是能玩下去的,查查日文攻略,靠时间慢慢也是能过,学习成本还是挺高的。可惜我是个急性子,希望下次再见面,能出个买断单机吧。(另外黑屏,稍微耐心等下,那是还没下载完呢). 好吧,做成抽卡手游对厂家来说是对的,这个圈太多重氪。 又玩了一段时间,剧情也是挺吸引人的。再次可惜,这是一个没有体力限制的手游,导致进度差距很大,如果你只是做做日常,很多活动需要的练度你是连门槛都不够的,你要花大量时间重复劳动,其中的随机性甚至让人抓狂。随着人物的增加,氪金带来的优势不是无名者所能比拟的了。我的时间,我的金钱,让我对这个游戏说不。还是那样,如果有一天出个买断单机,我会支持的。不知道你们是这个IP的传道者,还是这个IP的掘墓人。
WHO TF have an idea to nerf a drop rate that already a hellish grinding to make it even worst ? Locking the most important component to upgrade a weapon to certain monster is not enough for them now the even nerf it so the drop rate become even lower by changing the chest drop is not 100% anymore to around 40% mannn i realy done with this game. THE FF COLAB WAS A MASSIVE FAIL!!!!
french translation for UI please.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.