
3D Dungeon RPG The portal of despair opens again. The labyrinth calls you to destruction. Revel in the endless dangers, relish the risk, devour the rewards. Savor the risk.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best KR #30, worst JP #54 · 2 markets collected
About
Wizardry Variants Daphne carries on the lineage of the classic RPG series, Wizardry. The portal to the labyrinth of despair, where even destruction is pleasure, has opened once again.
Once every 100 years, the Abyss opens.
It is a curse of death that consumes the continent. A Warlock who coveted Death, devoured people and animals and enveloped the world in despair.
Inheriting the power to seal the Abyss over generations, kings have continued to protect the kingdom from its curse.
But now, the king has vanished, and the world is being consumed by death, moment by moment.
Resistance itself is meaningless.
There is naught but to perish.
Experience an adventure of your very own with unique allies based on combinations of classes and races.
Perilous traps and mighty foes await in the dungeon. Take on a high difficulty that only Wizardry can offer.
Main Character Design: Yusuke Kozaki
Manga artist and illustrator; in addition to writing manga, he also does design work for anime and games, and is well known for the fine touches in his character designs.
Boss Monster Design: Katsuya Terada
His work, centered on manga and illustration, includes character designs video games and movies, as well as poster for theater productions.
Sound: Hitoshi Sakimoto
Has composed for more than 130 game titles of all genres. With their rich sound and epic scale, his scores have received tremendous support not only in Japan, but also from overseas.
[English Voice Actors]
Lulunarde: Morgan Cambs
Pulgritte: Dev Joshi
Dylanhardt: Doug Cockle
Elmon: Laurence Bouvard
Vernant: Christopher Ragland
Pickerel: Alex Capon
Leaufonde: Garrick Hagon
Shagtis of Sorrow: Jay Rincon
- Other Voice Actors, etc. -
Beth Robb Adams, Mike Bodie, Sarah Borges, Davis Brooks, Shin-Fei Chen, Doug Cockle, Clare Corbett, Arlene Decker, Sarah Galbraith, Garrick Hagon, Arina Ii, Jules de Jongh, Dev Joshi, Samantha Kamras, Rae Lim,Elsie Lovelock, Meaghan Martin, Gianni Matragrano, Joseph May, Alexander McMorran, Eric Meyers, Sarah Pitard, Christopher Ragland, Matt Reeves, Jay Rincon, Cecily Bednar Schmidt, Kerry Shale, Martin T Sherman, Adam Sims, Ina Marie Smith, Colin Stinton, Alex Vincent, Alexandra Vincent, Glenn Wrage -- Other appearances (in alphabetical order)
[Japanese Voice Actors]
Lulunarde: Inori Minase
Pulgritte: Yui Ishikawa
Dylanhardt: Chikahiro Kobayashi
Elmon: Satomi Korogi
Vernant: Yoshimasa Hosoya
Pickerel: Junya Enoki
Leaufonde: Takaya Hashi
Shagtis of Sorrow: Takehito Koyasu
- Other Voice Actors, etc. -
Yutaka Aoyama, Masumi Asano, Koji Ishii, Maaya Uchida, Yu Kobayashi, Tetsuo Komura, Jiro Saito, Yu Shimamura, Yoko Soumi, Shinya Takahashi, Hiroki Takahashi, Yumi Toma, Yuichi Nakamura, Romi Park, Fairouz Ai, Shinshu Fuji, Takanori Hoshino, Anna Yamaki, Aoi Yuki -- Other appearances (in Japanese alphabetical order)
Wizardry is a computer role-playing game released in the United States in 1981 with elements such as party organizing, labyrinth exploration, monster fighting, and character development having such a tremendous impact on the various RPGs that followed, that it is often referred to as the origin of RPGs. Numerous sequels have been released, and nearly 40 years after its release, it remains a timeless masterpiece that enjoys strong popularity around the world.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 3.9Kreviews | 57% | — | $0 |
| Free | 9.2Kratings | 95% | — | not modelled |
Engagement
Reviews
Themes across 265 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
そういうシナリオなのでしょうがないんですが、同じ迷宮を何度も攻略するのクソだるすぎて3週目で挫折した。疲れた。
really fun dungeon crawler gacha
Vou dividir a review em 3 pontos. 1 - Monetização: Esse é um jogo gacha o qual vc precisa juntar/comprar recursos para pegar personagens com a possibilidade de permadeath (Veja próximo tópico). Eu jogo FTP e posso dizer q funciona muito bem, não tem recursos para vc colecionar tudo, mas o suficiente para vc montar um time sólido e não precisar trocar seu time inteiro de 6 em 6 meses como qualquer outro gacha por causa do powercreep predatório. Meu time atual usa 3 personagens os quais uso desde o primeiro dia do lançamento (Debra, Alice e MC). 2 - Stamina: A stamina desse jogo é diferente dos outros gachas. Todo personagem possui o atributo Fortitude, que diminui quando morre, ao pisar em armadilhas, receber dano de veneno e outros. Quanto menor for esse atributo, menor a chance de ressucitar, mas se a fortitude for muito baixa(representada com a cor vermelha) o personagem pode morrer de forma definitiva. O jogo alerta inúmeras vezes pra vc não fazer a merda, mas existe lá a possibilidade. Pra evitar, é so esperar um bom tempo e substituir o personagem caso queira insistir jogando. 3 - Jogabilidade: Essa é a melhor parte do game, nada de mundo colorido, waifus que lambem seus pés ou missão inútil de administrar harém. Aqui tudo tem um tom mais sério e sombrio, personagens importantes morrem e vc precisa achar uma forma de evitar isso. A animação de combate é especatular, tanto dos monstros quanto dos persoangens. Vale muito a pena conferir.
Media

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Genres
Stats
Languages: English*, Simplified Chinese, Traditional Chinese, Japanese*, Korean, German*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 265 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ガチャが全然引けないし敵が強すぎる
great that u dont have to pull for legendary adventures to get by
모바일로 이미 다 했음 효율이 답이없는 과금이있고 돌계라는 빠른길도 있지만 그냥 생으로 육성하며 초반에 여관비도 허덕이고 강화도 부담스럽지만 던전 노가다를 하며 폐지 주워다 팔고 좋은 동료 모집하고 파티를 잘 조합해서 점점 강해지는 장비와 파티구성원을 보며 기가막히는 스토리를 밀어가야 진짜 재밌게할수있음 1장이 제일 재밌다.
很棒的遊戲!但電腦版一直斷線
HE'S PUTTING HIS ABYSS IN MY CATACOMBS
can we just get rid of the ghost girl? she is so annoying
Este juego es el mejor gacha que he jugado. Es el único que logró hacer que me quede jugándolo más de tres meses, casi siempre termino dejándolos. Los personajes todos pueden ser fuertes si los equipas bien, eso incluye a legendarios (5 estrellas) y aventureros con nombre (4 estrellas), hay gente que estos últimos los usa mucho. En el año que llevo jugándolo no he sentido el power creep, aunque no voy a negar que hay algunos que si destacan más que otros, pero entre estos incluso hay personajes antiguos. Creo que mientras puedas hacer el contenido del juego por tu cuenta, eso realmente no importa. Pese a los gráficos un tanto humildes, la jugabilidad y dificultad son excelentes, la verdad que aburre cuando los mobs o jefes se terminan transformando en piñatas. Si haces alguna jugada equivocada realmente te castiga aquel error, incluso para algunos jefes usas diferentes personajes especializados para que lea batalla sea más sencilla... a menos que tengas equipamiento subido al máximo con stats perfectos, ahí puedes ir un poco a fuerza bruta si te da la gana, pero para los que farmeamos equipo durante menos tiempo, es mejor usar bien la cabeza para las batallas con jefes/bounties. Respecto al farmeo de equipo, hay muchas horas de contenido, hay piezas muy muy raras que cuestan que caigan, pero tienen efectos especiales, eso sumado a que los sub-stats son aleatorios y te puede caer algo malo o bueno, lo hace muy entretenido y satisfactorio de conseguir. La perfección toma tiempo, tiempo que tu dispongas al día, no hay limitantes de energía que te impidan progresar indefinidamente, lo único es si te matan el personaje y usaste ya las tres resurrecciones. En ese caso toca espera dos horas y puedes volver a revivir. La única crítica que tengo es para la versión de dispositivos móviles, es casi imposible jugarlo ahí, que manera de tener bugs que te terminan expulsando al menú principal o simplemente se congela el juego. A lo mucho entras ahí para cuando no estás en casa, entras a hacer las diarias y recibir recompensas de login.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.9K | 63 | 83% | $11.99 | |
| — | 0 | — | — | |
| $1.1M | 1.3K | 77% | $34.99 | |
| $104.9K | 681 | 93% | $5.59 | |
| $68.9K | 646 | 78% | $4.99 | |
| $48K | 176 | 89% | $9.99 |