
Wizardry: Proving Grounds of the Mad Overlord is a full 3D remake of the first game in the legendary Wizardry series of RPGs.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 4 → 2/day in the week after.
About
Featuring the GRAMMY® Award-winning score by Winifred Phillips!
Wizardry: Proving Grounds of the Mad Overlord is a full 3D remake of the first game in the legendary Wizardry series of RPGs.
The first party-based RPG video game ever released, Wizardry: Proving Grounds of the Mad Overlord was a direct inspiration to series like Final Fantasy and Dragon Quest. Digital Eclipse's revival preserves the appeal of the classic, with many upgrades for modern role-playing game fans.
Dungeon Crawling, Deluxe
Craft your own party of adventurers and head into the labyrinth at the behest of the mad overlord Trebor, in search of the amulet stolen by the evil wizard Werdna. Battle groups of challenging enemies, avoid hidden traps, and make your way deeper into the dungeon as you prepare for the ultimate battle: Facing Werdna himself.
Commitment to Accuracy
Wizardry: Proving Grounds of the Mad Overlord is built directly on top of the original 1981 game's code. Although it looks all new, underneath the hood is the authentic game. You can even view the original Apple II interface as you play.
Challenge Without Hassle
While the well-known difficulty of the enemies has not been altered, quality-of-life improvements have been added in every area. Party management, navigation, spellcasting, and combat have all been significantly enhanced.
A Legend Reborn
If you're just discovering the legendary Wizardry franchise, Wizardry: Proving Grounds of the Mad Overlord is the perfect jumping-in point for new players. Series veterans will love the gorgeous new graphics and sound, and the streamlined interface.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.49−70% | 1.2Kreviews | 78% | — | $257.1K |
| $39.99 | 882ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 96 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is real buggy. I find a new GUI issue every time I play and the mainstays are annoying enough. I have had soft locks, and had to ALT+F4 because none of the keys or GUI were working. I would also prefer to have an option to chose when I save, rather than making back up save slots, granted that's a minor gripe, however if ever I were to get into a game breaking situation then it might matter more. It's been out for 2 years and haven't fixed these issues so I imagine they're here to stay. While I'm having fun with the game it has very glaring issues so I wouldn't recommend it unless they fix these issues. Check the date on this post as they may EVENTUALLY update the game and make this short warning pointless.
TLDR: Cannot recommend due to game-breaking bugs. This adds a lot of accessibility to the game, including more intuitive/modern controls and an automap. However, it's also extremely buggy, tending to softlock both in combat and when reordering your party at the tavern. It's almost like they didn't playtest this at all, or maybe rushed an update and then abandoned it, because I've seen reports of these issues going back a couple years now. Also, the core game is of course crushingly difficult compared to the later entries in the series that I'm more familiar with. You have to hike back to town to rest (regaining HP and spells) and level up, making magic an extremely finite resource. Only thieves can attack with weapons from the back row, making the finite-ness of magic even more excruciating. In order to give your casters something to do during the 80% of the time that they otherwise go unused in combat, Digital Eclipse added an enemy inspection metagame element. It's interesting, but doesn't add much. Also a lot of the stuff you discover about enemies is relayed as symbols, and I have NO idea what most of them mean. I have additional quibbles with the modern UI. For example, enemies swap positions, but the UI doesn't seem to provide any explicit indication of this. Also, it's weird that they didn't just reuse the main enemy group list as a picker when attacking/casting. Wizardry 6 somehow did these things better in 16 colors at 320x200 resolution. It's interesting how they changed the DUMAPIC spell to "bank" your automapping progress into a static map that can be viewed at any time, but annoyingly your current dynamic automap still resets on level changes and gets confused by teleports. I get that they were trying to make the DUMAPIC spell more useful, but why not provide the option for a richer / more persistent in-game automap system when it's trivial to just look up the maps online anyway? It's great that they give you options for tuning your experience, but personally I don't hate myself enough to turn off any of the modern conveniences lol
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese
| $34.99 |
| 341ratings |
| 54% |
| — |
| not modelled |
| $13.99−65% | 221ratings | 84% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 96 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Relive RPG history with this OG original here while you can now!
他の方のレビューにもあった事象が発生しました。 レベル2に上がる時、Enterキーを押しても確定にならず何度もステータスアップ配分をさせられ、何度か繰り返していたら名前が消えてHPも0に・・・ゲームを終了しても直らず、3人潰された時点で諦めました。 これはダメですね。 でも遊びたいのでバグが直ったら起こしてください。。。Zzz
レベル2にしようとしたところ、なんか何度もステータスアップ配分をやり直せて、しばらくしたら名前が消えてHPも0に・・・一回ゲーム終了しても直らず、さすがにこれはやる気がなくなりますね・・・
So, this game is evil incarnate. An RPG of the oldest school, before a lot of modern design philosophies were invented, and before morality or common sense came along. A game with intense grinds, complex maps, confusing layouts, insane challenge and more ways to die on the first few floors of a dungeon than some games entire first halves. Losing whole parties of created characters is expected. Losing them several times is also expected. Even with a guide, you will die a lot. Less than ten percent of players have beaten this game, and with good reason. Is the game good? Well, its got issues. The interface doesn't seem to scale well, interacting with your inventory and characters is messy, fights are way too slow even with the added option to speed them up, and it is as mentioned all kinds of unbalanced. However, the fact that this game is difficult to deal with is part of its sell: Beating it means that yes, you have beaten one of the harder RPGs in the world. And it has neat music, interesting art, and lots of little silly features. Do I recommend it? I suppose I do, but only to people who know what they are getting into: This game is hard. I reiterate, it is really, really hard, unfair, and you will curse it. But beating it means you can safely say you've beaten a game of legend, decades old and that was seen as super hard even back when it was first made.
wish i bought something else. even the wizardy daphne free version was more appealing. this game just doesnt want you to have fun. i get it old nostalgic feeling. but for players who are new to wizardry. i had a better time playing version daphne instead. the gearing system on this version is a joke. i was very confused when my mage ran out of mp after using 3-4 spells. for the entire run. you cannot replenish it. you need to backtrack your way all throug the dungeon to get out and sleep at an inn to get more mp. now you go back into the dungeon. get as deep as you did before. just to realise your mage or priest ran out of mp. and are now useless LOL. ok now backtrack to town again. get as deep and then do it all over again. int stats doesnt increase damage. btw your mage has only 1 skill that will deal 1-8 damage. that can miss. in early levels. im so done with this game
面白かったですね。最後まで楽しめました。 もちろん名前は知っていましたが、ウィザードリィシリーズを初めてプレイしました。 驚きなのはこれだけ完成されたシステムが40年前の作品という事でしょうか。 しかも本作、グラフィックや音楽は一新されていますが、動作している元プログラムは40年前のオリジナルなんですね。 原作の画面を鑑賞しながらプレイできるのも嬉しいです。 久々にRPGにガッツリはまりました(嬉) 原作へのリスペクトを強く感じましたし、現代RPGに与えた大きな影響も実感できました。感動に近いものがありますね。 オプションで現代向けに微調整できる心遣いも嬉しかったです。
ONLY BUY THIS IF YOU WANT A GAME WHICH FREQUENTLY FREEZES. I've read about the game freezing in the review, but it usually never happens to me so I bought it. The first 2 hours were fine, but after I got characters to level 5 and started to use spells in camp, the game froze on me several times and I had to kill it by task manager. I'm an original Wizardry fan, but I don't want to have a game that freezes almost every time when I camp and use spells, so I requested for a refund, but they couldn't because at this point I had the game for 3 days. So now I'm stuck with the game which frequently freezes and I'm not gonna play that.
Old school grind, grind, grind but with modern bugs! Nothing to see here, move along.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6K | 19 | 100% | $10.49 | |
| — | 0 | — | — | |
| $1.3M | 3.6K | 94% | $14.99 | |
| $33.9K | 63 | 83% | $11.99 | |
| $4K | 13 | 46% | $11.99 | |
| $3.9K | 28 | 39% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $257.2K | 69 | 86% | $199.99 | |
| $257.2K | 405 | 94% | $19.99 | |
| $257.2K | 650 | 80% | $14.99 | |
| $257.3K | 210 | 91% | $29.99 | |
| $257.3K | 4.6K | 93% | $2.24 | |
| $257K | 1.7K | 94% | $4.99 |