
Wizard Warfare 2: Cephalopod Wars is the sequel to Wizard Warfare, a fantasy-themed, 4X-style, turn-based strategy game with a strategic empire management layer supported by a detailed tactical battle simulation layer. Now includes fully simulated naval battles.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Wizard Warfare 2: Cephalopod Wars is the sequel to Wizard Warfare, a fantasy-themed, 4X-style, turn-based strategy game with a strategic empire management layer supported by a detailed tactical battle simulation layer. It is a game of exploration, conquest and magic.
- Fully simulated complex naval battles, including ships, sea monsters, flying creatures, ship crews.
- Enhanced land battles, including destructible terrain.
- New magic paths - water and weather magic, more complex hybrid paths.
- New spells for existing magic paths.
- Larger and more complex world generation with more varied terrain types, including rivers.
- Larger numbers of enemies.
- Better support for modding and localisation.
Genres
Engagement
Reviews
This is a steal for the asking price. There's a mix of Master of Magic, Dominions battles and spell systems. This is a more approachable game than Dominions, though, and I think a better singleplayer experience (I do wish it had multiplayer so I could play with a friend).
this is a good 4x game. if you know civ titles, you get into it easily. combat is a bit dominions-oriented, which is even better. auto-combat on a real tactical map that simulates every projectile and every hit on a unit according to weapons, armor, skills etc. the game is not easy to win, though. i just lost a game, i must admit. my skeletons were less powerful than i initially expected. no upkeep though ... my mages were nature casters, but wolves and spiders and stuff cost upkeep. one could summon skeletons ... and skeletons dont cost upkeep! highly recommend!!!1 okay, i was overrun by freely roaming wolves and beastmasters. but i digress. next time i will be specializing on holy magic. and my city placement will be better. in theis game you can also prosper with fewer but better qualitiy cities, just like in the first titel, it seems. more possible strategies are always welcome :) the AI seems good enough.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 39 reviews with recorded playtime.
Il y a un vrai côté immersif avec de relativement grand armée dans un style création de colonie. Pour être un gros joueur de total war warhammer avec une grosse ordinateur je trouve pourtant ici le côté 4x et magie presque plus immersif au sens que tu t'étend et tu voie pop des ennemie neutre à combattre puis tu fortifie ta ville et utilise des chariot pour transféré des ressource d'une ville qui fait de la nourriture ou des ressource pour l'industrie de ta capital où d'une autre grande ville. Pas assez jouer pour se savoir s'il y a trop de mécanique abusif, mais pour l'heure j'ai le sentiment que même des unité de bas tier garde toujours une utilité à minima de ralentissement de l'ennemie dans une armée là où dans un total war comme t'ai limité à 20 unité et que tu as un multiplicateur si + d'armée de facto sa conduit a faire des armée orienté uniquement vers l'élite. Là pas vue de limite au bataille ceux-ci semble changé de dimission selon la taille de l'armée. A date franchement une excellente découverte, et hâte de voir la suite. (gros + le fait de pouvoir capturé des unité neutre quand tu bas des campement d'ennemie neutre, me retrouvé avec un ours polaire même si se fait tuer rapidement c'était trop chou lol)
Cool game, thanks
Great game!! is there a way to make the UI larger for handheld players?
I'm not sure I actually recommend this game. More accurately, I wouldn't recommend this game to myself if I had a time machine, but I know people I have actually recommended it to. The game starts out punishingly slow (like 6-10 turns to build your first building depending on spawn), and it only gets not slow once a city is fully chugging along. I kind of don't understand why someone would recreate dominions, but in such a limited fashion, and maintain most of dominions weird fail states (poor tutorialization, poor pacing, unclear systems/ui).
Very well made sequel in the theme of Masters of Magic. Lots of improvements to make game more tactical and fun. Auto combat is relaxing to watch and sip a quarter mouthful of hot drink.
Bardzo dobra gra i bardzo pomocny suport.
molto carino
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Players by region
Where this game's players are, estimated from review languages.
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