
Wizard of Legend is a no-nonsense, action-packed take on wizardry that emphasizes precise movements and smart comboing of spells in a rogue-like dungeon crawler that features over a hundred unique spells and relics!
Most likely between $4M and $11.3M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $15.99 | 91% | approximately $6.7M |
| PlayStation | $15.99 | 88% | — |
| Xbox | $15.99 | 82% | — |
| GOG | $15.99 | 82% | — |
| Nintendo | $15.99 | — |
Reviews
Themes across 857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Epic | $15.99 | 92% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Originally got this game on switch and loved it so much I bought it again for my gaming pc. 10/10 Wizard dungeon game.
Absolutely loved it, super fun combo crafting, intense/fun bosses, fun game loop, cool builds with the relics. Just get this game and completely ignore WoL 2. It's much closer to a pure roguelike than most bc despite unlocking new spells and relics there is a hard cap on how many you choose to start with per run, though you still unlock other benefits like outfits and different but usually better spells Oh yea it's one of 4 games I've completed all the achievements for on steam.
O combate é simplesmente absurdo de bom. É rápido, fluido e exige reflexo o tempo todo. Você basicamente monta seu próprio mago escolhendo magias (as arcanas) antes de entrar nas runs, e isso muda completamente a forma como você joga. Dá pra fazer build focada em velocidade, em dano bruto, em status… e quando tudo encaixa, fica uma delícia de jogar. O mais legal é que não é só sair apertando botão. Tem muito de posicionamento, esquiva e timing. Os inimigos batem forte, e se vacilar, você morre rápido. Então mesmo com builds apelonas, ainda exige atenção. A progressão segue aquele padrão de roguelike, onde você vai desbloqueando novas magias, capas (que mudam atributos) e relíquias. No começo você sofre bastante porque tem pouca opção, mas conforme vai liberando mais coisas, o jogo abre muito. E aí entra uma das melhores partes: a variedade de builds. Dá pra ficar horas testando combinações diferentes até achar algo que encaixe no seu estilo. É aquele tipo de jogo que dá vontade de falar “só mais uma run” e quando vê já passou um tempão. Visualmente ele é simples, pixel art bem limpa, mas funciona perfeitamente pro ritmo acelerado do jogo. Tudo é claro na tela, o que é essencial num jogo tão rápido. A trilha sonora acompanha bem a pegada, nada muito marcante, mas cumpre o papel de manter o ritmo das lutas. O jogo não é fácil, principalmente no começo, mas também não é injusto. Quando você perde, geralmente sabe que foi erro seu, o que dá aquela vontade de tentar de novo. Acaba sendo aquele tipo de roguelike que vicia fácil, principalmente se você curte testar build e combate rápido. Não tem muita enrolação, é direto ao ponto, mas faz isso muito bem.
Hard to see what is going on, hard to move and hard to cast spells as you wish. 1/10
It's a mildly challenging roguelike with pixel graphics and wizard aesthetics. A lot of mechanics are very fair to the point where the casual gamer might complain a bit, but I like a lot of the choices made for the game. There's lot of cool spells and relics to try out, but the synergies between them and the spell/relic caps could use a little more depth. Minimal story but appropriate for the mood and setting. Controls are crisp so no complaints (except that I'm bad) but it's sometimes hard to tell how far your dashes can take you without straight up memorizing them, plus collision with too many enemies or walls might ruin the flow, but you could chalk that up to skill diff.
中规中矩的rouge游戏吧。但感觉机制上有些问题,像是一个试水之作。
fazer um mega ultra combo de 200 hits e dilacerar o boss final em 2 segundos, da um pico q dopamina q nenhum tiktok nunca daria
敌人受击硬直比你施法后摇还短, 基本上绑定冲刺取消硬直. 虽然这个冲刺没有CD, 但在巨他妈狭小的地形+偶尔还有成吨陷阱打一发冲刺一下是很好的游戏体验吗?
i remember playing the demo for this game years ago. The demo consists of a museum-like level where you're shown the basics of the game, it was full of dialogues and lore. The level itself was nice as well. So when this game came out i was expecting something with a rich story, like most games have, and with thought out worlds and maps. The roguelike-randomly-generated levels aren't bad per se, but it gets old pretty fast, not to mention they don't really have a purpose, or make any sense. So yeah, 99% of the game is just you collecting new spells, managing health, defeating enemies and bosses, dying, starting over, buying an upgrade, and so on. No dialogues. No memorable characters. No story. No memorable environment, just purposeless rooms with enemies inside. NOTHING. this is why this game failed me. There is no reason to play this game, you're better off playing hades or any other roguelike. Just look at the binding of isaac: it's not like that game has that much of a story or character, yet it interacts way more with the player, every item and location sticks with you. The game is still getting updates today, but let me tell you, nobody cares if you add more trinkets or more spells. The game is missing core game aspects. This game needs purpose. side note: the boss battles are well designed, at least.
操作有点难受,后摇简直要人命,血量回复方式及回复量极少!运气好拿到一些强势道具才能勉强度过第一个大关,只能苟着用远程消耗一点点磨,不然怪物一巴掌就给你打出硬直,紧接着就是下一只怪物的一巴掌,局内生存困难,局外没有成长系统,一般游戏玩家不建议入手