
Wizard of Legend is a no-nonsense, action-packed take on wizardry that emphasizes precise movements and smart comboing of spells in a rogue-like dungeon crawler that features over a hundred unique spells and relics!
Most likely between $4M and $11.3M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $15.99 | 91% | approximately $6.7M |
| PlayStation | $15.99 | 88% | — |
| Xbox | $15.99 | 82% | — |
| GOG | $15.99 | 82% | — |
| Nintendo | $15.99 | — |
Reviews
Themes across 857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Epic | $15.99 | 92% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Игра с максимально нечестными механиками, делающими тебе больно просто так (считаю, что разрабы либо мазохисты, либо не знают, что делают): 1) дэш не делает тебя неуязвимым, а базовый так еще и милишников за собой тянет, чтобы в месте остановки они тебе зарядили как следует; 2) после получения урона ты не имеешь окна неуязвимости, даже короткого, поэтому попал в толпу — умер; 3) а толпы избежать не получится, аренки маленькие и спавнят кучу врагов сразу; 4) кто любит вездесущие ямы в игре с дэшами? 5) метапрокачка — это просто сбор карт, т. е. альтернативных способностей. Очень медленная, прогресс от забега к забегу топчется на месте; 6) кооп только сплит-скрин, и поведение экрана — и так неудобное — оказывается еще и непредсказуемым. Можно выбежать за него вторым игроком, второго игрока подтягивает телепортацией иногда прямо в толпу врагов. Тем не менее вызывает нездоровое желание продолжать есть этот кактус. Но не рекомендую. Лучше поиграть в Children of Morta или Ember Knights, если еще не.
不会近战的法师不是好法师
There's a version of Wizard of Legend that's 97% positive on steam. That version has more story, more lore, and a bunch of roguelike design staples like dash i-frames, slower and weaker enemy hordes, and tankier but less powerful bosses, correcting most of the complaints you'll see in the negative reviews. But it's also a much worse game. The goal of Wizard of Legend is to make you feel like a legitimate wizard fighting other legitimate wizards. It's a power fantasy where you start out pretty weak, with four base spells, and can be stunlocked into a curbstomp at any time by any basic enemy if you make a mistake. While frustrating and controversial, that's also what makes the highs and successes feel so good - once you get a build humming, once you understand attack and movement patterns, once you've got the muscle memory and aiming down, you become peak Avatar-state Aang, an unstoppable force of nature. The depth and build combinations are insane, with literally hundreds of spells. There are a ton of difficulty/challenge mode options, a great Boss Rush mode, and extra powerful "dark spells" unlocked in a slow trickle as you master the game. Wizard of Legend has a legitimately inspired and unique design ethos, and while that will absolutely not click at all with many people, I had a blast with it and highly recommend giving it a shot.
Um dos melhores roguelikes para customização de build, expressão de jogador e sinergias indiretas. Não o melhor do mercado, mas na minha opinião está bem perto.
Absolutely loved it, super fun combo crafting, intense/fun bosses, fun game loop, cool builds with the relics. Just get this game and completely ignore WoL 2. It's much closer to a pure roguelike than most bc despite unlocking new spells and relics there is a hard cap on how many you choose to start with per run, though you still unlock other benefits like outfits and different but usually better spells Oh yea it's one of 4 games I've completed all the achievements for on steam.
this game ass
敌人受击硬直比你施法后摇还短, 基本上绑定冲刺取消硬直. 虽然这个冲刺没有CD, 但在巨他妈狭小的地形+偶尔还有成吨陷阱打一发冲刺一下是很好的游戏体验吗?
It's a mildly challenging roguelike with pixel graphics and wizard aesthetics. A lot of mechanics are very fair to the point where the casual gamer might complain a bit, but I like a lot of the choices made for the game. There's lot of cool spells and relics to try out, but the synergies between them and the spell/relic caps could use a little more depth. Minimal story but appropriate for the mood and setting. Controls are crisp so no complaints (except that I'm bad) but it's sometimes hard to tell how far your dashes can take you without straight up memorizing them, plus collision with too many enemies or walls might ruin the flow, but you could chalk that up to skill diff.
this game is SUPER HARD to be played alone, but thats the charm of it. it all boils down to what kind of wizard you want to be. 8/10
ローグライク的な要素がなさすぎるように思えます 主なランダム要素がショップの種類とそこにあるアイテムと魔法くらいしかありません。 今回はいいアイテムが出たからいけるかもしれない、かなりきついけど運が良ければいける、このビルドを試してみよう、そんな感じの要素はほぼないです。 ステージの種類もボスの種類も少なく、魔法が多いといってもそんなに試すような場所もない ローグライク的な面白さを求めるとがっかりするかなと思います