
Wizard of Legend is a no-nonsense, action-packed take on wizardry that emphasizes precise movements and smart comboing of spells in a rogue-like dungeon crawler that features over a hundred unique spells and relics!
Most likely between $4M and $11.3M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $15.99 | 91% | approximately $6.7M |
| PlayStation | $15.99 | 88% | — |
| Xbox | $15.99 | 82% | — |
| GOG | $15.99 | 82% | — |
| Nintendo | $15.99 | — |
Reviews
Themes across 857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Epic | $15.99 | 92% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
很简单,不好玩 只会向一个方向打的大唐主角大战被揍完无后摇超级反手一刀超雄小兵 就好比你打的所有小怪都是死亡细胞里的三刀哥、三角洲里的大锤兵、泰拉瑞亚里的大师血夜哥布林、空洞骑士里的格林…… 而你只是一个近战完会有超大后摇、技能刮痧的法师 但打通拿到混沌法术之后就是老子的世界 太棒了 没有夜勤人赚钱囤积的满足感、没有子弹地域的爽感、没有以撒的多组合机制 感觉就像一块无糖厚面包,不好吃也不难吃,咽不下去,就感觉缺那么一口水,缺那么一点平衡,缺那么一点机制的优化,数值的优化
This is probably my favorite rogue lite. Probably the only one too where I’ve unlocked EVERYTHING. I’m a teacher, so I spent a good summer staying up until 3 am—listening to full albums on repeat in the background—just grinding on this game. Super fun time. If only Wizard of Legend 2 had been good! :(
I'm writing this review in light of the "sequel" having just come out, but not by the original devs. Wizard of Legend is a great attempt at a mage based rogue like that while isn't as fancy or flashy as big games like Hades, had a lot of potential upon release and in general has so much charm. The whimsy, the music, the npcs, the potential silly builds... While this game is not perfect, you can tell that it was made by a small passionate dev team with a lot of heart.
lo recomiendo, pero dsp no digan q no avise. basicamente, lo dome, lo descifré, lo converti.... como se puede decir... en mi escenario de gloria. mientras otros lloran por los jefes elementales, yo estaba bailando entre rayos y fuegos como si fueran fuegos artificiales en mi honor. por eso, no fue un desafio: fue un desfile, y yo el actor principal. cada combito salia como musica, cada dash, cada hechizo. para mi fue orden puro, como q el juego estaba diseñado para q lo destruya con estilo. la gente se queja de q los enemigos son rapidos, q son dificiles, q son injustos, y yo los entiendo... si no sos bueno.... claro q te va a doler. basicamente para poner una resolucion final: lo termine sin perder la compostura y con la túnica mas fachera q encontre y si esta reseña te molesta, es pq sabes q no podes decir lo mismo.
你的二代是你唯一的败笔 魔法的多样 物品的配合 技能的打击感 就算通关后还有boss魔法可以收集 每一次解锁新魔法尝试搭配的新鲜感甚至可以持续前期两个多小时 除了不能联网联机 我实在不知道你怎么输 直到二代出现
After several hours of playing, I can honestly say this: Wizard of Legend is an extremely shallow and boring roguelike that pretends to have progression, but in reality just wastes your time. The biggest issue with this game is the complete lack of meaningful progression. You keep doing the exact same thing over and over again without any real sense of growth. Yes, you can buy new spells, but most of them feel either identical to what you already have or straight-up useless. What makes it worse is that the spells I had almost from the very beginning were better than everything I managed to unlock after several hours of playing. So what’s the point of progressing at all? There is no story, no character development, no real evolution of gameplay. Every run feels almost identical. The game gives the illusion of variety, but in practice it’s the same rooms, the same fights, the same outcome — just repeated endlessly. It genuinely feels like you’re playing the same slice of the game on loop, without any meaningful reward for sticking with it. Combat itself isn’t as great as people claim. The screen is constantly filled with visual clutter, to the point where it’s often hard to tell what’s actually happening. Effects, enemies, projectiles — everything blends together. On top of that, the combat arenas are tiny, making fights feel cramped and chaotic rather than skillful or strategic. Level design is repetitive, uninspired, and lacks any real identity. The only real positive I can give this game is that the pixel art looks nice. Animations are smooth and visually appealing.
it peaks so hard as an 8bit game, sadly the successor (wol2) doesn't look as fun to me so I won't be buying tons of fun combinations you can use and skills are very very fluent, combat is fast and interactive, and runs don't feel like the same thing every time I like the pinata too
I recommend it but I still abandoned it because I'm weak. I mean, I LOVE THESE GAMES. I'm a big BIG fan of Children of Morta, but what I love about that one is that when you kill a boss, the boss stays dead. That for me is a must in this sort of games. I understand people who love to redo everything once and again, I like it too, but I like it with a sense of accomplishment (keeping the dead Boss, dead). I still give it a thumbs up because I believe I'm guilty for this problem and not the game.
玩了二代我才知道自己有多幸运能先游玩的一代,一代的多种法术与丝滑战斗二代里全没了了很多法术在二代里各种前后摇对二代很失望想了想一代玩了这么久还没评价过现在还是给一代给我的童年一个好评吧。
uhh good game rouge like - check difficult - check art - check no micro transactions - check good relic system - check (opposed to a normal "+5% somethingsomething" for all items)