
Wizard of Legend is a no-nonsense, action-packed take on wizardry that emphasizes precise movements and smart comboing of spells in a rogue-like dungeon crawler that features over a hundred unique spells and relics!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.79−70% | 17.3Kreviews | 91% | — | $1.6M |
| $4.79−70% | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很简单,不好玩 只会向一个方向打的大唐主角大战被揍完无后摇超级反手一刀超雄小兵 就好比你打的所有小怪都是死亡细胞里的三刀哥、三角洲里的大锤兵、泰拉瑞亚里的大师血夜哥布林、空洞骑士里的格林…… 而你只是一个近战完会有超大后摇、技能刮痧的法师 但打通拿到混沌法术之后就是老子的世界 太棒了 没有夜勤人赚钱囤积的满足感、没有子弹地域的爽感、没有以撒的多组合机制 感觉就像一块无糖厚面包,不好吃也不难吃,咽不下去,就感觉缺那么一口水,缺那么一点平衡,缺那么一点机制的优化,数值的优化
I'm writing this review in light of the "sequel" having just come out, but not by the original devs. Wizard of Legend is a great attempt at a mage based rogue like that while isn't as fancy or flashy as big games like Hades, had a lot of potential upon release and in general has so much charm. The whimsy, the music, the npcs, the potential silly builds... While this game is not perfect, you can tell that it was made by a small passionate dev team with a lot of heart.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, French, German, Russian, Spanish - Latin America
| $15.99 |
| 1.1Kratings |
| 82% |
| — |
| not modelled |
| $15.99 | 153ratings | 82% | — | not modelled |
| $15.99 | — | — | — | not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really tried to like this game because I love this genre, but after almost 20 hours I've accepted that I'm just not that into it. My main issue is that the enemies move really fast, both moving speed and attack-wise, and I felt like I was constantly running away and getting wrecked by pretty standard encounters. I just really don't vibe with the combat. I can see why people like this game, but it just isn't for me.
你的二代是你唯一的败笔 魔法的多样 物品的配合 技能的打击感 就算通关后还有boss魔法可以收集 每一次解锁新魔法尝试搭配的新鲜感甚至可以持续前期两个多小时 除了不能联网联机 我实在不知道你怎么输 直到二代出现
I recommend it but I still abandoned it because I'm weak. I mean, I LOVE THESE GAMES. I'm a big BIG fan of Children of Morta, but what I love about that one is that when you kill a boss, the boss stays dead. That for me is a must in this sort of games. I understand people who love to redo everything once and again, I like it too, but I like it with a sense of accomplishment (keeping the dead Boss, dead). I still give it a thumbs up because I believe I'm guilty for this problem and not the game.
it peaks so hard as an 8bit game, sadly the successor (wol2) doesn't look as fun to me so I won't be buying tons of fun combinations you can use and skills are very very fluent, combat is fast and interactive, and runs don't feel like the same thing every time I like the pinata too
After several hours of playing, I can honestly say this: Wizard of Legend is an extremely shallow and boring roguelike that pretends to have progression, but in reality just wastes your time. The biggest issue with this game is the complete lack of meaningful progression. You keep doing the exact same thing over and over again without any real sense of growth. Yes, you can buy new spells, but most of them feel either identical to what you already have or straight-up useless. What makes it worse is that the spells I had almost from the very beginning were better than everything I managed to unlock after several hours of playing. So what’s the point of progressing at all? There is no story, no character development, no real evolution of gameplay. Every run feels almost identical. The game gives the illusion of variety, but in practice it’s the same rooms, the same fights, the same outcome — just repeated endlessly. It genuinely feels like you’re playing the same slice of the game on loop, without any meaningful reward for sticking with it. Combat itself isn’t as great as people claim. The screen is constantly filled with visual clutter, to the point where it’s often hard to tell what’s actually happening. Effects, enemies, projectiles — everything blends together. On top of that, the combat arenas are tiny, making fights feel cramped and chaotic rather than skillful or strategic. Level design is repetitive, uninspired, and lacks any real identity. The only real positive I can give this game is that the pixel art looks nice. Animations are smooth and visually appealing.
People look at me funny when I say it but this is the best roguelike I have ever played. I know you have 200 hours in Hades but I like my successes more skill based than time based. 11/10 but I have yet to beat the secret boss phase so I may be a complete and utter fraud.
uhh good game rouge like - check difficult - check art - check no micro transactions - check good relic system - check (opposed to a normal "+5% somethingsomething" for all items)
玩了二代我才知道自己有多幸运能先游玩的一代,一代的多种法术与丝滑战斗二代里全没了了很多法术在二代里各种前后摇对二代很失望想了想一代玩了这么久还没评价过现在还是给一代给我的童年一个好评吧。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $57.5K | 229 | 71% | $14.99 | |
| $3M | 7K | 94% | $19.99 | |
| $773.7K | 23.2K | 88% | $2.19 | |
| $432.4K | 1.6K | 73% | $9.99 | |
| $6.7K | 53 | 83% | $6.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 21K | 98% | $4.99 | |
| $1.6M | 6K | 83% | $9.99 | |
| $1.6M | 4.7K | 79% | $9.99 | |
| $1.6M | 2.5K | 75% | $29.99 | |
| $1.6M | 6.2K | 87% | $12.00 | |
| $1.6M | 2.2K | 71% | $19.99 |