
玩家将以第一视角,扮演一名高中辍学的女孩,她被迫进入注塑厂打工。后来,她通过一款网络游戏,认识了大城市里的男孩阿澈,她义无反顾地向着有阿澈的未来奔去,也是向着能够逃离大山的未来奔去。在这跨越千里的鸿沟之间,她经历了期待、欣喜、意外、无助……最终,你将做出怎样的选择?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 13 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
《锈翅-逃离我的家乡》是一款互动音画小说,在游戏中“你”的选择将影响角色的命运。
本作的灵感来源于《守望先锋》的一则树洞投稿,描绘了山中因家庭原因而辍学的少女,在接触到网络之后走出故乡的故事。
- 我想逃离我的家乡。那一天,我突然觉得我不应属于这里。
我从小在大山里的小镇中长大,从山的这一头到那一头,这就是我生活的全部。
高中辍学后,我来到注塑厂打工,日复一日地在流水线不变的工作,看着工厂里那些比我年长的阿姨,我仿佛看到了自己未来的模样。
就算未来能够结婚生子,也是继续在工厂里打工,重复我现在的生活。
直到有一天,我去了镇上的网吧,接触到了外面的世界,认识了在城市生活的阿澈。
我下定决心,想要逃离我的家乡。
- 游戏以清新的像素风格,来还原写实的生活,力求增加代入感。
- - 4小时感人肺腑的沉浸式故事体验,故事的结局因你的选择而不同。
- 全中文语音配音,配角方言口音还原大山生活。
- 60张以上全原创像素CG与场景,总计超过100张差分。
- 30首原创BGM与1首主题曲,由独立音乐人RAiNSE雨观、中国游戏创新大赛音频奖得主寻雾、音乐艺术家王秋予、赵雪丹妮共同操刀。
- 部分场景采用动态像素风格,并加入了2段动态过场动画。
欢迎加入《锈翅》交流群:701378368
Genres
Engagement
Reviews
想到了以前打mmo,突然就不上线的队友,后来得知是回老家嫁人生孩子了
无敌完了,隔着屏幕都感受到满满的窒息感,唉
小游戏,挺好的,很短,有点难受
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
想走出围城一样的大山,却被现实消磨掉棱角的故事。 字句娟丽,有时候字里行间甚至有种冷淡到刺眼的平静。 故事里除了电炸网袋(谐音)外几乎找不到一个彻底的坏人,囿于知识和见识的隔阂,每位长者、同事,其实都是用各自的方法在关爱主角,但是时代的隔阂,和山外惊鸿一瞥的自由,都让故事显得格外的沉寂冰冷。 这算是前进步伐中的阵痛吧? ——但总要有人走出去,也总会有人带着知识走进来。 最后,致敬扶贫路上的所有行者。
“在那块古老贫瘠的土地上,收获虽然微薄,但他们还存在希望”——刘慈欣《乡村教师》。 非常棒的一篇乡村纪实(存疑)文学,此类作品往往喜欢极端化渲染乡土社会中根深蒂固的封建残留或对穷山恶水出刁民进行诠释,但这部作品在此之上多了许多人情味,虽然依旧没有拔除封建思维,但却切切实实塑造出了固步自封又忠厚老实的矛盾的乡下人的形象。对于女主的成长弧光刻画也非常自然,从依赖到自强的蜕变十分华美绚烂。对于男主的留白处理也非常恰当。搞得我想回头重看一遍乡土中国了。
挺好的,就是都没有和阿澈在一起的结局哎有点遗憾
结局女主过于悲剧了,特地去看了故事来源好在是虚构的。就故事本身而言跟守望关系很大(从开服到国服回归,从天使大招复活改版到女武神还夹杂着麦克雷枪男跟女主天使的故事),可能是守望的原因,总体是个给人印象深刻的好故事,
QAQ
一个短暂的故事。听说改编自真实故事,希望现实比好结局更美丽。像素风的插图很美丽,文字和配音也不会出戏。
男主真是禽兽都不如,女网友千里迢迢来见面,竟然开两间房,就带人去网吧打游戏
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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