
You don't know how you got here, and you don't know how you'll leave. Wander the depths of the Backrooms in hopes of finding something more.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm not sure if this is accurate or not, but I think I soft locked myself by not getting the crowbar in the first level, which means I can't get the last coin I need to get the doorknob in the second level. I could not find a crowbar for the life of me in the mall.. maybe there is, but I looked for a long time. I generally love these backroom liminal space games, but this one just feels tedious with needing to find items to advance. The maze is enough if done right, which also, this game doesn't have that vibe. There is no sense of unease, awe, or tension. Idk, just didn't hit like others have for me.
Personnellement j'ai rien compris a ce que j'ai fais sur ce jeu, mais c'était cool
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great vibes replayable for all the endings!
Отличная игра, есть отсылка на 72 ставлю 10/10
Я не смог заставить себя пройти эту игру, она хорошая в своем стиле, но она пытается быть двумя направлениями одновременно из за чего не поспевает ни за тем, не за другим. Первое направление - это Backrooms, место в существование которого ты должен верить, место за гранью нашего понимания, место в котором твой мозг не способен осознать угрозу ибо угроза это сами Backrooms. Другими словами, - чем больше реализма и "лавкрафта", тем лучше, а эта игра уходит в ПОЛНОСТЬЮ противоположное направление, ни какого реализма, левитирующие предметы, музыка на фоне, и чёртовы загадки с найди пойми куда это вставить, + беготня туда сюда. Второе направление - это PS1 стиль, но, я его воспринимаю скорей как стиль старого Windows 95 и прочего, не вижу я тут PS1 с дёргаными текстурами и тд. И обычно у такого стиля 2 причины быть в игре, 1 - плохая видимость, из за чего мозг сам дорисовывает картину и ужас получается сильней в старой графике, а вторая это банальная ностальгия. Но бояться в этой игре нечего, локации ужас какие пустые, хоррора как я понял тоже нет. По итогу для меня эта игра и не Backrooms, и не PS1 игра, а что то занудное где бродить и искать чёртовые ключи.
very very very good :steamhappy: award
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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