
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Most likely between $9.8M and $27.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 91% | approximately $16.3M |
| Epic | $39.99 | 94% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $16.54 on Steam · Ukraine (−59%). Compare 16 prices in 15 markets →
Reviews
Themes across 1953 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
за те немногие часы игры, я могу однозначно сказать ДА. Моя игровая импотенция вылечена
If you love one of 3 things below, this game is for you: + Revolvers + Lever action rifles + Magic If you love all of them, what are you waiting for? (ง •̀_•́)ง
猎!杀!对!决! 而且完美解决了我猎杀对决杀不到人的痛点! 猎杀已死巫火当立!
OUI OUI OUI ! Le retour des créateurs du premier Painkiller ! Et que c'est bon, c'est FOU tout ce qu'il faut faire dans le jeu. Beaucoup de trucs cachés ! Un peu le Elden Ring du FPS. Et encore, au moment de ce commentaire, on est à la version 0.9, pas encore la 1.0 ! Très fluide sur le PC portable, quelques saccades à des moments, le tout en ultra. Merci les devs.
Would be a reccomendation by it's themes and aesthetic alone (who doesn't want to become a badass priest sent by the pope himselft to hunt witches?), but also by its gamefeel alone(with the exception of the "damages also tear up your stamina") it features some of the best gunplay and sound design ever put to the medium, especially love the sounds near the sunken ship. The destiny comparisons are not too far with this one, it has a great gamefeel with no microtransactions and no bs, quickly becoming one of my favorite games, in no small part due to it's stellar optimization. 10/10 Must play even at full price.
Primeiramente, sou um jogador de soulslike. Então priorizo rpg, customização, infinitas builds, pvp e coop. Por conta disso, sendo franco, não gosto nenhum pouco de extraction shooters, ainda mais single player. Mas cara, a ambientação desse jogo é muito boa. Tem uma vibe vitoriana, tu se sente o próprio Van Helsing, sem a presença da Kate Beckinsale, no entanto. Apesar disso, o jogo é legal, pegando na promo vale a pena, de toda forma eu me recusaria a pagar mais de R$100. Acredito que existe conteúdo pra muitas horas de gameplay, então pra quem gosta do gênero é um prato cheio. Se você jogar mais de 100 horas, o jogo sairá menos de 1 real por hora, o que é algo bem razoável considerando a inflação. Jogando infinitas horas, o preço do jogo tende a zero. Neste âmbito, uma noção de limites bem como o teorema fundamental do cálculo às vezes servem pra respaldar tanto boas como más decisões na vida, use com cautela. No mais, se quiser comprar o jogo, vá em frente, compre! É legal ser o Van Helsing de vez em quando.
TL;DR: Lot’s of potential with fantastic atmosphere, lore and gun-play, but bogged down by frustrating grind, extreme difficulty spikes, and repetitive map reuse. Pros: • Graphics & Art Direction: Absolutely stunning visuals with fantastic, atmospheric environments and rich, grim lore. • Audio & Atmosphere: The sound design is top-notch and builds incredible immersion. • Tight Controls & Gunplay: The core movement and Shooting feel responsive, fluid, and satisfying right out of the gate. • Works great on linux via Proton Cons: • Brutal & Unforgiving Scaling: The difficulty ramps up ridiculously fast. Instead of feeling like a rewarding challenge, it feels like artificial difficulty designed to pad out the runtime. • Repetitive Grind: Replaying the same handful of levels over and over gets old very quickly. • Bullet-Sponge Enemies: Several enemy types absorb way too much damage, draining the pace and fun out of combat encounters. • Slow Progression: You rarely feel like you’re actually getting on top of things or making meaningful power gains. Conclusion: Witchfire has all the raw ingredients of a great shooter. It looks beautiful, sounds incredible, and controls smoothly. However, the current delivery lets it down. The experience quickly devolves into a frustrating, repetitive grind where progress feels punishing rather than rewarding. It desperately needs a rebalance before I can recommend it.
Вполне достойная игра...затягивает. Ещё бы кооператив и быстрее бы релиз.
such a good game. but such dumb calamity events. you could be doing so good. then oh, you ran into the pillar that explodes and does 1000 damage. or oh, you got hit 5 times, heres 100 enemies that spawn on top of you. and heres a massive ♥♥♥♥♥♥♥ pirate ship that spawns while your fighting a boss. it gets to a point where it's not even the enemies that kill you, it's the random events. it's not even fun to fight. just really annoying.
В какой раз я жалею, что поиграл в игру больше чем 2 часа. Хочется сделать рефанд, но уже нельзя. Мало того, что в игре одни и те же скучные карты, по которым тебя заставляют бегать снова и снова, так ещё вдобавок, просто шикарный баланс. Когда любой бомж в игре убивает тебя с трёх ударов. И начиная сначала. Тебе надо идти на ту же карту и снова заниматься тупым гриндом болванчиков ради тупого гринда. А болванчики все одинаковые и тупые. Они просто бьют больно и их много. Ни о каком искусственном интеллекте в игре нет и речи, тут просто давят статами и количеством. Стрельба в игре абсолютно обычная, во всяком случае по моим стандартам. Сюжета нет, как явления. Атмосфера никакущая из-за того, что на локациях даже посмотреть не на что. Жалко потраченых денег. Убожество.