
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.11/day in the week to Aug 4 → 46.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch.

Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan.

Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch.

Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer.

On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades.

Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches.

During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.9Kreviews | 91% | — | $16.3M |
| $39.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Interesting and challenging gameplay loop. It's satisfying to annihilate packs of mobs with new builds. 10/10
游戏还行就是优化一般
Absolutely class. There's a bit in the tutorial (I'll admit I nearly stopped playing after dying a couple times in the tutorial, it's a bit of a walk back) where you stand over a cliff edge and look down and you can almost feel the breeze where the wind is howling. Impressive, quality and amazing. I've sunk 50 hours into it to get all the achievements available in 0.93 before the witch release and I'm sad there isn't more. Brilliant visuals, brilliant atmosphere, great progression and you never feel anything is unfair (unless you're doing some of the torments and get a bad madness orb field). Absolutely worth the £30. I hate souls games because the controls are what you're fighting. You're locked into disgusting animations etc. The movement in this is crisp AF and genuinely any mistake will be your own fault. Feels hard but fair (until you figure it all out). It isn't flawless, one or two crashes in 50 hours. At first you figure out how to play, then you figure out the weapons you like, then it all slots into place and you've cracked it and can pretty much run everything with whatever you like. I'd say my biggest gripes are that there's no real huge jump from gnosis 3-7, so you may as well crank it. Enemies don't become annoying sponges but this means at higher levels sometimes you flatten a mob or boss before it gets to threaten you. Would love an endless delve or wave mode. Warrior priests are the only bad enemy I'd say, because the homing attack is bollocks. Decay and the ailment immunity bead need a nerf. Would love more variants that make you counterplay or change it up especially with bosses. Assassin calamity is the best one as it changes how you play. All in all, amazing. In my top 10 all time I think.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра очень классная я даже очень интересная и очень красивая и даже на средних настройках (я играю на ультра мне это друг сказал) и нравится вариативность ганов
能在大本营里面搞点传送点嘛??????跑来跑去真的很累
10 years of development well spent. Very, very good. A lot of its design is similar to Destiny, with some perks even having direct parallels to ones that show up in Destiny. Destiny is a good thing for things to feel like because Destiny feels good. Every weapon has unlockable unique effects. Vibes are killer. Gameplay loop is crazy satisfying I just want to keep going back out to root around for junk and test out my upgrades. Shaping up to be my favorite shooter of the last couple years. Buy it. All that being said, I have two main gripes: Let me reload while jumping Let me play as a woman
[h1]类魂 rogue 射击 搜打撤 [/h1] 上手巫火的时候,你能发现很多游戏的影子。选人到发现主基地的过程,让我想起魂三 穿过灰烬墓地到达传火祭祀场。身上带着货币拼命往出口赶,天上在落[strike]红狼 [/strike]的手炮,地上有各种子弹,陷阱。紧张地就像带着大红在接飞升。四种元素的结合 元素反应,又有点那个游戏的意思。 [h3]局外成长[/h3] 个人感觉这部分更注重广度,也就是解锁更多build,找到当下最优解。优点是,玩具多,可以有很多尝试的组合。缺点是你找到当下最优解后,完全没有必要进行其他build的尝试,以至于很容易就会遇到这样的时刻,除了等级没有任何提升你的方式(等级提升给的数值相当保守,类似于魂游)。 [h3]局内rogue[/h3] 每清理完一个营地,你会获得一个天赋点,进行局内成长要素的解锁。这部分不同于其他rogue,能让你找到多种流派,大部分情况下,你就是在玩你配好的初始流派,仅加了些数值。在预言系统加入后,会多一些可控性。 [h3]个人总结[/h3] 前三十个小时的游戏体验非常棒,枪械手感好,一直都有新鲜感。而后稍稍有些重复,不再出现惊喜的物品,或者说出现了也没提升或是没法立刻替代你的build,你需要刷大概300只怪,才知道新获得的武器道具有什么隐藏效果。在发现它没用时,会有挫败感。另外游戏内的宝箱,boss的掉落也比较无趣且低价值。
現時点でおすすめできません。 *突然敵が背後から出現したりテレポートして接近、遠距離から狙撃など これらが重なりストレス。 *敵の色とエフェクトなどが相まって敵を倒したかわかりにくい。 *「広大で没入感のあるマップを調査し・・・」とゲーム説明にはあるが、実際にはマップは小さい。 同じ場所を往復する作業。 *マップを回っている途中でザコ敵が湧いてきて主人公がどこにいても向かって 追いかけてくるためその敵を倒すために通った道を戻ったり、 迎え撃つために倒しやすい地形で待つ時間がありストレス。 *エリアをアンロックしたり、何度もボスを倒しても喜べる強力なアイテムや アップグレードが個人的に無い。(例えば数値だけ見てすごい!と思う武器や アップグレードをしていけばボスも簡単に倒せるだろうな思うような武器、 ピーキーだけど使ったらおもしろそうな武器など) *武器の種類が少なくまたアップグレードの内容が固定のため、 自分のビルドやプレイ方法に合わせて工夫することができない。
I almost never do early access - I prefer to play complete, finished games - but this one was just too amazing looking to pass up. It has not disappointed. Killer rouge-lite FPS with incredible atmosphere, and it just keeps getting better. The last time I got this excited over an early access game it was Darkest Dungeon.
我为什么一玩这个游戏就哭
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $175.9K | 562 | 81% | $10.99 | |
| $28.9K | 76 | 83% | $16.99 | |
| $18.3K | 51 | 92% | $13.99 | |
| $14.9K | 57 | 70% | $13.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.3M | 17.9K | 91% | $49.99 | |
| $16.3M | 41.3K | 94% | $14.99 | |
| $16.3M | 99.7K | 78% | $8.99 | |
| $16.4M | 44.3K | 95% | $14.99 | |
| $16.2M | 22.4K | 94% | $39.99 | |
| $16.2M | 17.6K | 53% | $24.99 |