
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Most likely between $9.8M and $27.8M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 91% | approximately $16.3M |
| Epic | $39.99 | 94% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1953 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
игра вообще совсем другое,если вы думаете это игра типо сделай то и поделайт о то нет игра упирается в дрочку одной локации до посинения а потом так чередует карчое говоря игра дрочливая ♥♥♥♥♥ и снова обратно к отзыву думал я да всем пох будет но нет смотрю еще комюнити игры долбанутое сразу налетела одну суку задел мой отзыв о ее любимой игры и она решила высказаться но увы была слита, так что игре 100% дизлайк
讲真玩了第一关,我就感觉这游戏不错,,但个人感觉不值100块钱,若是50-70块我或许就当喜加一加偶尔玩上几把,可惜他111。 最终我还是选择了退款,一没传统意义上的剧情通关模式,二没剧情,三没剧情 枪的打击感不错,但还是因为没剧情。这种游戏没有传统通关概念(即有剧情有关卡有结局),哪怕很好玩。我依然无法真正接纳这类游戏 优化非常不错
It's Vermintide without the hordes, in a good way. Becomes a bit more tactical and less stressful, leaves some room to breathe and explore the map for secrets.
This is easily the best first person shooter ever made for me. The atmosphere is incredible. Graphics, design, sound. Everything is 100% on point. Looks absolutely stunning, sound design is INCREDIBLE. Runs flawlessly. ~300 FPS at 3440 x 1440 everything maxed, with framegen and DLSS quality on a 5080 + 3XD 9850. Had a couple of crashes, but the game is still in "early access". Gameplay is tense and really really strong. The progression system is very well designed. Each map becomes harder, as you level up the "Gnosis" difficulty level. Meanwhile Gnosis also adds new mechanics. There are a TON of mechanics, but not overwhelming, as each new mechanic gets introduced once at a time. Each map has a certain overall difficulty level, so it is always possible to jump back to an earlier map to farm Witchfire, to level the character. The risk/reward system works very well. You start a map, take a look at the setup, decide what to do in which order and while you progress, you constantly decide, if you have enough resources to push further or if you should go for a way to extract. There are several things to keep an eye on, like the escalation level, which at some point will start a stressful, dangerous event, ammo, health, healing items and so on. Guns! Guns are insanely well designed. Each gun has traits, that unlock by using it. Traits make the guns very unique! They all play differently and they all are balanced and have their situations, where they come in handy. Flat, big maps, with ranged enemies, require guns that focuse on precision, smaller, tighter maps require guns with focus on close combat. The guns and weapon traits remind me of Titanfall, because Titanfall only had a good selection of guns, but each was very different and had its on playstyle. And they all sound and feel incredible. Punchy bolt action rifle, powerful sniper, blasting shotguns, rattling machineguns. Just perfect! The spells and the buffs/debuffs are also great. Freeze enemies to blast at them, burn them to increase damage, shock them to do damage to multiple foes. Just perfect. Character builds are very versatile. Lots of options, lots of possible playstyles. As you progess a map, you become stronger and stronger, until you are a rolling death-machine. I absoluelty 100% recommend this game to anyone, who likes atmosphere-rich first person shooters, with a certain seriousness in regards to difficulty. This game is a pure joy to play and I hope this game succeeds just as hard as Dark Souls, Doom or anything alike. Hats of to the devs for creation a 10/10 masterpiece!
It's fun until you fight 2+ Warrior Priests especially on Torment IV or go to Witch Mountain.
Что бы тут не писали, роняя слюни, но - Первого нормального босса игры прошло 35% игроков. Сложность душная, а не сложная. Просто быстро надоедает однообразие. Много гринда, просто по кругу 2 карты гонять. Билды не интересные от слова совсем. Роглайт элементы из разряда - последний элексир будет мощнее, от авторов +3% к огненному урону видимо. Ваш стиль игры и ее восприятие вобще не меняются от прокачки на вылазке. Ганплей хороший, движения хорошие, визуал приятный...короче все что просто про беги и стреляй хорошее, но не сам игровой луп. Увы. Были большие надежды.
好游戏,就是我好菜,第一个boss都过不了 枪械有几把很奇怪的,不过大多数手感都不错啊,7/10
Кайф, дуже раджу! Єдиний екстракшн шутер, в який я гратиму далі. Дякую розробникам за українську, it means a lot!
这么好的游戏直到26年才在我的商城推送,steam也有限流吗
巫火浅浅玩了十个小时,潜力十足的rogue类魂游戏!虽然还是抢先体验版本,但各方面感觉比较成熟了。 最想夸的是枪械手感,打击感十足,在我玩的少量fps游戏里能排上top0。其次是难度稍微会难了一点,但局内、局外成长都有,角色性能也会越来越强。以及这游戏是魔法/自然元素和枪械融合在一起,有火、冰等相关技能,还能打出不错的元素反应(法师+枪手(bushi)) 目前没遇到什么bug,希望制作组能在后续更新里好好打磨和调整,巫火会是个不错的佳作:P